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JuX

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Everything posted by JuX

  1. It still ALPHA Terms of truces it would be ridiculous considering the paranoia and fear is part of survival. You can always holdup people and establish peaceful relations of trust. It isnt foolproof but best way to show you are friendly. Otherwise you have to gather group of friends you trust for the safety in numbers. There wont be anykind of skill trees in the game cause its aimed to make real life skills transferable to the game. Should you be a doctor then you can use your knowledge of medicines to your advantage. However there will be form of gathering resources and some level of building, last time i heard we could potentially build underground hiding places, which i personally disapprove cause it will be DayZ origin house camping all over again.
  2. JuX

    Less Books in the world

    Dont worry it will probably change, there just isnt lot of items implemented yet in the loot spawn shuffle. They also wont be useless later on when they implement the texts for the books.
  3. This is false If you look at Epoch mod of DayZ then you see many people spend most of the time gathering resources to build bases and such then hunting for players. Currently DayZ [sA] is more PvP heavy cause there isnt els to do when your geared up.
  4. If you believe apocalypse will be completely cooperative then your being delusional. The game is still in ALPHA stage and shouldn't be judged too early in certain aspects of the game, cause lack of its core features make PvP more popular choice, since there isnt anything els to do yet. As well if you have servers that restart about once a week i imagine scavenging equipment will be more difficult and its the short server restarts that make the survival even more easy.
  5. JuX

    Safehouses +other ideas

    The fear of loosing everything is part of the charm of DayZ.
  6. JuX

    Spawning: Less-frequent Ammo

    Id say they more then earned it, if they risked their lives in legit means. You should also think it through. Military bases are highly popular looting places and after reset people will go for them or are already waiting there for the reset. So these people traveling across the Chenarus with a car to loot each base is really likely to counter other people. The real issue is the people cleaning out empty servers and hopping to next one. People arent even trying to play the game, the way its ment to be played. On single go i managed to find pistol, 2 magazines, ammo, camo clothing and pistol holster on fully populated server in looted electro. Really shows how reckless people are.
  7. The distances in world of Chenarus are vast for new survivors locating their friends position, so i suggest adding items such as mirrors to signal their position with assistance of the sun. The weapon scopes should have reflective properties as well, which makes sharpshooter locating more easy and makes iron sight play more stealthy, however the glare should depend on positioning of the sun, so workings of a sniper become more skillful gameplay, rather then just finding the best bushes with the best view.
  8. JuX

    Armor plates

    Equipment such as combat vests and bulletproof vest have slots for armor plate insertion, so my suggestion is to add armor plates, as well improvised plates in similar fashion as weapon attachments. You could then restore their capability to absorb physical trauma. So rare items do not go to waste, but have survivors restore/maintain them with replaceable plates, rags and a needle.
  9. JuX

    Spawning: Less-frequent Ammo

    I agree, there should be less ammo. I believe there was interview where rocket mentioned ammo will be more rare, so players will have to make smart decisions. I think ammo is simply popular cause the magazines arent adjusted to have random ammo counts and there isnt enough other trivial items to be shuffled through the spawns, as well the server hopping is making it easy. I think they should adjust it when they get more features and items out, so players have other things to do.
  10. JuX

    Armor plates

    Think you guys are looking too closely to the subject. I think you cant put back together kevlar vest, but you can replace armored plates in many kinds of vests. I have worn military vests and they seem have velcro "pouch" within you can insert the plate in and this you could replace with another armored plate and as in term of fabrics the vests themselves are made from fabrics are they not?
  11. The Chernarus seems foreign place for many new survivors to the game and i believe adding random fictional stories of people that lived in Chernarus times before and after incident, which gives light to the events that transpired during outbreak. Giving players a hobby to learn the history of Chernarus and these diaries and reports could potentially reveal useful tips among their text, as well perhaps a location of hidden loot. It may seem a bit scripted content, but it wouldnt really influence the gameplay in negative way. People could potentially collect the entire history of Chernarus and preserve it if they wanted to or simply ignore them or burn them for camp fire.
  12. I was reminded about Three dog, the DJ in fallout 3 wasteland and it got me thinking if we had radio station, which could be used for having own radio show and music chosen by the person on it. However this could be on preset channel so no global scale trolling can occur. :)
  13. JuX

    Alternative for sidechat

    Obviously radios are the best choice in apocalypse for communication, but realistically speaking finding actually radio wont be easy. However finding a walkie-talkie is much more likely and there radius is far less then proper radio. Cellphone itself would be function to help out new players to the game and besides wouldn't your cellphone have your friends number in it? As for you DayZForumer would you prefer if i spam new topic on same subject?
  14. JuX

    Alternative for sidechat

    I do believe cellphones are good addition for fresh spawns and noobies. However they need to be limited by areas of poor reception. Otherwise they should make radios what they are in A.C.R.E so use of radio does require actual knowledge how to operate it and hands of experts they might even spy on others.
  15. JuX

    Medication should hurt you.

