aoshi
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Everything posted by aoshi
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death adder and a nice mechanic keyboard
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Zombies running in zig zag In Stand Alone!!!
aoshi replied to aoshi's topic in DayZ Mod General Discussion
if we add those who want zig zag, for now it seems that most prefer to have (even if it's easier or harder) 4 +4 against 4 -
Zombies running in zig zag In Stand Alone!!!
aoshi replied to aoshi's topic in DayZ Mod General Discussion
there is no 3 meter in current version -
nab.. you never heard Of private... T.T
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New player advice: Avoid crowded servers
aoshi replied to goligo (DayZ)'s topic in New Player Discussion
Naa, i join in 40+ server and , never get killed by hackers (in hive and priv)... -
1.7.3 Sucks! only weapon vs hackers gone, they did nothing to prevent hacking.
aoshi replied to Serious Stan's topic in New Player Discussion
hacker can disable you abort and alt f4 since pre 1.7.3 By gtfo f u -
GamesTM Magazine - Nov 2012 - Article
aoshi replied to jblackrupert's topic in Mod Announcements & Info
for timmy looks like a fake... who the hell will destroy a heli dhuAUHDHUSad -
Inventory UI concept design v2.1 (window based)
aoshi replied to joeyslucky22's topic in DayZ Mod Suggestions
my opinion (which does not matter much) is that the items should be separated, weapons, clothing, tools, and etc. (or something like that) so I prefer, but I found this good (just a little chaotic) but this is personal of each might still be possible to steal the other weapon (food and drink as well) is entertaining (could have a command to "lock the bag") been locked 3segs takes to open and makes some sound and maybe a swing camera (which would give a tone of realism because backpacks are not instantly open and reveal all content) still leave chance for thefts, a mistake that many make is to take small things in the game (like being able to spy on a backpack in dayz) there are people who will not forgive until .... because sometimes its lacking, hope it will not be removed By google tradutor....lame -
nices songs but stop using .covers*.. I personally do not like (parody)* edit
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don't get it
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I me left handed and don't care, but you got yor point and a bump and a humping
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would end up in a firefight =D
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rara... no combat logoff for you...
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What the %$* is happening to this game???
aoshi replied to jk_scowling's topic in DayZ Mod General Discussion
i me a dirty bandit, but kos is boring -
Your opinion on scarcer food and harsher temperatures.
aoshi replied to xx_fr0st-w0lf_xx's topic in DayZ Mod General Discussion
Namalsk ias a great map of dayz -
what is the point of a music playng in your head of nowhere...
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stand alone will not fall too far from the mod, so i expect a hard game,good graphs etc, whatever he does i will like
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so true
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DayZ Development Blog #1: The end of the beginning
aoshi replied to ripbabyg@hotmail.co.uk's topic in Mod Announcements & Info
i buy arma because of dayz, but now i will buy arma 3 because arma 2... great game... great mod too -
Crash course on the 1.7.3 Combat System (by the person who wrote it)
aoshi replied to venthos's topic in DayZ Mod General Discussion
self quote douchebag -
i'am a hardcore player i think, but le'ts say... 80% of player basis is casual, soo 80 of the $$$, =(
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why not...
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Crash course on the 1.7.3 Combat System (by the person who wrote it)
aoshi replied to venthos's topic in DayZ Mod General Discussion
and a doubt, if I take a shot but I miss him and go over the target and just hit VERY far away, he'll still get combat mode? shot because passing close to the target but not hitting anything near? -
Crash course on the 1.7.3 Combat System (by the person who wrote it)
aoshi replied to venthos's topic in DayZ Mod General Discussion
I loved this feature, and would find it cool increasing the area, and the time, and mostly add a timer to more kills (so I murder someone, I'm in combat log for 5 or 10 minutes) giving a chance for revenge someone, or being hunted after shooting in the city (would give a greater dynamic in Pk), having to deal with zombies with weapons of high caliber etc ... -
Pending Update: Build 1.7.3 (community edition)
aoshi replied to rocket's topic in Mod Announcements & Info
Combat mode after a muder/kill should stay for 10 minutes