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TripleCripple

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About TripleCripple

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  1. Hosty saw his survivor group get torn apart by Zeds, resulting in his slightly unhinged personality. His face is locked in an eternal grimace. He likes pussy guns (w/e they may be) and spagheti. Warning: Do not aproach and/or try to engage with Hosty!
  2. TripleCripple

    Why does crap like this exist?

    OP I know it's frustrating but come on, we all have to deal with behaviour like this in all online games. The amount of abuse you face in League of Legends for instance, puts the comments you posted to shame. I am not saying it's allright, but thats simply the way it is.
  3. TripleCripple

    A light dissertation on Morality in DayZ

    Interesting read OP. I must admit I never liked the idea of skins based on "good" / "bad" actions. I allways expect other players to try harm me. Makes it so much more special when they don't.
  4. TripleCripple

    If you could have 3 things changed or fixed

    I thought the ARMA ballistic system was pretty good. It would be nice to have a wind system in the game, but appart from that I can't think of other games that have better balistics. (if you know such games please share :) )
  5. TripleCripple

    If you could have 3 things changed or fixed

    1. Zombie movement, attacks and general twitchiness. 2. Size of cities, even the largest cities in DayZ are really really small compared to real cities. 3. Medic/healing system, I wouldn't be opposed to something quite more detailed.
  6. TripleCripple

    DayZ Standalone Discussion

    I agree with DemoCar82. More realism in Dayz will make me a happy panda :lol: .
  7. TripleCripple

    Wild food and insects

    Are you refering to the fact that people will use google to find out which plants in the game would be poisonous and which ones edible? Most people will, the same way many people used google to find out how to tell which way is north using stars or a clock and shadows. People used google to find out how to use certain scopes to tell the distance to a target. I have no problem with that, they did learn how something works and now they are able to use it in the game as well IRL. If the edible/poisonous plants would be designed realistically in DayZ, players would know not to eat the red mushrooms with white dots etc.
  8. TripleCripple

    [SA] Survivor proficiency

    I think there is allready a lot of incentive to play in groups. Being able to administer blood packs, superior fire power, more eyes = better situational awareness, sharing resources. I think the idea the developers have: "If you are good at something IRL you should be good at it in DayZ" is very important and makes the game unique. Therefore if you are good at communicating effectively IRL you can transfer that into the game. So I wouldn't like having target marking or some other form of UI changes to accomodate this. People who play in groups have to learn how to: -let their squad know where a threat is. DIrection and distance (as Enforcer mentioned in his reply, many people don't know how to do it properly) -when to maintain radio silence -how to increase the groups situational awareness by having a structured formation when on the move and when holding a position In a nutshell: any and all advantages of group play are there in the game allready, some players just need to learn how to reap those rewards.
  9. TripleCripple

    [SA] Seeds

    The issue of time needed for plants to grow does bother me. Speeding it up wouldn't fit DayZ imho. Maybe mushroom strains that grow in several days IRL could be used in DayZ.
  10. TripleCripple

    Blood splatter on clothes to tell humanity?

    Yeah, bad people IRL wear eye-patches :D In all seriousness, you shouldn't be able to tell if someone is "good" / "evil" just by looking at them.
  11. TripleCripple

    [SA] Survivor proficiency

    I wouldn't be opposed to a system where you would get better at things you do often. On the things you posted: Medical proficiency results in faster administration of medical items such as bandages and blood bags I like this one, however I would like it even more when fresh survivors would be worse at administering of medical items than they are now. So a fresh surivor might take twice as long to bandage as it is now. There might even be a chance to mess it up so you would have to start again. In time you would become profficient enough to do it faster and without failing. Teamwork proficiency slightly increases damage to zombies while working with one or more people I don't like this one. It seems too RPGish to me. If you shoot a zombie you do as much dmg as the bullet is capable to do. No matter someone is stand close to you or not. Mechanical proficiency results in slightly faster build and repair time This one is good. I would focus more on failure/success rate with this one however. Build and repair time might be implemented too. Weapon proficiency can reduce scope movement when aiming, slightly decrease reload time or reduce pistol spread (depending on weapon, this could be broken into three areas) I would welcome this one. However I wouldn't like it if there were too big advantages for experienced users. Slight improvements in scope sway, reload time. Not sure about pistol spread. Maybe even improvements in cleaning and weapon maintenance (I read that weapons durrability will degrade when used a lot in SA) Melee proficiency: lethality of melee strikes against zombies slightly increases Maybe just a slight increase in melee damage against all targets. The logic being you learn to handle melee weapons better and maybe even get stronger over time. So not just an dmg increase against zombies. (again, a slight increase, nothing gamebreaking)
  12. TripleCripple

    Wild food and insects

    I think it would fit nicely with the idea the devs have, that if you are good in something in real life you should be good at it in DayZ aswell. Knowing which plants are poisonous and which are edible. I hope we will see this in SA :D
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