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27 NeutralAbout Chambers (DayZ)
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While playing in-game "Receiving..." help me with anything
Chambers (DayZ) replied to AbraCadabra's topic in DayZ Mod Troubleshooting
It's back. I even deleted both battleye folders and did a clean install. -
It is true that GPS would fail without hourly syncing of the clocks in the satellites. However, it would be considered a valuable asset worth protecting at all costs by the military, especially the 2nd Space Operations Squadron in Colorado. Even if most of the worldwide monitoring stations are offline, updates and corrections are still possible, but it does increase inaccuracy. Considering the infection is not 100% fatal (since we have survivors), it is safe to assume that the facilities and protocols made for WWIII in Colorado alone that the military has made to survive nuclear, biological, and chemical attacks, that GPS control would still be online for long after most of the world succumbed. Taking this into account, perhaps make the GPS sometimes inaccurate and even offline at times. Also, make it need batteries. Requiring batteries (or a way charge from a vehicle with a chance of frying the electronics) in NVGs, GPS units, thermal sights, and rangefinders could really balance things out.
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I wish there was a third option - Waypoints only active when you have a GPS. I mean, what GPS these days doesn't do waypoints? I know that is not possible in the current mod, but may be possible in the standalone. Make it a function of the GPS, and take it off the main HUD and put an arrow and distance on the GPS unit (since the GPS can be placed on the HUD), and then it's both fair and realistic. Otherwise, disable it.
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While playing in-game "Receiving..." help me with anything
Chambers (DayZ) replied to AbraCadabra's topic in DayZ Mod Troubleshooting
This post has a video that seems to have fixed the issue, for at least tonight. Update: It seems to be the fix. Tested it on multiple servers, day/night, NVGs, zooms, all are good now. -
While playing in-game "Receiving..." help me with anything
Chambers (DayZ) replied to AbraCadabra's topic in DayZ Mod Troubleshooting
I do not use DayZ Commander, and I have this issue FREQUENTLY. Every day, around 5-6 times in a 4-hour period. I consider myself lucky when it comes back afterwards, however that is only about 10% of the time. Otherwise, 90% of the time, endless 'Receiving...' loop. So I force quit, restart ArmA, and log in to a different server. This fixes it 50% of the time. Otherwise, instant 'Receiving...' loop. This only happened a few rare times before and after updating to 1.7.2.5, and after the last beta patch (96061), it slowly started becoming more frequent. I have no other apps running while I play. This happens in town or in the woods, day or night, and with (it seems) any combination of graphic quality settings, even when the all are set to the lowest setting. If I run into a graphical artifacts and either flush or change any video setting to fix the artifacting, my chances of randomly getting stuck the 'Receiving...' loop after about 5-10min increase dramatically. This happens even if I change servers. I only connect to servers running the same version/patch that I have. I have a suspicion that it happens more on some servers than others, but I have not tracked it enough to confirm this. I'm using a Radeon 5770, latest drivers (has happened both before and after the driver update), and WinXP on an 2-processor, 4-core each 2.66 Intel Xeon, 2GB ram. I can deal with the artifacts, but this problem is really screwing me over. I've lost count of how many times I've lost characters. (If I die I die, that's fine, but it keeps happening when I'm 15-20 min into a newly spawned guy, so it's a bit frustrating.) There are just so many variables it could be, it's damn frustrating. Hopefully a pattern can be seen in all this. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Chambers (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
My DayZ Wish List Some of these have been mentioned before, some are outside of the capabilities of any game engine right now due to the massive load of tracking objects, but here's my thoughts. General Additions to the Engine - Sounds carrying further - maybe not enough to aggro zombies - but I know for a fact that I can reasonably hear a revolver shot from at least a 1000m, not the 52.8m set by the game. Wind should be a factor - don't worry about altering bullet drift yet, but I should be able to hear things for longer distances if they are coming downwind. - Have people be able to ride in the back of the pickup trucks, on the handlebars of bicycles, or even in the trunks of cars. - Holster/stow your pistol, put your rife on your back, and carry things like another backpack, a jerry can, or whatever. Move slower, fine, but I have two hands, let me use