

Malleovic
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3 NeutralAbout Malleovic
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Helicopter Hunter
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Dual-wielding javelins! So bulky you wouldn't even be able to see. Or walk, probably. Still, would look funny.
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READ: Lets get these Lighthouses up and running
Malleovic replied to Dalton (DayZ)'s topic in DayZ Mod Suggestions
Most definitely a good idea, especially if players can turn the light on or off, increase the speed, change the direction, etc. An inventive way to communicate! -
How to realistically simulate death
Malleovic replied to mike_mareen's topic in DayZ Mod Suggestions
I like the sentiment of the OP, even if the implementation would be unfortunate. Much worse are the bunch of asses who post their one or two sentence dissatisfaction because they for some reason feel the need to participate while being too lazy to actually criticize the OP constructively. Not everyone, but a lot of them. -
How to increase cooperation and reduce mindless killing
Malleovic replied to Stonager's topic in DayZ Mod Suggestions
One more reason why players need to spawn on a piece of coast literally as far as possible from their deathsite. Clearly death isn't punishing enough if people can effectively do this on a consistent basis. Maybe we need a much larger map. Some way of preventing players from easily benefiting from teammates after they've died... -
Reasons to huddle around a campfire..
Malleovic replied to Redrick (DayZ)'s topic in DayZ Mod Suggestions
Yeah, I guess my idea was based around creating a possibility for survivors to get in interesting situations rather than purity of Zed-concept. maybe something else can keep them back... -
Yeah I'm not in favor of that either. I was suggesting that players simply be disallowed from looting their own corpse, period. They can stay on the same server for all I care, just as long as they spawn ridiculously far from their deathsite where any teammates might be.
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TITLE UPDATED: No more SOLO corpse runs = Player driven missions
Malleovic replied to Malleovic's topic in DayZ Mod Suggestions
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I like all of your ideas (especially the prospect of hunting down a mechanic just for the goddamn engine block parts he took so I couldn't steal his car) except this one. You die' date=' you should never be able to go back to your stuff without paying some kind of price*. *This is elaborated upon further in the link in my sig.
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Reasons to huddle around a campfire..
Malleovic replied to Redrick (DayZ)'s topic in DayZ Mod Suggestions
We're also ignoring a big reason that people build fires in the wild: to keep animals away. Currently I believe that Zeds are drawn to fire because they are drawn to light in general. I'd like to see this tweaked to make fire draw Zeds from farther away but repel them at a distance of 10 or 15m. If fires were also temporary, this would allow survivors to create small "safe" patches of ground wherever they wanted, but just don't let that fire go out, the horde is very close... -
Same here. I'd love to see people actually be challenged for once. And I'm not being elitist. I know full well that I'd initially die and die and die and die just like everyone else.
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I completely agree with you. There are a number of ways to solve it, including your idea about item restrictions.. I'm sure it'll never get implemented, but eh, I think it's a good solution.
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"I swear to god, the knife just slipped"
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I feel for you only because you've got an unfair disadvantage compared to fellow survivors. I'd correct it by removing the starting text entirely. For everyone.
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TITLE UPDATED: No more SOLO corpse runs = Player driven missions
Malleovic replied to Malleovic's topic in DayZ Mod Suggestions
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TITLE UPDATED: No more SOLO corpse runs = Player driven missions
Malleovic replied to Malleovic's topic in DayZ Mod Suggestions
Neither does respawning and knowing the exact location of a corpse some large distance away with gear. I'm trying to make up for that by taking solo corpserunning out of the equation.