    The effect of having side effects on medicine is interesting idea. However you are taking it a bit too far. The margins for side effects are really low, which would be unfair for the few players, but something like nausea could be more common. Dont think medicines go much far beyond then morphine, ibuprofen (painkillers) and penicillin (antibiotic) in world of apocalypse. Which we already basically have ingame. Two types of medicines should be added in to game. Eatable medicine which take longer to take effect or liquid form medicine, which require syringe, but take instant effect. Both should also have duration, which inceases resistance dramatically against getting the same decease for sometime. Long term use of medicine should cause toxicity (liver problems) and overdosing should be fatal, but incase of eatable medicine vomiting should be either self caused or caused by decease and it removes the medicine effect. Also charcoal is form of medicine incase of diarrhoea if i remember correctly and it can be used to absorb medicine in your stomach. However doesnt stop fatal doses of medicine when symptoms have already appeared. Needless to say alcohol should be applied ingame for medical purposes or if someone wishes to be a drunken survivor. Narcotics should also be alternative use of medicine, but very addictive and dangerous or if someone just wishes to experience the world of DayZ in a new "light" :D
  16. There is lot of unwarranted complaints here. People seem to forget this is a survival game and if you get everything you desperately need at convenient times. Then its not really a survival game is it? You simply have to play smart by avoiding detection and scout for other players before scavenging However when things get really desperate. Fortune favors the bold.
  17. JuX

    Seasons???

    Having seasons would certainly be good idea and nice chance of atmosphere. However the seasons should focus on aspects of survival, such as what characters are wearing to remain warm and added challenges of the new enviroment, such as rarity of animal life and dangers of blizzards and thin ice. Hypothermia and starvation are real dangers of colder seasons.
  18. Concerning issues with players ending up becoming hunters. I came up with a suggestions i pickup from "The Last of Us". to help out this problem. Why not have "quests" that have no end game impact, but give small bonuses for character or community. Example. Why not have possibility for players to attempt to find vaccine, such as Fireflies are attempting to do in "The Last of Us"? Among the server clouds some players could carry pathogen, which would be required ingredient to retrieve surgically with rare medical equipment, medicine and blood testing to pin-point. It could be synthesized for distribution or trading (pending what kind of hero or bandit discoverers are) and its only benefit could be immunity for deceases contracted from zombie attacks. Other suggestion example. Why not have option to repair electrical plants or radio stations to distribute electricity to lamp posts and expand radio "chat" radius or boost GPS signal, which would be more community benefit "quest" Why not also build a community by making walls around towns and claim them. They of course would have to be destructible and not quick and easy to build. (Walls been used in arma2 scenarios such as "Wasteland", so why not bring similary fantastic fortification building over?). Also would suggest having seasons after release at least, to make surviving more increasingly difficult over time. Perhaps end in cannibalism in desperate times to survive.
  19. I found some good news by accident. It is very likely we might getting the option of building barricades, so it should be interesting and there is function of safe zones. Which means clearing areas from zombies, but they can be reinfested by wondering zombies. Also good news for reinforcer, server jumpers will be warned and then stopped :)
  20. I dont believe the PvP server switching would be that big of an issue. There are bad people in the world and long as they spawn outside these community territories it should be fine. Not to mention most people turn to PvP cause lack of activities. My DayZ always tends to turn in to a wild hunt looking for bandits cause i have high-tear gear and nothing to do. (Which is why some form of "quests" would be lovely). It was also mentioned in E3 interview, that ammunition is going to be considerably more harder to find. In purpose to reduce the PvP mayhem and make players make wiser decisions whether or not engage others. In case of DayZ it would be considerably harder to gather and maintain such large community compared to what you see in arma 2 modes containing base building, such as wasteland. Not to mention securing entire town would require lot of effort and resources to do, as well keeping secure during night time with large perimeter. Fortifying building would also be better alternative, such as "state of decay" has going on. Besides building underground base simply beats the purpose of open-world zombie apocalypse (Its not ment to be safe). There could be tiny cache option, so lone wolfs can secure items in hidden caches as well in secure caches (safe dug in the ground). Only real issue i see is what happens to the town when someone comes in when whole community is offline. Then again everyone has to "sleep", even in simulation.
  21. Community building and "optional quests" are essential activities in apocalypse. This is essentially the same as the main post, but i think its better verbalized. Very recently the walking dead has returned in its episodic game and the games story evolves around building relationships, managing a community of survivors and sacrifices, which makes your question your decisions as events arise, such as finding other survivors or low on supplies to feed everyone. Simply put building and maintaining a community is one of the greatest activity/challenge there is. I think it is something DayZ could learn from, rather then having underground safehouses, which have bandits camping just outside your door and that is exactly what happens in DayZ Origins (should be replaced with stashes). Instead replace with fortified buildings and yards would offer similar camps you see in "walking dead" or perhaps something like "state of decay". The "optional quest" are something that are needed in world of DayZ, where everyone turns in to hunters. Either with ambitious tasks as finding a vaccine to resist getting infections from zombies or more community oriented tasks, such as restoring power grids to bring electricity and light in your fortified building or town. This is exactly what "good" survivors in world of "The last of us" are doing. Rebuilding civilization and restoring old structures back, as well being extremists to find a vaccine, but even "bad guys" setup there own communities, but with more survival of the fittest theme. If you cannot build a community/civilization in the open world. It becomes a wasteland for the hunters and survivors such as, Joel and Ellie from "The last of us". Where are no good or evil, but the necessity of survival.
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