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phillipnz

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About phillipnz

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    On the Coast
  1. You obviously don't understand what loot patterns are. Heres a quote from the Reddit thread: "All it takes is one look at a movement map to realise how linear the current loot patterns are... something needs to change to break this cycle, I like a lot of OPs suggestions... this is good stuff. :D" Edit: Its the repetition of the same loot paths over and over again. People don't vary the way they loot the DayZ maps because there is absolutely no reason to. Looting is terribly linear in the mod and what you name in your post combined with what has been announced for SA does not fix the issue.
  2. Obviously I didn't go into very many specifics. I know that maps have to be "built". This doesn't change anything about what I said. There are many ways you could instance a "helicopter crash" on a map, spawn was used as a very general term. These "events" would be able to be pushed mainly serverside if there wasn't any additions made to the map. I'm not sure where I stated admins have control and doing that would be bad as you said. Eg: BIS could push a compulsory update to all public hive server runners. BIS could then (if the felt like) not allow any servers without the update to contact the central hive. Private Servers would still be available to those who wanted a bit of control. Despite that, many people may get irritated at the fact they can't always get their precious horde of vehicles filled with loot farmed items on their unknown servers.
  3. Reposting from my reddit to get a range of feedback from the community :) http://redd.it/1hfauj
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