them. - Longer weapons or body parts poking through solid objects; not just prohibiting them from happening but allowing the body to move to accommodate them (i.e. legs and torsos bending along a wall as you lie prone) - It's not an easy task, but 'sold object' should mean SOLID. - More climbing, ability to jump, and squeezing though narrow areas - Fire! More Fire! - burn buildings, tires, tents, or vehicles - the smoke of a house fire could be seen for miles, and last for hours. More Object Control: - Put more things into other things - I should be able to fill barrels, bottles or jugs with fuel or water. Make me have to clean it so it's not contaminated (water in the fuel, fuel in the water) I'd rather be sick than dead from thirst. - Dumpsters - be able to hide in them. - Allow me to hide a stash of weapons or supplies in a container-like object like a dumpster, or under some rocks against an old rock wall - If I want to take a couple trash cans, put it in the back of my truck and drive it to a house across the map so that I can stack them and some boxes as well to get on the roof of a one-story house, I should be able to. - Dig a small hole and bury stuff - not an underground bunker, just a hole. With a tarp or box I could reasonably protect canned food, canteens, and other basic stuff. to reliably bury weapons, you'd need a box, a tarp, and and a great deal of axle grease. - No tent? Build a lean-to from wood, leaves and other stuff - works as well as a tent, I've built them myself, and if done right and placed strategically, can be camouflaged very well. - Even in the apocalypse, if I found a auto repair garage, I could modify my vehicle - you don't need power for ox-acetylene welding, just the tanks - for example, let me add light armor to civilian vehicles to protect tires, windows, and the engine a little better - I'd be slower, and still no match for an anti-materiel gun, but against lighter rounds have a bit more protection. Get a working generator and you can do more. - IIRC, towing vehicles is already possible in ArmA II. I would love to be able to tow cars, both useable and the rusting hunks in towns, and put them to use as barricades and whatnot. - Ropes; rappelling, climbing, stretch across a road to clothesline bikers, tie up hostages, or even string backpacks up in trees and have them act like tents. - Make your own cheap-ass, low quality, ghillie suit from plants and branches. Spreading charcoal from a used campfire on your clothes should help hide that clean survivor outfit of yours. A grimy old olive-drab tarp, covered in foliage, with a holes for the head/arms and worn like a poncho could work too. More points of failure - Cars break down - Guns jam, some rounds of ammo are duds, that old shotgun and box of ammo you found in a barn is probably not the most reliable. - Flashlight, l85 thermal sights, rangefinders, GPS and NVG batteries should wear out and may not be that water resistant if you take a swim. - That boat you found might have a leak, or maybe a tire blows out if you go too fast for too long or run over something hard or once too often (that one is at least partially already present). - Oh, your matches got wet? You should only have so many to a box, anyways. - Meat should go bad after a while - remember those raw steaks you put in your tent last week? Maybe that pig has trichinosis or that cow has a huge, pus filled infection that spreads during the gutting process. (perhaps mitigated by one of these 'learning skill' things I've been hearing about) - Ghillie suits need to be maintained after a few days. Hmm. I wonder if they're flammable? -
Wish List - Advanced Options & More Difficulties
Chambers (DayZ) replied to Chambers (DayZ)'s topic in DayZ Mod Suggestions
Indeed. I don't expect anything, but if one of the developers sees this, it may spur a few ideas about how something like that could be done. Having dealt with developers in the past, it's these odd pie-in-the-sky requests sometimes result in ideas that solve completely different problems than what was originally talked about. A lot of these are related. If you made dumpsters enterable and moveable, you've solved a good bit of how to get things into the backs of vehicles. A lean-to is just a tent with a different skin that you create from wood + a new collectable item, say 'branches and leaves' from bushes. Instead of making an action that requires 2 inventory items, make it two steps - make the frame (wood), cover the frame(branches and leaves). Ropes are complicated, but there may be a way to use them like blood bags for hostages - One step ties arms, the other feet, and they would have to be dragged. a state change similar to the one right after you close a tent, where your weapon is not drawn, would work for bound arms that could not raise a weapon. A second pack carried in the hand might use a modified 'carry body' action to function. Some of these are too much to ask, but a good deal of them are possible, even with the existing ArmA engine. -
What should our next competition be?
