Bumpity bump, new stuff! [11/17/2014] [+]Added build vectors, tested and seems to work fine without interfering with other mods (but please report if you find any bugs relating to this, vehicle paint and/or plot management). [12/2-6/2014] [+]Changed the ai mission system to one that works better and has crates and ai that can have overpoch weapons (Including on a rare occasion the un suppressed cheytech) reduced amount of ai at missions but increased difficulty. [+]Reconfigured roaming ai so there's not as many spawning every where, spotting distance increased by a ton,set ai to shoot zombies,made ai groups hostile to other ai groups (im sure this is goona be fun tell me your comments below LOL),made it so only 2 heli patrols at any given time. [+]Updated ai mission and roaming ai addons. [+]Unbanned the Cheytech un-suppressed and added to loot spawn tables (Has a 17% chance of spawning in military buildings). [+]Added locked vehicle godmode script so only vehicles in a safezone or by a plotpole will have god mode and also if the inventory is empty (if the vehicles in a trader etc safezone it doesnt matter if the inventory is empty or not it will be protected anyways). [+]Adjusted loot tables so overwatch weapons spawn as offten if not more then regular dayz weapons. [_]All 6 things above have been tested by skilled and are working great. [+]Added gold coin currency with traders that accept the coin currency (Needs to be tested thoroughly with EVAC,Vehicle Paint,Vehicle Service Stations,Plot Management if you guys test these with coins please report bugs to this thread thanks.) [12/13/2014] [+]Optimized restart scripts.