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Everything posted by icrush
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Zombies carry personal notes after players killing them(Wallets, notes, memoirs)
icrush replied to TIC's topic in DayZ Mod Suggestions
Yeah, I do like this idea, Looting pens, wallets, notes and pictures from the zeds would be awesome, being able to tell what happened with each of the zombies, finding tips and some ''don't forget to bring the milk'' notes would be a great attribute for immersion and the apocalyptic atmosphere of the game. It would take an quite big job to develop a good database to improve the variety of the loot. -
Yeah, as Skat3rat said, it's kinda of unpredictable to know if your character body is properly under cover, but this resource of CROUCH TO COVER(not to shoot) and etc , do you guys have any ideas how it could fit to a first person gameplay without bring those problem i metioned ?
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You mean that kind of cover used in most of 3rd person shooters, which you crawl and aim up quickly ? (like this : http://tinyurl.com/mtxdct7 ) I don't know, it's being discussed alot here about the third person view colossal advantage against the FPS view. I cannot see this fitting in a hardcore(fps view) server.
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I trust that the wild will be nicely improved, hasn't dean confirmed things like berries,nuts and mushrooms?
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hmm, thanks for the attention :)
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I was hoping for something more accurate, I mean, I can't stand to play games with low(30) fps , You don't think I'll be able to run on high settings above that?
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i've asked in the other topic , but i'm asking again to make sure : how will this laptop run it in towns/fields/forest? i7-3630QM (6mb cache, up to 3.4Ghz) W7 64 bit 8gb ram ddr3 1600mhz 2gb gddr5 radeon HD7970M sata 3gb/s 500gb 7,200rpm
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I am looking foward to see a lot of brand new animations and sounds to the gameplay,we can only put our trusts on dayz dev team. do not disappoint us!
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Have you ever tried to throw a knive/machete(and hit) on something before? Not to mention that piercing a moving zombie with it would not be fatal.
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Notes (paper sheet + pen/pencil/charcoal ) would be such a unique feature, srsly, only good things comes to my mind thinking about these in the game.
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ahw, i saw that post too, i tought that was suggest by OP, my mistake. That is the stuff i meant i would like to see ingame. Imagine that yellow message popping up when you're about to open a door to a bathroom/house saying that you smell rotting flesh/zombies or a camp fire/cooking meat, it surely would change your mind , you'd take a second tought . This suggestion is pretty damm good .
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I agree with some stuff Spork posted, it would add immersion to the game, exploring the smell to discover and realize the world around you, but affecting the PvP as you suggested is kind of too much.
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give us what we (do not) need! - junk and unique loot
icrush replied to joe_mcentire's topic in DayZ Mod Suggestions
This all seems pretty awesome, If explored it would highly improve the crafting system, there's so many things of those you said that could be combined , and these random loot all around the place would make the scavenging harder and would add a great immersion to the game. btw, the only thing i kept thinking about the mirror is this : http://www.treehugger.com/sustainable-product-design/almost-invisible-mirrored-tree-house-built-in-sweden.html . -
1 - As said before, this would penalize people that play solo, bandit or not, players whithin a group would be OP. 2-I don't think this kind of UI is necessary, A while a go i did , but now after some interviews and thinking i realized there's no need for any desnecessary UI. 3- Again, a lot of people would be penalized . 4) Agreed in someway; 5) That would be nice, would give people a chance to create their own stuff. 6) This could be both good and bad, i mean, i'm afraid this could somehow increase the competitive edge of the game, etc) I'm not really sure, i'll have a thought on it. D)NO.
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If i had the intention to play as a bandit , i surely would use that flag to trick people out. > that's the kind of problem he meant.
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You think that could be hand crafted? i don't think this kind of sneakers are that common , and the crafting of the same would screw even more a pair of normal ones.
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Yous guys think I'll be able to run the SA at the highest settings? : I7-3630QM (6mb cache, up to 3.4 GHz) 2GB GDDR5 Radeon HD7970M 8GB RAM DDR3 1600MHz 500GB SATA 3Gb/s
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Hmm it seems pretty cool, ropes\wires are pretty common in almost everywhere and the possible use of them for rappeling or climbing is pretty damm fine for me, I would love something like that in the SA.
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''The requirement set by the United States Parachute Association says the main parachute for a D-License holder is 2000 feet above the ground. this give time to fix any malfunctions. Most main parachutes take 600 to 1200 feet to open. The reserve parachute can open in less than 400 feet. The reserve absolute minimum would be around 700 feet to land without injury. '' http://www.uspa.org/SIM/Read/Section2/tabid/164/Default.aspx I do not think this is praticable out of air vehicles.
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You guys have not thought about swords? (wouldnt be common ofcourse) I mean, it's completely acceptable for a european country, even in post apocalyptic world. And I have doubt, is the DayZ Chernarus located in the soviet region( i see people saying this alot here) ? Or in the actual Czech Republic where the real Chernarus is located ? With that kind of info would be possible to know the kind of historically/regional used weapons we could found in the game.
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Hmm, if EVERY character in the game had to face this kind of restrictions, I think it would be acceptable. I've googled for most common allergies and tadá : Milk /Eggs / Peanuts /Tree nuts (such as almonds, cashews, walnuts) /Fish (such as bass, cod, flounder) /Shellfish (such as crab, lobster, shrimp) /Soy /Wheat Most these seems to be pretty acceptable to be in Chernarus, hmm. I still think allergies would be a pain in the ass desnecessary for the gameplay, we'll have enough problems to handle, and allergies statistically saying aren't that common i THINK.
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If added to the game, it would have to be for everybody or it'll be unfair with tjhe affected players. I think that having some food/herbs/fruits that is spoiled\contamined that can cause an indigestion or malaise would be better than this kind of restriction.
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The only kind of trade NPC that i think would come close of fitting in the game, would be something like those trade caravans from Fallout series: (A guy with a cow that travels around the world trading stuff), but even that i don't think is praticable in a world crawling with zombies.
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About moving the furniture/etc, does anyone know if the game engine allows that ? Regarding the cow carcasses, I don't think that's viable. It's probaly wearing lenghty and unworthy > for hiding, Bear Grylls has done that , check it out, ahaaha : (shorter and amusing version)