So i have been watching the different blogs/review websites and then the E3 video and Rezzed Video and have decided that instead of "wait and see" I'd like to post my opinion on it. Most of the feautres look awesome, but some are leaving me with hesitant thoughts about buying standalone. Some key features that look GOOD and come to mind right away: 1.The inventory. Makes sense, looks clean (ish) and has room for improvement but isn't garbage. 2. Weapon attachments, improvised weapons and the overall crafting system (from what we have seen). Woot! 3. The zombie spawn 'zone' or w/e you wanna call it. Clearing an area only to have a group of zombies spawn in the yard outside the house your scavenging in gets annoying, quickly. 4. Radios. 2 words : SIDE CHANNEL! 5. better loot spawns/locations/varieties. (also a tidbit about this int he negatives) Some features that look BAD and will probably ruin the game for more than a few people: 1. Loot dictatorship. Watch the Rezzed video and listen to the questions portion. Having loot all be dictated, not by chance/rarity, but by population, chance, rarity, popularity etc etc, is a bad way to stop all-powerful weapons from getting into people's hands. 2. Blood types: YES, it's realistic. But honestly, spending 2/3's of my time playing looking for a specific blood type does not sound fun, especially with the often volatile and violent player base i have seen and experienced on Dayz. 3. Specific anti-biotics. Meh. Just meh. Personally i would rather see a standard Anti-biotic and a heavy duty for like gangrene or something (that was an example, not 100% how one gets gangrene). Then things like coughsyrup/allergy meds to keep from coughing (damned good way to que players/zeds to your location one would assume), vitamins to help your character regen blood (??? maybe ???) Features/things i want but haven't seen/heard much about.1. A concrete base building system, based off crafting, scavenging and perhaps towing (how many pallets of bricks/lumber/pipes have we all passed by now in Dayz?). 1. Zombies/players with specific equipment are more resistant to something. A military zombie with a helmet shouldn't be one-shot headshot with a makorav and a player shouldn't be knocked unconcious by a zombie he is facing (knocked down yes, unconcious no) if he is wearing a helmet. Players wearing a hunting vest should have more invo slots than a t-shirt.