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Everything posted by TheLastEmp
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I understand the desire for a directional melee swing, especially considering how difficult is has been to land a vertical swing on a zombie that's constantly moving around you. Given the changes to the zombies, I believe a single directional swipe, from upper right to lower left, would be sufficient. The one element that makes a lot of sense to me and seems more or less essential in a zombie survival game would be a block/push option. I love some of the ideas regarding push/block listed above, and think it would add a whole lot to both PvE and PvP interactions!!
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I've heard dayZ doesn't like SLI... Don't think that would cause the game to have issues starting up though. "connection failed" warning makes me think that its related to BattleEye or something like that... If you've run both ARMAII and ARMA:OA then I'm at a loss for suggestions :(
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I will second Orlok's statement. There is a lot of really great content to be had with ARMAII Combined Ops. I wouldn't wait if I were you, it will likely be quite a while before the Stand Alone is completed (post-beta). Pretty clear from your posts that you would make a capable and effective team mate. Edit: As far as military/shooter/survival games go, this one is very tame. There is a lot of intensity that can give me an adrenaline spike and leave my hands shaking for a minute, but that's just the immersion and attachment to my character when he gets in to a dangerous situation. The only real issue here is unintelligent and immature people typing egregious things over side-chat. This will vary widely depending on what servers you play on. If other, immature players are your father's concern, there are servers that have side-chat disabled. Edit #2: It's refreshing to come across a young person as mature and well spoken as you. Welcome addition to the community in my book.
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Reloading ammo is really very simple, but if you've never done it before there are certainly some potentially serious consequences for screwing up, that's a fair point. However, I would think that (both in-game and irl) after finding a basic set of instructions, just about anyone should be able to reload their own ammo. I still think it makes sense in-game if you had to find a crafting recipe (reloading manual) first. I do believe there would be significant lag from trying to keep track of all the shells going everywhere, but I really see that as being the only reason why you wouldn't want to have ammo reloading in the game.
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You wouldn't really even need to melt it down... there are things you can use to clean shells and casings. A generator might be necessary to run the equipment necessary, but that seems like a really awesome idea to me... I love the prospect of having to try and find spent shell casings to keep my supply of ammo up.
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Might want to send a PM to AmberHelios . He's kind of the go to guru with things like this. As far as I know there aren't any compatibility issues with any of the components in your bro's computer... I really haven't the foggiest idea what could be causing it.
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Gamescom - August 2013 - Interviews/Gameplay
TheLastEmp replied to SmashT's topic in Mod Announcements & Info
^^ absolutely ^^ It seems to me like things have been progressing really well the past couple months. The game looked absolutely beautiful and it looked sharp and responsive too. Glad to know that the only thing keeping them from releasing the Alpha at this point is the network bubble. Honestly, I'm very impressed with how it looks at this point. -
DayZ Origins' Developers mass banning innocent people from their mod
TheLastEmp replied to paiku's topic in DayZ Mod General Discussion
Thanks for the heads-up OP. I don't play Origins as much any more, but I'll have to check if I'm banned when i get home from work just for curiosity's sake. And yes... The Origins devs are total scumbags IMO -
"knock, knock" "Who's ther-- Oh god, it hit me through the door!! Oh god, it's inside now! Oh god, Somebody help me!" What do you think dulix? :)
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When DayZero Podagorsk is finished it might be just the ticket... It should be well optimized and is a good size!
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I know everyone is really resistant to any sort of "skill system" for characters. But I sorta think there's some potential for this... might need to be seriously thought through...
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Bandit code and WTF is KoS meaning?
TheLastEmp replied to wild_man's topic in DayZ Mod General Discussion
But... Kos's definition is different... He doesn't kill anything that moves... he has guidelines he follows... by my understanding he is a bandit, not a KoS player. That was the whole point of my post. ...derp yourself... -
My beans. Have them please.
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Bandit code and WTF is KoS meaning?
TheLastEmp replied to wild_man's topic in DayZ Mod General Discussion
Just realizing, I think some of the issue here is our definition of the term KoS. When people throw around the term KoS, most people think "Someone who attempts to kill any player they see regardless of their threat level (whether or not they have a weapon) or where they're going (headed in the opposite direction)". KoS's definition is obviously a little bit different. He is, as most people would describe it, a bandit. "Someone who actively seeks combat with other players as a means for attaining better gear and for the excitement of the thrill of the hunt." Players who have no gear and are unarmed are not viable for attaining better loot, nor are they exciting to kill because they don't put up a fight. Bandits are a necessary element of the game and increase the perceived risks involved with doing anything, and add to the tension and excitement that make this game so popular. KoS'ers (As I've defined them) Are typically newbs and are simply scared shitless by anyone and everything in the game... If they're not newbs, than they're noobs, and are still scared shitless by anything and everything in the game because they're terrible at it. I do recognize that this is strictly my opinion and that my definitions are entirely subjective. But I do believe defining terms (such as "bandit" and "kos") help to reduce the miss-communication between all of the wonderful folk on these forums. Cheers -
Bandit code and WTF is KoS meaning?
