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sabre05

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Everything posted by sabre05

  1. sabre05

    Infections

    Then you have an inability to read, it would seem. Sure I have gone off on tangents, but the topic is called infections, and I have constantly said that the infection ALWAYS kills because the cure for it has such a retarded low chance of even spawning, let alone those spawns being found by players before you can get to them eg. Elektro and Cherno. All the while you cough your fucking dick off making yourself detectable to any players nearby who would just shoot you on sight. Fun right? But lets say you get infected with an Axe in your hand, you can kill zombies and hope you get some cans of pasta and coke, maybe some bandages, Prolong your death for as long as you can. You will still die within 2 hours unless you find a hacker box with some antibiotics in. Fun right? This infection just makes sure that the average life span is 1 hour and 9 minutes as the website suggests. before it I would survive 15-25 days at a time until I came across a bandit I didn't see. That was fun. Going into cities with the fear of being fired up on by another scavenger. That was intense and fun. Crossing fields inland constantly looking left and right to ward off snipers. That was fun. Braving Stary Sobor and Novy Sobor to get military loot. That was fun. Going to the NW airstrip at the dead of night to reduce the chance of snipers killing me. That was fun. Dropping dead no more than an hour into my life due to a cough is not in any way shape or form fun. I do hope you understand what I am saying now that I had to spell it out.
  2. sabre05

    Infections

    What my point is this is a fucking game, it is not an out and out 'real life simulator' stop throwing the fucking word 'realistic' around or the 'if this happened herp de derp' Because guess what? IT'S NOT REAL NOR WILL IT EVER HAPPEN so shut the fuck up about realism, you want realism? DO IT IN REAL LIFE! I want a video game to have fun on. For example. Spawning on the coast with no weapons before was quite annoying but you would live with it. Spawning on the coast now is like playing Call of Duty against a team of 6 people when you are on your own, you own a sniper rifle and have 1 bullet. Kill all 6 of them. There's almost no fucking point. Spawn > get chased for 10 minutes > (if you're lucky) find a melee weapon > fend off the zombies > come across a vile zombie who takes fucking beats, shrugs it off and dribbles on your shoulder > get infected > die. Sounds fun right? FUCK NO it does not. It would be more fun if, lets say the zombies actually hurt you when they hit you, instead of tickle you and say "coochy coo!" it would be more fun if you weren't killed off every time because of an infection, rather than other survivors in a broken world, or indeed stronger hitting zombies. It would be more fun if the infection fucked off after a while leaving you with less blood than when it found you. It would be exponentially more fun if the 'Realism' people would fuck off. Dean Hall said that he can't make the world realistic, he can make it authentic though.
  3. sabre05

    Infections

    Hi, if you had read a few posts ago you would have seen me state that for some reason 'Enter' does not function on this website and thus I can't space my paragraphs accordingly. Guess it pays to read, huh? I don't care about infinite zombies, the guns and ammo spawning. I really don't in fact I enjoy it. I use those examples against the "oh well that wouldn't be realistic" kind of people. When I guess they don't know but - IF I WANTED REALISTIC I WOULD ATTEMPT TO DO THE THINGS IN REAL LIFE RATHER THAN ON A VIDEO GAME. Something designed to be fun. but guess what, I don't find being infected by a near incurable disease 5 minutes after spawning to be fun. Call me a fucking retard, but I don't. In fact I would have more fun playing Call of Duty without a keyboard.
  4. sabre05

    Infections

    But hey, I totally forgot that Dean 'Rocket' Hall made this game to be realistic to what it would be like in a real zombie apocalypse, that he has a blatant disregard for the community of this most realistic game to date. That his original intention when creating this mod was to fuck it over with a HIV like disease to a poor African child, only this time all the rich white people are dead, so nobody can help poor little Kofi because they're all dead, the medicine is no longer in production and mysteriously the wonder-drugs have vanished from reality. Oh wait. He didn't.
  5. sabre05

    Infections

    Not really, I have 30 antibiotic tablets in my medicine cabinet right now, I'm sure most houses have some too. Now lets say they take the tablets with them and loot pharmacies, hospitals and super markets of their medicine, once the people are turned to zombies what happens to the medicine? Does it magically disappear from the earth and into the ether? I'd imagine they would still be on the bodies of the infected or maybe in some of the bigger cities and sea-side settlements as people would try to flee to the sea to escape the country. That's just what I expect would happen rather than the whole spiel of "Oh hey, some guys took it so you can never see it ever again." Yet you are happy to see an infinite stream of zombies, a silly amount of weapons just popping into existence and factories full of ammunition being dispersed everywhere. But not antibiotics, one of the most common medicines in circulation. Oh no no no no. That's just not realistic now, is it? Also if it were a real apocalypse I would sure as fuck be dead. You never hear of somebody with IBS living through a shit-storm. (pun intended)
  6. sabre05

