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Everything posted by King of kong
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How so? What if the Infected went into the Metro to nest. Maybe the CDF ushered civilians into the Metro for safety, but the infected broke in.
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Why not just expand Chernarus with an underground Metro? instead of making an entirely new map. Although... I wouldn't mind visiting the Moscow Metro
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I tried wasteland today. I thought it was decent, but the food/water mechanic was redundant. Food was so easy to find and hunger/thirst ws never a problem. Also, why doesn't wasteland adopt the DayZ style scavenging system (Iems in the world, different design etc, instead of a barrel and a box of fruit in every town with an endless supply)
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How about jut adding a basement structure, entering and logging off if you want to? You make it seem like it'd be forced
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New deciding factor of bandit and hero skins.
King of kong replied to JKai (DayZ)'s topic in DayZ Mod Suggestions
This is a scene from The Road, where the Man and the Boy, find them-selves ina house of horrerZ/CannibalZ -
How about the abillity to spawn As50's with unlimited ammo, and every time you fire, you get a care-package of Apache helicopters who destroy EVRYTING! on the map, and u get pointZ and shiz
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New deciding factor of bandit and hero skins.
King of kong replied to JKai (DayZ)'s topic in DayZ Mod Suggestions
I can't remember the name of it but isn't there a DayZ mod in which you can gut people/infected? Imagine a grisled old cannabil hermit in the hills! :D -
New deciding factor of bandit and hero skins.
King of kong replied to JKai (DayZ)'s topic in DayZ Mod Suggestions
How about no skins? In the Sa you can picup cloths, so why not let ppl choose their own outfit, rather than forcing it on people. Besides, it adds immersion if you see a guy but can't know if he's a bandit or not. Currently, just one look at a player will tell you "OK, this guys gotta shemagh, I'll avoid him/kill him. I think it's far MOAR fun if you have to be extra cautious. Maybe Bandits get a kind of sad/emotionless facial expretion? -
Hi guys. I just wanna ask all you Rp-ers out there, what's your characters RP backround? (How they came to Chernarus, nationality, bio etc) My Character. Name: Joseph Age: 20 Nationality: Irish Sex: Male. Race: White POB: County Clare, Republic of Ireland, EU. Eucation: Trinity College, Dublin. Job: Irish/Finnish UN battalion. Bio: Born in Ennis, County Clare in the Republic of Ireland. He went through school, left, became home-educated, joined the Irish Defence Forces at 18 (IDF). Was sent to Chernarus with the Irish/Finnish UN Battalion during the ChernaRussian civil-war. Aided in the Evacuation operation in Chernarus after the initial outbreak of the Virus. He was part of a large military operation to re-take the major coastal towns of Chernarus. The operation failed and Joseph was one of the last surviving troops in Chernarus. So began his battle to survive the the infected, and the destructive nature of his fellow survivors. His Story: Joseph awoke, coughing and spluttering. A large shard of metal was sticking out of his thigh, he tried to move from under the crashed helicopter, but only dug the shrapnel in deeper. Slowly, his vision adjusted. He could vaguely see a figure rummaging through the body of his CO. He yelled in pain as the shrapnel dug deeper into his body "Ah! Fuck" he snarled. The figure stood up, looking over at the heli wreckage, he ran over with his AK raised. Joseph called out "Don't shoot! I need help!". The stranger located the sound and cautiously made his way over. "Kto Vy?" he said. "Kak tebya zovut?" "What? I don't understand" Yelled Joseph. "Amerikanskiy?" yelled the stranger. Joseph understood that the man was Russian. "Nyet Amerkinasky, Irlandskyie!". "O, ty oon?" yelled the Russian. "Da" yelled Joseph. "Vy raneny?" the stranger yelled. "Da, plokho". "Vy dolznhy pistolet?". "Nyet" yelled Joseph. "Ya govoryu nemnogo po-angliyski" "can you understand me?". "yes, Irishman". [Joseph] "I need help, I've got piece of shrapnel stuck in me" { [Russian] "You'd better be prepared for alot of pain, because I'm going to have to pull you out" After an hour of exruciating pain, the Russian finally managed to pull him out, and remove the metal fragment. [Russian] "I need some kind of reward, what've you got man?" [Joseph] "All I've got is my gun, my pack, and the cloths on my back. [Russian] "I'll take your gun. I'll bring you as far as Elektro, but I'm not going with you. AND SO BEGAN TEH EPIC FIGHT 4 SURVIVAL!
