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Everything posted by icrush
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To me this is a top 5 priority in the future. I agree theres GOT to be a way to improve hiding in grass when far away but im not sure that rendering a invisible grass that coats a player is the right way, it may be the most performance friendly wise, but i don`t think its very intuitive and could aswell be a it of an immersion breaker. I`d be all in for increased grass rendering distance or some alternative that really shows on the screen, but isnt that too performance consuming? Maybe rendering details when scoping? They could make the ground textures far better when mid-far from it, making it easier to blend with the terrain, even without grass. (arma 3 example: https://forums.bistudio.com/forums/topic/141790-midrange-terrain-texture-replacement/ What do you think of it? here are some gifs and two video comparisions of this mod: http://i.cubeupload.com/FfXCul.gif http://i.cubeupload.com/TKtDsV.gif http://i.cubeupload.com/x86fj1.gif http://i.cubeupload.com/SULXAb.gif http://i.cubeupload.com/jlLGtF.gif http://i.cubeupload.com/xMvqVN.gif http://i.cubeupload.com/mtRO7A.gif http://i.cubeupload.com/7oZKWQ.jpg http://i.cubeupload.com/x0AeC6.jpg http://i.cubeupload.com/vFn8FZ.jpg http://i.cubeupload.com/Rz84N0.jpg http://i.cubeupload.com/RmtFQ6.jpg http://i.cubeupload.com/yTrXEo.jpg http://i.cubeupload.com/1egPQ0.gif http://i.cubeupload.com/EiZWUW.gif http://i.cubeupload.com/jaijy7.gif http://i.cubeupload.com/N1hE3f.gif http://i.cubeupload.com/qkR7s1.gif trying to spot players on the terrain: https://youtu.be/Rt8zFQZS_8g trying to spot a car in the terrain: https://www.youtube.com/watch?v=YWzaWojnrR0 Found this on reddit regarding this issue "It's a simple problem of Bohemia having only 2 sets of textures, one for "you're standing right here" and one for "everything else". A better solution would be to have 3-4 sets of textures that stream in and out at a few different distances, but that apparently decided against that for whatever reason. It's a shame.The textures look fine from far away, but get blurry as you get closer because they are the exact same texture getting closer instead of streaming in a higher resolution version." The thing is that lying in a treeline 500m away and be instantly spotted is more of a immersion breaker than anything. Are the devs planning to do anything about it? edit1: thinking better, i don`t really know how would it feel with transparency/opacity set to players in the distant grass, i guess i need some images to think about it. edit2: this game can render grass all the way up to the horizon https://youtu.be/dTetpr1emas?t=52 maybe, we should take a look at how it works?
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No. But I'm from South America so the only servers we can play are from the USA and they have 170-220 ping. This 1PP server i played last night was US Northeast something IIRC.
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Devs, please add extra 1pp servers to the experimental branch, the only one i can see is always full, so some more servers would sure get a lot of people to try it.
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Status of 0.62 on Experimental Branch
icrush replied to Baty Alquawen's topic in PC Experimental Updates
Baty Alquawen, Are we going to see a change in the FPS? What does these new graphic textures and overhaul means to the performance of the game? -
Status of 0.62 on Experimental Branch
icrush replied to Baty Alquawen's topic in PC Experimental Updates
Baty Alquawen, Are we going to see a change in the FPS? What does these new graphic textures and overhaul means to the performance of the game? -
YES, great idea! The text also shouldn't be on screen for much time, or else it will just look like a regular global side chat.
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my message in the SR: Imagine 50+ players talking in the radio at the same time (and its planned up to 100 slots, right?)... I don't think it's very good idea, unless they limited it to a 5km range (which is about 1/4 of the map), not global. In other hand, what about if the radios could enable a global chat (or area restricted) that shows your message to those in the frequency for 5 seg before disappearing? I think that the mod with those messages that kept going up and never fading were a bit of a immersion breaker. Also, i think that the radio shouldn't take a slot, it should be a wearable IMO. IRL radios are attached to your belt/waist area. What do you guys think?