    Infections

    Yeah, the old zombies were shit and a walk in the park. I agree, but the new Viral Zombie is a 99.9% death sentence should one catch you, you may not die straight away, but you will due to lack of medicine and food to hold off the blood-loss. I don't think that is right. Perhaps if the infection takes 3000 blood off of you before your immune system fights it off. Yeah, I'd agree with that. More chance on the spawning of a cure for such a commonly contracted illness, I would love too. But as it is you are fucked should one of them breathe on you. It's just an illogical way of making a game with a single difficulty setting. I'd much rather the infection take a set amount of blood and scale the zombies basic attacks to do like 250 blood damage than what seems to be 20 blood damage. Making zombies more difficult, not to kill, but to survive. Shoot a gun in Elektro? Zombies swarm at you, who do a sizable chunk of your health per attack. In a swarm of zombies you would die in 5 or so seconds rather than 30-40. A 99.9% death sentence from such a common yet well camouflaged zombie seems a little too potent. As for co-operative gameplay, that probably won't happen. Lets say someone would be willing to share their medicine with you and not shoot you on sight, They would still need to find the item with a 2% drop chance (maybe even less). But if I had some pills I would keep them for myself because of the inevitability of this new infected type. If anything that just promotes 'self before others' way of thinking. Also with the whole die and lose all your gear thing, nobody truly trusts people they don't know in real life or from another game, that's why if people say "Friendly" they either need help from you, or they stick around, ask some questions then run away before they could be betrayed.
  7. sabre05

    Infections

    oh well, I guess that if I ever feel the need to rant again people will be greeted with a wall of text with no breaks!
  8. sabre05

    Infections

    Making pigs fly doesn't seem to hard, glue some wings to the pig, give the wings a flapping animation and make the pigs have a set flight path. Once killed they can fall to the floor simple enough. I just hope they can optimize the stand alone much better than the mod. I have FPS problems with most of my settings on low, people with better rigs than me have problems too. Side note - Why can I not press enter to space out my paragraphs?
  9. sabre05

    Infections

    Well the stand alone will also be using the ARMA 2 engine to run it, meaning anything they can do on the Stand Alone, they can most likely do on the mod. with some slight exceptions to the small tweaks made for graphical improvements and such.
  10. sabre05

    Infections

    I promise you I hit a Vile zombie 13 times with a Baseball Bat before it keeled over to die.
  11. sabre05

    Infections

    I agree with you. I'm just venting my anger because I spent 45 minutes running to try and find treatment for what seems to be the common cold, only to keel over and die. Then when I spawn I get infected within 5 minutes again. It may be a survival game but it's hard to survive an illness which can be treated if you are the luckiest fucker to come across some tablets, now imagine you're a new spawn with a bandage, some flares and maybe a painkiller. The Vile zombies take so much damage that you most certainly can't kill them with a melee weapon before they punch you with their HIV infested fists. Shooting them in the head will just attract more zombies and most likely more viles. Your best bet as a new spawn is to hide in bushes until agro dissipates. But if you do get infected, suicide is literally the only way to cure yourself, because gaining enough food to survive the 3 blood loss per second would require you to kill zombies for tins of beans/pasta until you have the needed tools to skin animals, get firewood and set it alight. That just speeds up your blood recovery. But even then you have to actually find the animals in the wild and kill them. And that is all excluding players. Bandits who shoot on sight, people who are scared to lose their guns and shoot in what they believe to be defence and hackers. Narrowing your survival past 1 hours game time to a percentage equal to the Antibiotics spawn rate. Not my idea of fun.
  12. sabre05