Chambers (DayZ) replied to mattlightfoot's topic in DayZ Mod Suggestions
Yes, there are the 'Hunger Games' already. I'm looking forward to seeing them, but IMHO opinion, the entire PR/promotional end of it has not been run well. So many opportunities were lost that could have been valuable promo for BIS/DayZ, and the information about the games in general was unclear and hard to find. Perhaps in late October/early November, as the ads, promos and marketing increase, I suggest: The Running Man Pitting the meanest of the mean against the most known (I hesitate to say famous) players Select 15 of the lowest humanity players that agree to the contest as THE RUNNERS Select 8 well-known players (streamers, most likely) as THE STALKERS Conditions - Locked,private server - Disconnects count as forfeit - Streamers isolated, all on 15 minute delay - Hacking/Scripting global bans the hacker, and teleports all equipment from the other runners (but not the runners themselves) to the open field outside the Elektro power station. Stalkers would be notified of this happening. - All vehicles at 100%, just need fuel, no helicopters - Runners camping for more than 5 minutes will spawn 50 infected within 50 meters. Stalkers have no restrictions on camping. Prizes/Stakes - Runners who survive get 6 months free hosting of their own server, and a free copy of the standalone game when it comes out. Runners who die get humanity reset (these are the most ruthless, so they lose their bragging rights), all equipment, tents, and vehicles wiped that are associated with their account, have a special, unchangeable, glow in the dark clown skin for 90 days. Stalkers who survive get 20 free copies of the standalone game to give away when it arrives to their viewers, and personal access to a pre-release version of the standalone to play (gets them followers AND promotes the standalone) Stalkers who lose get an unchangeable clown skin (does not glow in the dark) for 7 days. Any Stalkers who does not win, but does get a confirmed kill, gets 2 copies of the standalone to give away when it is publicly available per kill. This game idea can work very well for BIS/DayZ PR/promotion if done right, with a centralized website for information, links to all active streams, profiles of the stalkers and the runners, and if pitched right, could even lead to coverage on television (G4 in the US for example, or even espn3, but there are many channels that are looking for the DayZ demographic) using the Running Man game show format. This seems to me like a PR dream for BIS and Rocket. -
Chambers (DayZ) started following Wish List - Advanced Options & More Difficulties
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Wish List - Advanced Options & More Difficulties
Chambers (DayZ) posted a topic in DayZ Mod Suggestions
DayZ Wish List Some of these have been mentioned before, some are outside of the capabilities of any game engine right now due to the massive load of tracking objects, but here's my thoughts. General Additions to the Engine - Sounds carrying further - maybe not enough to aggro zombies - but I know for a fact that I can reasonably hear a revolver shot from at least a 1000m, not the 52.8m set by the game. Wind should be a factor - don't worry about altering bullet drift yet, but I should be able to hear things for longer distances if they are coming downwind. - Have people be able to ride in the back of the pickup trucks, on the handlebars of bicycles, or even in the trunks of cars. - Holster/stow your pistol, put your rife on your back, and carry things like another backpack, a jerry can, or whatever. Move slower, fine, but I have two hands, let me use them. - Longer weapons or body parts poking through solid objects; not just prohibiting them from happening but allowing the body to move to accommodate them (i.e. legs and torsos bending along a wall as you lie prone) - It's not an easy task, but 'sold object' should mean SOLID. - More climbing, ability to jump, and squeezing though narrow areas - Fire! More Fire! - burn buildings, tires, tents, or vehicles - the smoke of a house fire could be seen for miles, and last for hours. More Object Control: - Put more things into other things - I should be able to fill barrels, bottles or jugs with fuel or water. Make me have to clean it so it's not contaminated (water in the fuel, fuel in the water) I'd rather be sick than dead from thirst. - Dumpsters - be able to hide in them. - Allow me to hide a stash of weapons or supplies in a container-like object like a dumpster, or under some rocks against an old rock wall - If I want to take a couple trash cans, put it