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Imagine 50+ players talking in the radio at the same time (and its planned up to 100 slots, right?)... I don't think it's very good idea, unless they limited it to a 5km range (which is about 1/4 of the map), not global. In other hand, what about if the radios could enable a global chat (or area restricted) that shows your message to those in the frequency for 5 seg before disappearing? I think that the mod with those messages that kept going up and never fading were a bit of a immersion breaker. Also, i think that the radio shouldn't take a slot, it should be a wearable IMO. IRL radios are attached to your belt/waist area. What do you guys think?
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Sometimes it is very annoying when you lose something around an area and can't find it no matter what. Just imagine in real life if something like this really happens. If your`re actively walking around looking on the floor, grass, shelves and etc for something we almost always notice it. What do you guys think about an iten highlight when the player character is really close? It could show only if holding certain key for example (maybe ALT? since we already use it to look around), so it kinda of simulates the focusing and attention to the close surroundings. Or it could be always active. And it doesn't and shoudnt be a strong border but just a opaque line that can go unoticied too if you sprint by it. I don`t think it would be exploitable. Here is an concept image i made with a print a found on the web. I tought it could use an really tiny range (white circles), and an border that isn`t very hard, so it can go unnoticied even if you walk by something. Also, lets not forget the new grass that is coming. it is going to make things even harder.
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What makes it so arcadish? Since the textures and graphics are far from realistic theres need to be somekind of mechanism that simulates the action of looking around. I'm not talking about flashing lights showing where the itens are but a punctual key activated surroundings check.
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check my the topic i just made with some illustrations.
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Some more concept images.
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I'm having the exact same problem as this guy: https://www.reddit.com/r/dayz/comments/1y8hih/waffles_textures_bug_with_aa_and_all_tree_all/ Screenshots I took: http://imgur.com/gallery/Gegbk I've tried changing all kind of options and I'm still getting this annoying glitch. Does anyone have any idea how to fix it? I've reinstalled the graphical drivers already. My pc specs: CPU I5-6600K 3.5GHZ RAM Kingston HyperX Fury Black 8GB (2 x 4GB) DDR4-2133 GPU Sapphire Radeon NITRO R9 390 8GB - DX12 Dayz is installed on the SSD. (Samsung 850 EVO-Series 250GB 2.5" Solid State Drive)
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Hello, guys. I`ve just posted this same message to reddit, so I can gather the most feedback possible. I know it has been asked before many times with no success but the reason I'm creating this topic is to gather all support and suggestions you guys can give so the message can get to the Devs (and hopefully, answered) I really can't see why there is not a single LATAM or SA server while there are tons of all day empty servers in the US. I'm sure that all these players on S.A. would be happy not play on servers in which PVP is going to be a certain death because of the ping and desync and most of the players don`t even speak your own language. So what I'm proposing is to you guys help us (S.A community) to get the devs attention. I'm going to try to spread this message through the steam community discussions, twitter and brazilian dayz facebook groups (I'm aware of two that has more than 15.000 members). So what do you guys say? Is there any suggestion you'd give to me in order to get this idea going? (https://www.reddit.com/r/dayz/comments/4w0nbo/help_south_america_latin_america_official_servers/) ( https://steamcommunity.com/app/221100/discussions/0/360671352681651878/ ) edit 1:http://imgur.com/gallery/dIVnx Dayz playerbase per country *Brazil alone is 7th
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Look, I'm not asking for dozens of servers. I think something around 5 servers would suffice the problem while the game is in Alpha, I'm sure they can squeeze out something like that when they host servers in Australia/NZ, Singapore, Spain, Netherlands or Poland... MOST of the US areas have low populated and empty servers (50+). There are a ton of people in Brazil only that still plays the game and is patiently waiting for it to enter beta phase. We've tried to keep private servers here also, the problem is that they can get ddosed very easily and there is also the problems with jerk admins that reset, ban and kick when they want. Again, take a look at this image http://imgur.com/gallery/dIVnx. I really don't think it is asking too much...
