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Everything posted by kungfoozombie
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You posted the same link (to the map) twice ;)
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I was thinking about a way to use the map in DayZ that would rival the use of maps on a seperate computer screen. When a player has a map, he could invite others to look at it with him. Maybe even use a cursor (a moving finger) to trace certain routes or point at certain locations. This way you can plot a course with a couple of people. (I posted this suggestion a while back on the Steam forums, but seeing that it's quite a mess there, I now want to use these forums to help contribute to the game).
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What's your opinion on the 1.7.7 patch? (POLL)
kungfoozombie replied to DayzForumer's topic in DayZ Mod General Discussion
Offtopic: Im sorry to hear you've been ill, Dagwood. But it's pretty obvious that infection in Dayz doesn't compare to infection in real life, just as little as seeing your teammate getting killed in a round of Team Deathmatch in COD compares to post war trauma that real soldiers suffer. Ontopic: in a game like this is comes down to simulated events that become gameplay mechanics, and I think the blood, food, liquid and temperature were sufficient. I liked infection to be rare, something totally unexpected that happens and adds a sense of emergency to whatever it is you're doing. Now it's way too easy to get infected, and forces players too often to go back to medical areas. Where I think that breaking something as the only reason to head for a hospital was enough. When you lose blood in the middle of the woods you can go hunting, but when infected there's only one thing to do. -
What's your opinion on the 1.7.7 patch? (POLL)
kungfoozombie replied to DayzForumer's topic in DayZ Mod General Discussion
I really like how the zombies are more of a danger now. But combined with the knockdowns and the hightened infection, it's just too much. I like a challenge, but the cranked up difficulty forces you to approach it as a stealth/sneak game, which should be just one of the possible play styles. The knockdowns on their own are to me more annoying than a great way to add challenge. After dying twice because of repeated knockdowns, I quit. Dayz is to me also quite unique, because when I lose everything I worked and fought for, it still makes me start a new game right away, instead of calling it a night. But the knockdowns frustrate me and eventually I go play something else. Registered to this forum just to vote and leave this message. It's a great game and discussions like these contribute to that. Awesome community interaction. Keep up the great work!