in the back of my truck and drive it to a house across the map so that I can stack them and some boxes as well to get on the roof of a one-story house, I should be able to. - Dig a small hole and bury stuff - not an underground bunker, just a hole. With a tarp or box I could reasonably protect canned food, canteens, and other basic stuff. to reliably bury weapons, you'd need a box, a tarp, and and a great deal of axle grease. - No tent? Build a lean-to from wood, leaves and other stuff - works as well as a tent, I've built them myself, and if done right and placed strategically, can be camouflaged very well. - Even in the apocalypse, if I found a auto repair garage, I could modify my vehicle - you don't need power for ox-acetylene welding, just the tanks - for example, let me add light armor to civilian vehicles to protect tires, windows, and the engine a little better - I'd be slower, and still no match for an anti-materiel gun, but against lighter rounds have a bit more protection. Get a working generator and you can do more. - IIRC, towing vehicles is already possible in ArmA II. I would love to be able to tow cars, both useable and the rusting hunks in towns, and put them to use as barricades and whatnot. - Ropes; rappelling, climbing, stretch across a road to clothesline bikers, tie up hostages, or even string backpacks up in trees and have them act like tents. - Make your own cheap-ass, low quality, ghillie suit from plants and branches. Spreading charcoal from a used campfire on your clothes should help hide that clean survivor outfit of yours. A grimy old olive-drab tarp, covered in foliage, with a holes for the head/arms and worn like a poncho could work too. More points of failure - Cars break down - Guns jam, some rounds of ammo are duds, that old shotgun and box of ammo you found in a barn is probably not the most reliable. - Flashlight, l85 thermal sights, rangefinders, GPS and NVG batteries should wear out and may not be that water resistant if you take a swim. - That boat you found might have a leak, or maybe a tire blows out if you go too fast for too long or run over something hard or once too often (that one is at least partially already present). - Oh, your matches got wet? You should only have so many to a box, anyways. - Meat should go bad after a while - remember those raw steaks you put in your tent last week? Maybe that pig has trichinosis or that cow has a huge, pus filled infection that spreads during the gutting process. (perhaps mitigated by one of these 'learning skill' things I've been hearing about) - Ghillie suits need to be maintained after a few days. Hmm. I wonder if they're flammable? -
As a solo player, why should I even expect to get a helicopter
Chambers (DayZ) replied to jnutt011's topic in DayZ Mod General Discussion
I've done it - the only way was that when the moment came I was prepared. Good luck doing this with the tent bugs now... I started collecting parts long before I had a vehicle. Before I even looked for a heli, I had the following things collected in a tent camp: (for the seekers: the sever it was on closed down weeks ago - I cant even get tents to work anymore.) 10 Glass Screens 12 Scrap Metal 3 Rotor Assemblies 22 Jerry Cans, full 5 Engine Parts And one truck. Found the heli at dusk, then at night I moved as many parts as I could over a couple trips with the truck. In 30 minutes, I was up an running. The last trip I did a couple guys had found the heli and was repairing it - I saved the rotor assembly for last. The fight ended quickly, as they were not paying attention and focused on the repairs. They had just installed a rotor assembly so I threw it in the cargo, shot the tires on my truck, and took off. And it was cool, for a while. Then it got boring, as I had no gunners or company. Those that I tried to pick up just shot at me, so after a while I left it Kamenka as a gift to a newly spawned survivor. So, I had my fix, and since I still play alone, there's no point in getting one, except maybe if there's a fixed one I find to steal. I left the heli after unpacking some tires to fix my truck, and hoofed it across the map back to my truck. As I got over the last hill, I could see my truck was a flaming wreck. Eh, it was worth it. It was a nice view, though, the sun was coming up, the smoke rising over the horizon; rather cinematic. I dropped my tires, and headed back towards Stary Sobor. -
I think it's weird that the changelog only lists changes from several versions back, and not the changes in the current patch? Log for 96061 No logs for changes to [95948] or [96015] but it does list changes for [95939] and before.
