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Movement controls detrimental to gameplay in 0.47 patch
cornflakez39 (DayZ) replied to Ninja_Meh's topic in General Discussion
The way it was prior to this update was perfect. Crouching and then double tapping W to run, and then back to crouching, perfect. Now it's weird and annoying. A lot less fluidity. I hope this doesn't go into stable and it returns to normal. -
At the moment, when you press F5, you do a clap animation for about 2 seconds. We should be able to control how long the animation lasts. Basically, if you hold F5, you will keep clapping until you let go of F5. It is a minor suggestion but whatever.
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Yep. He didn't wanna lose his stuff. He's lucky :P
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We were tired after playing a long session, so we played Axe Roulette.
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Accidentally made a duplicate. It's removed now!
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I encounter a great group of people... WATCH IN 1080P!
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They should take the scary sounds from the mod and implement them into the Standalone, or perhaps make new ones. It would make the game so much more suspenseful and creepy like it was in the mod.
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Let's say you peek out of a corner of a building, and there's a zombie on the road that doesn't see you. You say, "Hey zombie!" in your direct chat, and the zombie turns around and heads toward the sound. Or if you're chatting with a friend of yours through direct chat, a zombie could hear you and begin going to the sound. It would only work if you actually said something with volume, not simply holding the direct chat button. What do you think?
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They were actually laughing a little, but of course i had to be shot anyway.
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Have fun!
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I fixed it. Enjoy :)
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Enjoy lol
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Fixed it. :)
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I don't know, but i had fun and that's what matters lol