TheLastEmp replied to wild_man's topic in DayZ Mod General Discussion
I do the exact same thing as KoS when I'm playing on Origins or crazy DayZ servers with tons of loot. I think imposing some "rules" or guidelines for yourself when you play is a great way to keep the game interesting, challenging, and fun. Bandits like KoS make the game as fun as it is. -
In essence, if you could reduce your excitements and expectations down to one, single, hypothetical experience or encounter. What would it be? As an example (and to get things started): I am crazy excited for the first time I'm wandering through Cherno and come across a player tied up with zip-ties struggling to break free. I'll know he's already been robbed and probably won't have anything of value for me... but he will have knowledge of which direction his assailants went... and what they're geared up with... So when I cut his zip-ties and hand him the winchester in my bag and tell him "it's time to go hunting"... I'll know that the Standalone is everything I'd hoped it would be... *Stated simply, I can't wait to free someone from their zip-ties and help them get revenge*
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Satchel charges - stay or go?
TheLastEmp replied to crazykid1297's topic in DayZ Mod General Discussion
Raymond gets my beans as always... I think improvised explosives should be a craftable item in the SA, they just need to be difficult to craft... -
Competition: Best DAYZ joke will be put onto a one-off hoodie and given to the winner
TheLastEmp replied to DAYZ Store's topic in DayZ Mod General Discussion
10,000* ...But I like this one a lot... In a mod ripe for ridicule and absurdity, the hatchet really does take the cake... -
Honestly, and I'm not making this up, I've never had a player attempt to kill me after helping them out (bloodbag, food, etc...) I dunno If I just get lucky or what... I feel like, at this point, so many coastal bambis are desperate for some friendly interaction that they are too excited to be interacting with a friendly player to make an attempt at murdering. I know if it were me, and someone cut me free and offered me redemption against my assailants, I would treat that player as a friendly from that point forward. No questions asked.
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Most of the suggestions for reducing KoS
TheLastEmp replied to Antjenks's topic in DayZ Mod General Discussion
Zombo, that was an awfully long post of his... and I don't believe it was directed exclusively at you (narcissism?). And I don't believe you took the time to read it carefully and think about what he was saying... You are, in fact, both arguing about different aspects of the same topic. I get what you're saying... KoS is "less risk" than trying to engage with a friendly. Fine. That's obviously true. Ander was pointing out (to many people who posted about this, not just you) that there are an endless number of ways you can increase your chances of surviving a friendly (potentially friendly) encounter. Obviously (as he stated) dying is part of the game. You can't really avoid it. But you can do a whole hell of a lot to minimize the risk significantly. Yes, the person you're trying to engage with may have some buddies in teamspeak hiding in wait to ambush you... but that just adds to the risk, excitement, danger and fun of the game (at least for me). Personally, I love getting ambushed. When someone else is being the aggressor and I manage to take them out (or better yet, multiple "them") I end up with a fuckin massive rush of adrenalin. And maybe an erection... -
Competition: Best DAYZ joke will be put onto a one-off hoodie and given to the winner
TheLastEmp replied to DAYZ Store's topic in DayZ Mod General Discussion
I Still think: "Cover me! I'm reloading!!" With a picture of an axe, is one of the best ones I've seen So many good ones! -
Most of the suggestions for reducing KoS
TheLastEmp replied to Antjenks's topic in DayZ Mod General Discussion
Took the words right out of my mouth Ander. Well said. It's times like these when I wish I could give out more than one can of beans for a post. -
Most of the suggestions for reducing KoS
TheLastEmp replied to Antjenks's topic in DayZ Mod General Discussion
Good post Reg. I think looking at the way the other mods have evolved and the way people play on them is fundamentally important to understanding the cooperative/kos nature of gameplay. I've had significantly better luck meeting cooperative players on servers that are more difficult or servers that are whitelisted at the very least. It seems to me like the majority (though definitely not all... I know there's a lot of good bandits out there too) of players who want to KoS, just look for any server with as many vehicles and added bases and weapons as possible. They're not playing for the survival experience at all. So, when SA is released and they don't have a choice in the matter, I do think there will be a lot of bambi-bandits, who will immediately get bored and move on to something else... Could be totally wrong, but I think the differences in play-styles on each of the mods/servers is very telling of peoples habits and motives. -
Fraggle. I love you. Don't ever leave us please.
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New player - i7 3770k & GTX 670 SLI, totally unplayable!
TheLastEmp replied to zee_'s topic in DayZ Mod Troubleshooting
^This^ 100% SLI just isn't the ideal way to play games in my experience. Most aren't optimized to make use of two GPUs I guess... You could just take one out... One GTX 670 is plenty to run DayZ at 40+ FPS on high or very high