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Gamescom - Aug 2012 - Interviews
Chambers (DayZ) replied to Max Planck's topic in Mod Announcements & Info
After reading those, my level of skepticism about the quality of the standalone has decreased a fair amount. He's answering questions like a guy who has a clear goal and a decent plan and crew to go about doing it - not like a guy talking like a salesman and selling you an idea. The fact that after all of this (I mean the game, the attention, the business dealing with BIS, the love/hate forums, everything) his conversations are not about inflating wonders of the project, but his efforts to improve it and not hiding from flaws, means that the Lead Developer is Leading Development, not Running the Show. It's weird, really, that it comes down to how well Rocket's character as a person holds up with all the insanity for the past few months ends up being the real deciding factor when it comes to this project. Sorry to get poetic, but it kind of reminds me of that line from the 70s Excalibur movie: You will be the land, and the land will be you. As you thrive, the land will blossom. If you fail, the land will perish. So I think it's gonna be just fine. Locking the standalone, and still keeping the mod, letting the mod create good ideas from all this madness around us is the best possible choice from the ones he had available. His ideas about what to charge for seem very reasonable to me. He only wants to sell what's worth buying. As long as he keeps his head on straight through all of this, things will go well for both Rocket and us. I'm mainly focusing on the positive here, as plenty of the negatives could be found elsewhere in this forum. I have but one real request - that he communicate more or a regular basis - not debating or getting wrapped up in thread arguing, but just some announcements once or twice a week about what's going on and maybe address some of the things that the forums get worked up about. I'm not looking for instant fixes, but at least a few remarks about issues soon after they arise could seriously cut down on the BS shitstorms from the peanut gallery (myself included). Rocket often responds in indiviuals - I'm saying to make more frequent, forum-wide announcements. That's all I'm really asking - the rest is already being worked on. -
Will DayZ be Mac Compatible?
Chambers (DayZ) replied to TiredEthan's topic in DayZ Mod General Discussion
I have an 8-core (2 x 4-core) 2.66 Xeon 2006 Mac Pro with a Radeon 5770 running XP on a different partition with Boot Camp and DayZ runs smooth as could be at 1680x1050 on the highest settings. I use the XP for DayZ and other games, and the Mac when I want to actually work. I have no problems with either OS, and I switch between them fine. I don't care if they make it for Mac, it makes no difference to me - I apparently have good enough specs to run ArmA 3 if I move to Windows 7, but I hope have a new Mac by then. As for the Mac bashing, whatever, man. I do pro video and audio work on my Mac, and play games with the XP partition.My day job is in IT dealing with hundreds of Windows (95% of my problems) and Mac (5% of my problems) computers, and it's nice to come home and not have to deal with so much Windows crap at home. -
MAJOR BUG!!!!! IMPORTANT
Chambers (DayZ) replied to Pippin775's topic in DayZ Mod General Discussion
I had this happen to me last week. You have 3 options. 1) have a friend either epi-pen or kill you. 2) Post your sever and location in the bandit or survivor threads. Odds are you're going to be killed, but problem solved. 3) Post in the Reddit Rescue Force (hey, stop laughing. they were the ones that actually came through) I made a post to the RRF, and heard nothing for an hour, So I posted another reddit thread in the dayz forum there. I posted all sorts of weird thoughts and comments while I looked at the sky and a few trees. No one came for another hour. I was right outside of Cherno in a high-pop (40+ player) server. I heard several people, but they were more concerned with sniping other players than looting or even checking my corpse. This went on for another hour. Finally, my RRF request was answered then, and a guy came and fixed me right up. I was surprised they actually came through. I doubt them no more. -
1st person only, waypoints, what more?
Chambers (DayZ) replied to echosyp's topic in DayZ Mod General Discussion
So there's three groups: 1) Those that only like 1st person 2) Those that like having the option of 3rd person 3) Those that don't mind playing both. So... what's the problem here? There are servers for 1st person and 3rd person, and not enough people in 1st person. It could be there are too many 1st person servers that spread out the population too thin. The problem is the number of servers is almost unlimited, and the settings are controlled entirely by the admin. That has created a population issue. Cut down on the number of 1st person servers, problem solved. Removing 3rd person only decreases the amount of customers that will want to play, and slowing development. Those that like third person will stay away from 1st person only servers and stay out of your hair, and vice versa. There is no reason to remove it from the game, only to better manage servers in the future to have better population control.