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King of kong

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Everything posted by King of kong

  1. King of kong

    loading cutscene

    Thank you for empathizing my point, Apple
  2. Sorry, I missed that part, and since when did I say he was ignorant? Now you're getting your facts wrong, I never said he was ignorant It has also been suggested a thousand times before
  3. King of kong

    loading cutscene

    Yes, it says something about a virus, that's it. People should be allowed to make their own conclusions
  4. If the idea relates to the SA, he could've stated that, rather than just a few lines of text
  5. I'm criticizing an idea that is not relevent to DayZ. The OP seems like he just watches DayZ videos and doesn't understand the game.
  6. King of kong

    Why no Zombie children again?

    I don't see why Australia, NZ and Germany get on their high horse when it comes to killing young humans, all they are is pixels, if it was a real apocalypse I guess you'd needa kill children too, all they are is humans who haven't been alive very long
  7. Do you even play DayZ? There is no gun health, and use the search function
  8. King of kong

    loading cutscene

    The story is for players to discover, or they could create their own.
  9. King of kong

    60+ frames eludes me

    I get 18 FPS out in the country, while in the villages and citys I get 6-10 FPS. I only get 12 FPS in towns in ArmA 2 Singleplayer with everything on low. I sure hope the SA will give me atleast 20 FPS in Cherno/Elektro
  10. King of kong

    Random Spawn.

    Hello. I had an idea for the Dayz SA. I understand that alot of people won't like it as it kind of defeats the way you could make up your own background. -Once you start, you'll see a screen, you have two options "Default" in which you spawn along the coast like regular DayZ, and "Random". This will spawn you in a random position on the map with default start gear, as one of the roles below. -Pilot: You begin in an SU-25 hurtling towards the Earth. You will spawn in a random position near the wreckage of your jet. You will spawn with low blood and a tattered set of "Pilot Overalls" in bad condition. -Soldier: You spawn by a crashed Ural on the side of the road in a random position on the map. There dead CDF troops littering the road, but they have vbeen looted, as have you. You will start with a CDF jacket and trousers and boots in bad condition. (No armour or helmets as it was looted). For both of these spawns there are zombies in the area to add challenge. Maybe more? I have no extra ideas, but maybe the devs do. Feedack appreciated. P.S, Can we get like, AS50 on spawn? and unlimited ammo, and can you get rid of zombies?
  11. Hello. I had a simple idea for a map. The area in and around the Chernobyl Exclusion Zone. On the one side of the Zone's boundaries are the villages, towns and air bases. On the other side is barren and radioactive wasteland. The Exclusion Zone could be a kind of end game location, the zombies are too stupid to acknowledge the radiation, so they wither away and die. Players are also affected, which could bring in a new loot item, the geiger counter, it detects radiation in your vicinity . Prolonged exposure leads to hair loss, sickness, and death. The areas in the zone have no edible food but hold scrap military grade weaponary in secure locations. Just an idea!
  12. King of kong

    Why no Zombie children again?

    Since when was DayZ populated by only UK gamers?
  13. King of kong

    Why no Zombie children again?

    If a virus is very powerful, it can weaken the body to the extent that they wither away very quickly. A child's immune system is unlikely to withstand the virus that makes people go insane. Adults have a stronger immune system, so they are only lightly affected, as their immune system might protect against some features of the virus
  14. King of kong

    Why no Zombie children again?

    Exactly. There is a plausible explanation for no kid zombies. Perhaps their immune system couldn't handle the virus as well as adults, so they died
  15. King of kong

    Why no Zombie children again?

    Crawlers would die of blood loss or pain. They are alive, they do not reanimate
  16. King of kong

    We Need New Maps - Seattle

    To be honest, I've seen too much of America to know that I wouldn't buy the SA if they set it there. In my opinion it's pretty saey and generic. It just doesn't fit the apocalyptic feel. Some ones I'd like to see: -French Farmland W/ Challete And Coastal Towns. -Coast of Kerry And Clare In Republic of Ireland, With Explorable Islands Succh As, But Not Limited To, Skelig Michael, The Arran Islands. -Vorkuta, Northern Russian Federation -Iceland -Baltic Nations -Scandinavia -China 1 Billion Zombies
  17. Most of the radiation in the Zone is cleared up. And in the areas outside of the Zone it's Zompocalypse while in the zone you have to deal with the rads
  18. King of kong

    How long does dayz have left to live..

    I'd say 3-5 years after the SA the popularity will die down and 'twill be like the old days, the COD kids will go back to CAWADUTEH and we'll have the place to ourselves
  19. Although perhaps the checkpoints could hold loot, maybe zombies who were infected while wearing radiation suites
  20. King of kong

    [SA] Dead Military Patols?

    The wouldn't die and become a zombie. They are no undead. But I find it to be a reasonable suggestion, but I'd prefer, personally, if it was just stuff like water bottle and makarov, and rarely an akm.
  21. King of kong

    [SA] Dead Military Patols?

    Yep! Have a dead CDF patrol with every bit of high end loot in the game! That'll really be fun
  22. King of kong

    Zombie Pack-Like Behavior

    Hello. I think it would be interesting if the infected had some sort of pack-like behavior, maybe with a hierarchy of some sorts (No, I'm not talking Boss Enemies). - Small roaming packs of infected Ranging from 4-6-10 infected. Varying states: Hungry, Weak, Starving. Behavior depending on state: Fit, Slow, Addled, Raging, Maniacal. - Pack Leaders + Their Lieutenants. (Not Boss Zombies) The leader takes the largest share of the kill along with his Lietenants, therefore- They are slightely faster and more dangerous. - Townie Packs. These are packs of infected who stick to towns. Their state is determined by their proximity to high-traffic areas - Coast Wanderers: These Packs roam the coast in search of the unfortunate souls that wash up on the coast. They may do battle with other zombie gangs if they encounter each-other. - The packs spawn on server Restart. Each pack has a "Morale" system. Every time a pack member dies, another may try to mutinee against the pack leader and/or wander from the pack. Every time the group feasts it's morale and fitness/hunger will be raised. Thus, making them faster and more dangerous. Well please do tell me what you think. I know alot of people won't like the idea. But I think it would be kind of interesting to see.
  23. Hello. -Wound Cleaning: I think you should have to clean your wounds with the appropriate items before bandaging. You should also have to eventually remove the bullet or risk lead poisoning. -Different Viruses/Parasites: Toxoplasmosis Gondii, rabies, Anthrax, the possibilities do be endless. -Radio + Radio Signal Strength: The strength of your radio's signal is dependant on your location, weather, and time of day. It can be used to communicate with other players. I beileve they've been confirmed in a "Day Zee Alpher Dev Vlog" Feedback! Criticism! Beans, hate! whatever!
  24. Aye, only more detailed. And not just pripyat
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