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We Need Rarer Supplies. More Random Spawning positions.
King of kong posted a topic in DayZ Mod Suggestions
Hi guys, I've been playing a lil' bit o' Day Zed recently and I thought supplies were too easy to come by. I think, if we were to make most supplies rarer, it'd encourage KOS, but it'd also encourage team-play among others, I think most players would unite toward a comon goal. People would have to scavenge alot more, and with rarer guns and equipment, we'll be seeing alot less "Oh, I've got all teh good gear, now it's borin', guess I'd better snipe noobieZ in Chernogorsk", this often happened because high end gear was easy to come by. I also feel that we need more random spawns. I think that per-server, there could be unique spawns for each player. Say you choose to play the role of a Farmer, you might spwn at a random farm in Chernarus, each role would spawn with different clothing, yet at a different location, this might also encourage RP-ing. Thanks if you read this. I understand that my ideas are flawed, I am grateful for constructive critizism. Regards, Teh Feckin' Leprechaun Fella. -
What's Your Character's Background?
King of kong replied to King of kong's topic in DayZ Mod General Discussion
My charactr is a sneaky type. Good with sniper rifles and good at hunting -
Gear weight affects appearence.
King of kong replied to King of kong's topic in DayZ Mod Suggestions
Fuck you smokin bitch? Im so fat, my lard can deflect 7.62 AK rounds -
We Need Rarer Supplies. More Random Spawning positions.
King of kong replied to King of kong's topic in DayZ Mod Suggestions
Yeah, apparently in the SA, loot and zombieZ are all spawned when the server re-starts/starts up, so it's not activated by players entering the area. I think this'd be cool for the REAL Day Zed experiance -
I usually pick Skalisty Island as my camp. I ake camp in the forest with my landrover, pack up the supplies, watch the village, sometimes take a pot shot at zombieZ, I often watch the coast for banditZ too. When it rins, I sit in the landrover and listen to ITunes as though I'm listening to a radio :d
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It's. Not. Russia. End of.
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How hard would it be for walker zombies?!!
King of kong replied to BlackDalia's topic in DayZ Mod Suggestions
I'd only be happy with Walker zombies if they're like regular infected. Can die like a normal human but can spot players at a longer distance and call the faster infected in, like the other guy said. They could be like the older, feeble infected -
Carta A Boemia y la comunidad de DayZ
King of kong replied to sycopata's topic in DayZ Mod Suggestions
NO. Please god no F2P or micro-transaction,this isn't WarZ. -
First post: hello, hello i welcome constructive criticism and i would be happy if any of you could point out flaws in my suggestion's. . Changing seasons: In my opinion this would be an interesting feature as it might affect zombie and animal behaviour, winter would be quite interesting in terms of gameplay, in winter most animal's go into hibernation so even the most experianced hunter would have to venture far to find food, In the time before winter, animal's should be easy to find (They would be collecting food for winter hibernation), in winter, your character's body heat and hunger bar would go down faster, which could mean tense, even violent argument's with other survivors for a simple can of bean's or heatpack. (Continued) With changing season's comes new zombie hehaviour, a lot of infected would probably die in the cold unless they found shelter, this would mean less zombies on the streets but possibly, extremely vicious pack's of roaming infected that were feasting on the meat that the weaker infected brought (Kind of like masters of the pack who were smarter then the regular infected). Maybe the season's would change ever server restart? tell me what you think.
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Re-texture the ground, add new trees and bump the terrain
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Gear weight affects appearence.
King of kong replied to King of kong's topic in DayZ Mod Suggestions
My first ever bump. BUMP, MOTHAFUCKA! -
Most modern-day ballistic-helets only deflect low-grade pistol rounds or shrapnel
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We Need Rarer Supplies. More Random Spawning positions.
King of kong replied to King of kong's topic in DayZ Mod Suggestions
They're not undead... And, melee combat is going to be improved in the SA. It'll make the game HARDOAR! which is what we need! -
We Need Rarer Supplies. More Random Spawning positions.
King of kong replied to King of kong's topic in DayZ Mod Suggestions
Rarer supplies makes the game more fun. I think most food would've been hoarded, so I'm hoping there'll be more of an incentive to go out into the countryside for supplies. I think guns and ammo need to be rarer,so people would conserve ammo more and value their weapons. Also, Cherno is a town, not a city. Well, by Irish standards anyway. -
Goodbye GooOgle... You wil be missed, by me anyway
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Rest in Peace, GoOgle. I never knew you too much, but I didn't think you were a douch.