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Everything posted by TheLastEmp
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Awesome, Thank you Fraggle. @ Dub - Me too, I think coming across a camp will be even more nerve-wracking and potentially advantageous in the SA... Can't wait :) @ Flux - You mean, like, finding ways to avoid getting hit/sick, or figuring out different ways to treat yourself once you are sick? or both? (probably both). My intention is to stay away from youtube or any other tutorials for a while after SA is released so that I'll kind of be forced to figure a lot of those things out on my own. I'm in absolute agreement that trying to figure out ways to survive will be one of the more rewarding elements of the game. @ DGroove - "Hail to the King, baby" :D Yeah, surviving cholera seems like it will be a mini-game all unto itself... I wonder what will be the number 1 killer of survivors... Other players, Zombies, or disease...
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This isn't what he meant. screaming friendly over the mic very rarely works. If you initiate contact first (over direct chat) most people will want to see how the whole thing plays out. mainly because, as I've been told many times, the player you're initiating with has never been robbed before. Read my 2nd or third post... literally came across 4 players in Cherno and 2 in Elektro last night and no one was killed... 1 stand-off and I may or may not have robbed 2 of them... but no shots fired... E: I will add that this is only possible on vanilla or DayZero (as least as far as the mods I've played) and that it was one of the best times I've had playing DayZ in over a month
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This is ultimately a complaint about realism, amirite? The DMR is the most ridiculously unrealistic weapon in the game. It's honestly the only weapon in the game I have a real problem with. There's no recoil, it's semi-auto, has a 20 rnd. clip, zoom scope, mil dots, and will win any battle from 1-700 yards... In addition, the way the dmg and blood system are designed, there is no way in hell this could devolve into CoD feeling gameplay no matter how the guns get nerfed. You're not arguing for the DMR to be kept the way it is, you're arguing for all weapons to do "realistic" dmg, which I honestly don't think would work unless you significantly reduced the accuracy at range or something like that... TLDR - The DMR is overpowered compared to the rest of the weapons, and that absolutely matters.... a whole lot.
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DMR will be significantly changed in standalone... I believe the current thinking is that it would be a lower dmg sniper with less accuracy at long range. while still remaining Semi-auto... If they upped the DMG of the DMR at all I believe it would be hopelessly overpowered. M24 could stand to have a small dmg increase though...
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What's your Favorite MOD for this MOD
TheLastEmp replied to xalienax's topic in DayZ Mod General Discussion
Developing an adamant and pointed opinion about something based on someone's one sentence description is not conducive to self-betterment or growth. Maybe, try it first? -
Honestly, I get the feeling CoD/twitch shooter type players will get a little bored with the standalone before too long...
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EDIT: I don't think anyone is actually hoping that there won't be people out there still KoS'ing. If there weren't people shooting at you the game wouldn't be nearly so fun... I don't quite see what your responding to... :huh: I played on a nearly full DayZero server last night and spent about 2 hours total in Elektro and Cherno... Ran in to half a dozen survivors... No one shot at me... there were some intense interactions... but no shots were fired... (not saying this is typical, but that it does happen) And the SA will be better balanced to promote cooperation and make killing survivors a bit more difficult/costly... And I would hope there will still be players who will shoot on sight, because that's an important and terrifying element of the game... With all of the cool mechanics added and the greater scarcity of ammo, there will be more robberies and hostage situations... This seems rather apparent to me...
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DayZ FPS rate and minimum specifications anytime soon?
TheLastEmp replied to kevsta545's topic in DayZ Mod General Discussion
Beans... They're all yours... -
I think that's a bit tricky to implement, but I like the direction your idea takes... Bandits hesitate long enough to tell whether or not you are blinking? False.
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ingame names and why you choose this one?
TheLastEmp replied to wild_man's topic in DayZ Mod General Discussion
"having issues with it" translation - "Didn't think it was edgy or 1337 enough" :D -
Although I think this would ultimately hurt the community, I like the direction your idea takes... I personally wouldn't mind a 1 or 2 hour respawn timer... but too many other people would mind... I appreciate the out of the box style of thinking though
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ingame names and why you choose this one?
TheLastEmp replied to wild_man's topic in DayZ Mod General Discussion
I listen to a lot of really heady rap... MF DOOM and The Last Emperor are two of my absolute favorites. Plus I think they sound badass as an in-game name... I also sometimes play under the name "Accomplice!" as an homage to a fictional film in one of the greatest books of all time: Infinite Jest. I used to play as "Infinite Jest" on some servers and still play as that name on battlefield 3. There's always a connection to an artist or writer in my in-game names. But the real reason I pick one over another is because I think it sounds badass :) -
The only thing i can think of is to double check your interface and 3D resolution and make sure that your 3D resolution is the same as your interface resolution (100%). If that's not it then you may have to uninstall and re-install :(
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If you could have one custom clothing item in Standalone, what would it be?
TheLastEmp replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
Lol you're killing it today skat3rat... can we patent that beanie? -
If you could have one custom clothing item in Standalone, what would it be?
