Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

sabre05

Members
  • Content Count

    523
  • Joined

  • Last visited

Everything posted by sabre05

  1. The Last of us isn't a 255 square KM open world map though. It's a series of little maps where the team tweaked the AI to work perfectly in all of those situations. With DayZ in such a huge map there will be LOADS of problems concerning AI. Such as bad clipping (zombies attacking through walls/waling literally through the floors) to name one.
  2. Wow. I can't tell if that is ignorance, or idiocy. They plan things, and if they don't work they plan other things. They need to have faith in the things they plan up until the very moment they know for a fact it's not up to scratch or won't work. I'm pretty sure Rocket doesn't say things just so he can say otherwise a few months later. All I'm getting from your walls of diarrhoea is you are too impatient and you have no understanding of project planning/project implementation or game development processes.
  3. We're not blind. We understand that the game has suffered setbacks and perhaps things haven't gone to our likings. But what can we do about it? Nothing. Except cry like a 2 year old girl having a temper tantrum, and where does that get us? Nowhere except for people laughing at us and some other 2 year old girls agreeing with us. Do you know why game developers always say things like "INNOVATIVE!" "Game changing" and all that shit? It's to sell their games, to make people interested. Imaging. Just imagine for one second Dean were to go on Twitter and say "Rocket2Guns - DayZ is fucking stupid, don't waste your money. I've wasted my time." Who the fuck would want to play it then? He is trying to peak our interests in teasers whilst he/they still work on the game. Throw your toys out of the pram by all means. Just don't look so fucking stupid whilst you do it.
  4. Phahahaha. Impatient after only one year? You must be hurting bad! It takes teams of people over 4 years to make an 8 hour single player game, and you're whining because it's taken them a year to make a 255KM squared map, thousands of items, weapons, sounds, environments, heavily tweak an engine, plan new features and implement them and make a server to client protocol that allows optimised performance. BUT they have the cheek to not release it to alpha yet? My heart bleeds for you. It really does. Uhhhh.... You claim you follow the progress, yet you say this idiotic piece? The zombie AI they were working on (which they thought would be sufficient) just doesn't work how they would like/had planned it to. They had pathing errors left and right, they had bad performances from the Zombies, they had glitchy AI any way you look at it. So they plan on scrapping their current work which puts them back at - surprise surprise - 0% whilst they propose and impliment a new line of Zombie AI. You really are a negative Nancy aren't you?
  5. He's not said the game will be in alpha soon. It's just he is finishing something up. Perhaps the Network bubble or maybe a devblog. But he never said it would be the game release.
  6. We call those people self entitled bitches.
  7. ~~~~~~~~~~~~~~~~~~~~ :emptycan: I can't hear you.... you're breaking up.
  8. sabre05

    DayZ 1.8 Feedback

    You don't put it in your bag, it goes into the holding slow when you pick it up. When you pick up a melee weapon like a Hatchet you right click it from your toolbelt and click move to back, then you can switch between the two.
  9. sabre05

    DayZ 1.8 Feedback

    Honestly my FPS seems to be doing better since 1.8 hit. Even with the loot in abundance.
  10. That was a paragraph. A paragraph doesn't comprise of one or two long sentences. A paragraph is several sentences which are related to a topic. Broken up by a topic change or character speech in novels. However making breaks in the text on this forum is nicer on the eye, what with the aesthetics of this website.
  11. You are not a part of the DayZ development team and therefore have no right saying when the Alpha should have been released. You can however say "I think the alpha should have been released long ago".
  12. Each COD takes 2 years to make. 2 developers alternating the years of release.
  13. sabre05

    DayZ 1.8 Feedback

    I agree, but I wouldn't say it's childish, more cartoony. I personally don't mind the fade in the sound and sight icons. Though I'd perfer - if it were possible to do - something like Skyrim where the eye is shut if you are of low visability and is open if you are easily seen. Something like that anyway.
  14. sabre05

    DayZ 1.8 Feedback

    Not from my experience. I had spawned in Cap Galova, and within 10 minutes I had got into Elektro, got an M1911, a Winchwester with 4 mags, an Alice pack, a map, a watch, a hunting knife and LOTS of food and drink. I made my way up to the Power station Firehouse and saw 2 people being chased by 12-15 zombies, one had no gun the other had an M4. So I said in voice chat "I'm shooting the zombies, not you!" Shot 7 of the zombies and most of the rest gave up and walked off. After saving them I started running off and the guy with the M4 opened up on me firing 15 bullets. I know they understood English because I chewed him out and he said sorry. I've noticed you can't transfer melee weapons from your belt straight to your carry slot, just says you don't have the room in the inventory. So I dropped the axe by accident whilst trying to make room and the axe got stuck in the ground and became untargetable to pick it back up. Just a small thing I've noticed.
  15. If we get a ham sandwich with no bread, I can still masturbate with the ham. Just sayin'.
  16. sabre05

    Patch 1.8

    Yeah, about a year ago myself and 3 friends would often do loot loops from Elektro to Berezino and everywhere inbetween. 2 over watches with snipers/binocs and 2 on the ground. We did this for 4 weeks solid each day for at least 3 hours. We only ever got in 2 fights in Berezino in that time.
  17. Off topic but it has been for a fair few posts so I shall just say this. I like 3rd Person primarily because it makes the mod easier. Which is nice because it's buggy as tits and on a platform that wasn't meant to be bent into a DayZ shape. However, with the Standalone I hope they make sound more of an impact to gameplay and remove your 3rd person capability to be more immersive and intense. So for instance, in the mod you can 3rd person to look over a wall or around a corner to see if anyone is there. Where as in 1st person you can lean around a corner to peak, or try and listen out for people. It would certainly be intense as fuck.
  18. Work on it and support it, yes. But once the game is fully released some of the team will move to help Dean and Co in developing DayZ while core members will stay on A3.
  19. Well from the Matt Lightfoot video a few pages back, he seemed to just drag the box to the clip and load it that way. So Dean must have done that change rather early on.
×