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Well, I live in Brazil and there are no servers here, not even private. Lowest ping available is from the USA, which is around 200. I think it becomes a Dev problem when a whole continent is ignored by the developers while U.S and other countries have tons of empty and low populated official servers.
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What do you guys think about this suggestion: http://forums.dayzgame.com/index.php?/topic/164736-inventory-space-same-capacity-but-4x-number-of-squares/? I was going to suggest almost the same thing but I checked and there it was. Breaking a slot square in four parts. How is it fine that a pen, paper, lockpick, can opener or some keys take all that space? I think that most people would just drop these minor - but important - stuff to fit a can of something because they take just too many slots.. I'd really like to listen your thoughts.
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Inventory space - same capacity but 4x number of squares
icrush replied to Roshi (DayZ)'s topic in Suggestions
I just had the same idea of dividing each square in four this morning and came here to check if anyone already suggested. haha It is really annoying that a battery, pen, lockpick, paper, keys and small itens take the same amount of space of a food can or something else. -
Hi, everybody. I would like to know whats the deal in order to implement official servers. I've been playing DayZ SA since day 1 and since I'm from Brazil, the number of servers with acceptable pings (under 100) is a shame, and are all private servers which are constantly reseting for whatever reason I don't know. It's unplayable. There are no official servers on Brazil or Argentina if i'm sure. I'd like to see a couple of servers added , I'm sure there is demand for such. I myself have over 20 friends on steam that play DayZ (mostly on central america or north america). I mean, there is one private 1PP and the WHOLE rest is 3pp. It's so annoying, since I'm a fan of 1PP. This spooks away newcomers to 1PP so hard. Heres a screenshot i took last night around 9 pm http://i.imgur.com/J4iQiNv.jpg Can someone clear my mind on this subject? Will ever exist south american servers? Or the south american player base will have to rely on private abusing servers? Thank you. edit: i'm not asking for 10 official/bis servers, but something like two 3pp and one 1pp.
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Not a single reply, great. Doesnt BIS provide public servers anymore? can someone explain me what are the criteria in order to the implementation of public official servers?
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I was always kind of annoyed the way that there isn't any grass rendered from distance and how you could easily spot a sniper on the top of a hill 700 meters away or somebody silhouette on a valley coming out like a rock on a pool . I don't own any of this stuff here. I just found it after doing some searchs about it and this was the ONLY one i found. What do you guy think of this? I don't have any knowledge on programing or nothing I just tought this could fit on DayZ. This would change some aspects of combat in such a wonderful way, seriously. I'd just love to see it in the game. http://feedback.arma3.com/view.php?id=3505 http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it Btw, it's a shame there wasn't any feedback from BI on this topic. Thank you. edit: And there's a bunch of related wonderful stuff on the ARMA3 feedback. Like this one which could be a another of way of minimizing the visibility from away http://feedback.arma3.com/view.php?id=4635.
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i ain't even
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It's when a player just logout in a server and goes in another one quickly. I mean, people just go to military bases loot everything and then just hop to another server then repeat till they're fully geared within minutes, which in a real and honest gameplay could take days. It's a much bigger problem in the SA because we manage to log in the servers REALLY quickly compared to the mod which could take 10+ minutes to log in.
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I really didn't know where to post this so I found this section the most appropriate. Well, I had a glimpse that this is possible to to in the game but a while ago when i was watching some streams this guy came up, and he played for like 50 minutes abusing REALLY freaking hard these looks thought the walls. He and his squad with the aid of this exploit managed to kill like 10 guys in Elektro. (And the people he confronted also used this, the guys just kept looking 2 floors away from each other for minutes without moving) I ask myself again : will we ever see a fix to this kind of exploit? Or it just takes too much effort and work and isn't viable? I have no idea how that works or how it could be fixed but it's just think it just ruins too much in the gameplay and is also too easy to do both in 3rd and 1st person servers. And sorry for my engrish.
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Oh, i'm sorry , i was not aware of this as a registered issue. Anyway, is there any words out about this ?