    Infections

    Golly gosh, I do apologise, but I don't recall a scenario where zombies punch people to death in order to make them turn into zombies, this is not the Walking Dead, so I would presume that a plague has broken out and you are playing one of the immune to it. That seems pretty main character to me. Perhaps if when you die your body reanimates I would think otherwise, but as it doesn't I would think of myself as being a main character for the duration of my life span. Which just so happens to be 3 minutes due to infection followed by suicide. And rolling back to an older state? I'd rather moan about the colossal cock up of the most recent one, thank you very much. Viral Zombies are essentially fresh spawn fuckers. Spawn with 1 bandage and some flares, nothing more. Try to find weapons, if you're lucky you get a melee weapon. Try. Just try hitting a Viral Zombie directly in the face with a melee weapon without him first raping your immune system. I dare you. I fucking double dare you. Now if you're even luckier you spawn near Elektro or Cherno so you may scavenge a firehouse for a firearm and limited ammo. Killing them before they hit you becomes easier due to not having to be 2 feet away from them in order to attack them. But what happens if they inexplicably run through the buildings as many zombies seem to do? You're still fucked. Especially since the only thing of notoriety over the other zombies is a bit of blood on their clothes. (which you can't see if they're crawlers or hoppers anyway) And again. With almost a 100% chance of infection should these camouflaged 'boss' type zombies hit you. I would have hoped that the remedy to the problem be a little more common than a 2% chance of finding a box of tablets in a pile of 3 items. Let's forget about RNG for a minute so there is a 100% chance of getting 2 antibiotics per 100 items. Say you are in Elektro. On every server I've been in there's been no loot in the hospital bar some tin cans so scratch that. Then there is the super market. There's what, 9 or so spawn points? So that's about 15-27 items. Highly unlikely for the tablets to be in there. There's the pub. With perhaps 20 item spawns in there. Again highly unlikely. The Orange building. 6-12 items in there. that's the 3 most likely buildings that would give you the pills. and from RNG alone, you wouldn't get any from Elektro, maybe 1 if you are extremely lucky. It's a 20 minute run to Cherno which is the next best bet for the medicine. All the while you are nursing a cough, fleeing from zombies and trying to avoid any players. so it takes about 30 minutes. You'd better hope that you have tonnes of food to keep your blood above 0. Or that there are 5 cows between the 2 cities (if you have the correct tools of course) Now if you are a fresh spawn with perhaps a crowbar which takes 10-15 swings in the chest to kill the Vile zombies, You are fully fucked unless one glitches and allows you a free hit on their head. The best treatment would be a death and a new life on the shore until you get touched again. That is by no means fun. I used to love this game because it was intense coming across players in the wild/cities. Now I don't give a fuck. I just run around HOPING to get an antibiotic because I spawned in Kamenka and got molested.
  13. sabre05

    Infections

    Oh hahahaha, you play a zombie game where if you die you respawn, where guns, ammo, food, medicine, vehicles, components and animals magically get shat into the world, yet you claim a certain type of medicine re-spawning would be 'too unrealistic'? Okay. If you were truly concerned with realism you wouldn't touch this game unless there is 1 world with a set amount of resources that do not come back, where if you die you get banned from the server permanently and there is a zombie population that can eventually hit 0. Also I don't know you, but I have at least 30 antibiotic tablets in my medicine cabinet, but I don't have any morphine or Epinephrine. Surely if people looted the antibiotics zombies should have like a 5-10% chance of dropping one. Presumably they looted the medicine then died with it on their person or in their gear.
  14. sabre05

    Infections

    I am, I'm upset that infections are so easy to contract yet the medicine for it is almost impossible to come across, I've seen 2 in my time and they were on private hives where you spawn in with them. As I said since 1.7.7.1 I've found 2 mountain dews which have a 0.28% chance of spawning, whilst Antibiotics have a 1.98% chance to spawn. I've been to Elektro and Cherno hospitals on 5 different servers, none of which had one in. It's ridiculous. A Viral Zombie so much as shares the same airspace as you and you're fucked, your best bet is to end your life there and then or hope you have enough food to counteract the blood-loss, because you sure as shit are not going to find any antibiotics within a 1 hour run from you. The contraction to cure ratio of the infection is disgustingly high. If the infection won't kill you a player hearing you cough your lungs up every 5 seconds most certainly will. Yes it is, but I don't recall people dying in zombie films or literature because this one zombie gave them the flu. They get bit and die because of it, there is no cure for it. But in dayZ you can take a fucking beating and still walk around, but if that one zombie exhales towards you, you instantly contract some sort of airborne AIDs where the medicine for it is so rare you are destined to die before finding the treatment. It's almost as though DayZ is set in the 1800's where the knowledge of medicine was so bleak that people would pray to be cured of a sore throat.
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