

sqpantz
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I almost feel like I kinda-sorta logged today. I got cornered by three players in a house and ended up unconcious after a hatchet fight. I waited it out, eventually regained conciousness though I was unable to move. I believe I probably would have been sliding but was tucked against a wall. I layed there for a while, then decided to relog since I got tired of waiting for something to happen. When I logged back in the guys that attacked me were still in the house so I went in to get a little payback. I got the jump on one guy and laid into him with the fire axe, maybe five good swings into him after he went down then his buddy got me from behind and I was dead. I felt a little bad about it, but honestly felt they should have been a little smarter in making sure I was dead after they decided to attack me.
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I really like this idea. I appreciate any changes that would increase the actual repercussions for dying, especially for those who play in groups.
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DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
sqpantz replied to venthos's topic in Mod Servers & Private Hives
Definitely off to a good start! I'm liking the list of changes so far including the weapons nerf. Hope I'll be able to test it soon. Input: One of the things that annoys me about dayz is the act of switching from a primary to a melee; thoughts? -
Should we remove barbed wire in the next update
sqpantz replied to mattlightfoot's topic in Mod Announcements & Info
If the reason you ask is due to artifacting, then by all means yes remove it. -
Good to hear you haven't completely checked out of the community (yet). If you have any resources that are being allocated to the mod at all, I believe the arftifacting bug should be priority one. The introduction of graphic glitches is the first mod change I've experienced that has got me feeling this game is no longer playable. Because of the delay in fixing this seemingly simple yet substantial bug and the shift from relentless updating to "radio silence", I've gone from someone who would have blindly bought the standalone game right off the shelf on day one to thinking I'll probably end up with a wait & see approach. My 2 cents.
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I'm old(very) and have been playing solo for a couple months now and would like to try out the group dynamic as well. I'm on the west coatst US and usually play between 5-9pm PST. Feel free to hit me up on skype : sqpantz_ Rick
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I could see this sort of thing as long as you were forced to spawn as new player on the coast. If you want to re-connect with your buddies who are already geared up and in the north, tough luck, you're hoofing it unless they're willing to re-spawn with you in order to re-form the group.
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In order to have 2 characters on the same computer?
sqpantz replied to Daddy'o's topic in DayZ Mod General Discussion
It would seem that this might be an opportunity for them to make even more money from the dayZ mod. Allow people to pay a few dollars for an additional character. I wouldn't be willing to buy the complete game a second time for that privilege, but for 5-10 bucks, sure. Perhaps this is something that simply cannot be done, IDK. Are there enough people who would like more than one character and would be willing to shell out for it? Then again maybe i'm completely wrong and don't know wtf I'm talking about. -
Hackers RUINING This Game Completely
sqpantz replied to imDudekid's topic in DayZ Mod General Discussion
You get bombed by a hacker or sniped by a pk'er from the firehouse roof. Just another griefer griefing. :heart: -
I can accept hits from zeds resulting in some bleeding. I do however have difficulty with my blood draining like a garden hose every time I'm struck. WTF every blow is severing major arteries? :huh:
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No PK server: * The League of Extraordinary Gentlemen *
sqpantz replied to Ghandi's topic in DayZ Mod General Discussion
It would be interesting to see which servers would end up most popular if deviations like this were allowed. Since it's alpha, why couldn't this kind of feature at least be tested? I would love to see a pistols only server myself... my 2¢ -
Not a big fan of taking away my morphine at spawn and making matches so rare that I'm forced to go into dodge city to find them.
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Did Arma II's Franchise get saved by DayZ Mod?
sqpantz replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
Your question suggests that the company is in some financial difficulty and in need "saving". I'd be surprised if anyone on this forum knows the details of their financial situation well enough to answer that question. What I'd really like to know is how the sales of Arma II now compare to sales pre-Dayz. Has Dayz sold more copies of Arma 2 in the last few months than they did since it's been released? If so, by how much? I wonder... -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
sqpantz replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
I'm not a proponent of killing anyone without reason, but I also have no sympathy for anyone trying to wire off loot areas. Just don't get it :huh: -