TheLastEmp replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
One of those Meatwad beanies they sell over on AdultSwim.com I would love to rock one of those in game. -
Here me out on this one, FOOD Chain in DayZ
TheLastEmp replied to LancerG2's topic in DayZ Mod Suggestions
I'm imagining myself as a rabbit sprinting all over cherno identifying the locations of players for my buddy (survivor) who is trying to raid some loot without getting killed. I think its a really interesting idea. Probably not one that belongs in this game, but I'd be really interested to see it implemented elsewhere. I think, if done right, it would be really, really fun. -
Recomendation of good origins server
TheLastEmp replied to TheMightyGrain's topic in Mod Servers & Private Hives
I play on US001, 2, and 3. And used to play on AOW stranger danger and a few others. Any of them should be fine. So long as you are on teamspeak, people will be down to team up and make a run on sector B... without teamspeak though it will be difficult. Origins is a pretty PvP geared mod. -
This, I feel, is really getting to the heart of the issue. Implement more in-game mechanics that require more than one player to complete and the player interactions will change (seemingly for the better). I loved the last "doodle rant" that was posted up on the forums a day or two ago (you can search for it). Some really good ideas in it.
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And the fact that it's the best damn nighttime weapon in the game, hands down. I love me some FNFAL
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Responsibility and shame: A intellectual observation of the hill camper
TheLastEmp replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
Nice one Dag. Great analogy. -
DayZ "Gameplay Suggestion" Bias (Rant)
TheLastEmp replied to TheDesigner's topic in DayZ Mod General Discussion
Well thought out Ander. I think fixing the humanity/hero/bandit balancing is probably the most important aspect of the game at the moment (only because I am confidant zombie tracking will be acceptable upon release). And well thought out discussion is the best way for it to be both fun and balanced!! -
DayZ "Gameplay Suggestion" Bias (Rant)
TheLastEmp replied to TheDesigner's topic in DayZ Mod General Discussion
I think that there should be a decent % chance for items on a player to be damaged when you shoot them. There would be a lot less incentive to KOS knowing that you'd be better off sneaking up from behind and holding someone up so as to ensure you get your much needed beans, mountain dew, and antibiotics... I think there are a lot of interesting ways to deter KOS style gameplay... -
So last night I decided to play some Origins. Joined a server I used to play on all the time (US002), but hadn't in a long while because of DayZero and other things taking my interest. Apparently though, I had been playing on that server as a Hero (had a lvl 1 hero skin) and had left myself with an M4A1 CCO and a silenced makarov and a few medical supplies. No food though. Not a single can of beans, and no matches to cook meat with either. But whatever, I said to myself. My food meter was really low, but I spawned right next to a nice little town (Martin) which I knew had a lot of residential loot spawns, so I figured I'd be fine... 20 minutes later I had made my way through every single friggin building in the entire town without a single god damn can of beans to show for it. And worse yet, by this point starvation was setting in and I was down to about half my health. I knew that If I kept heading to the next closest town, I would be moving further away from the nearest spawn point (Etanovsk), and decided that instead, I would start heading west, back towards Etanovsk, knowing that I would definitely not make it all the way back before starving to death. Once I got to the point where I knew I'd be passing out, I parked myself under a pine tree and awaited the sweet release of death :) 10 minutes later (or less), my player was dead and I was able to respawn in Etanovsk. I briefly ran through a couple of buildings on my way, but more or less made a bee line straight back to my body, about 3 km away. Right at about the time I was getting close to where I knew my body would be, night began to set in, and by the time I got to the grove of pine trees where I parked my corpse, it was full night. Found my body no problem, but couldn't seem to be able to pick up a single bit of my gear. Not the backpack, not anything. I then suddenly realized that the vehicle I had heard in the distance as I was getting to my loot is definitely getting closer. Frantically trying to pick up my loot (in particular the M4A1 :)) I realize that I'm able to see a little bit better than normal. Wtf? How is it getting light out already? As it gets brighter and brighter I realize that it is not, in fact, the sun. It is the vehicle is coming straight in to my little grove of pine trees. The vehicle busts through the trees at full speed heading directly at me. How is this even possible? I'm in the middle of the god damn forest. I just sit there like a dumbstruck deer caught in the headlights. Dude rams right in to me. I pass out but am still alive. Two guys get out. One has a bandit skin. Not looking good for our hero. "Oh shit, dude are you okay? Here, I'm going to bandage you" the non-bandit says. Holy shit they're going to help me. I might get some of my gear back after all. As those thoughts are forming in my head, the bandit player leans over me an unloads an entire clip from his pistol in to my skull. "Oh", the non-bandit says. "Well shit dude, sorry man." ... As I logged off to get a couple hours of sleep before work, I couldn't help but smile to myself... I know it could've been a lot more interesting if they bandaged me and held me hostage, but the ridiculousness of them somehow blindly running in to me, knocking me out, and then killing me after the fact, made me not even care that I had wasted a bunch of time running back there for my gear. Player interactions, no matter how "shitty" they are, are what make this game so god damn entertaining.
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I really enjoy dayzero,taviana,panthera, and lingor when I'm looking for an authentic dayz experience. If I just want to work on my PvP skills, I will typically play origins and spawn in mitrovice... Everyone seems to love spawning in mitro
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Honestly, I was surprised when I spawned in as a hero... I almost never attempt anything other than a bandit play-style while on non-vanilla servers. I don't think I've ever come across a friendly player on Origins and used to always get behind people and call out to them before engaging...