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Everything posted by amroth
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How do you think DayZ Standalone is going?
amroth replied to Zedertone's topic in General Discussion
Lots of good points made in this thread. For me, I'll keep it (fairly) short and sweet: I've been a huge BIS fan since Operation Flashpoint demo downloaded on my 56k modem in the year 2001. Sunk hundreds, no, thousands of hours into BIS's games and of course DayZ mod. In the end of the day large amounts of money destroys even the most honest and community- driven studios. Money and ego destroy countless games (and movies etc). It happened to Blizzard when they got stupidly rich after WoW, and Diablo III suffered as a result. Now it has happened to DayZ and I've already accepted that I had my best dayz already in the mod, and the standalone will never reach it's potential. At least not at this very, very slow rate. When you have millions/billions of dollars in profit, the wishes of the fans who supported the game from day zero become irrelevant and the wishes of men in suits become king. Or it can go as far as the lead designer insulting the core fans of the game because of their huge ego (Jay Wilson with Diablo III) I'm sad about DayZ standalone, but at least ARMA III is still good and is well-supported and staffed... Amro -
Rocket standing down from Dayz by end of year
amroth replied to Hetstaine's topic in General Discussion
Since it's going to take forever either way for this game to come out, why not just take a few steps back and build it with the ARMA3 engine? At least it will be a smoother and prettier experience when the game reaches full completion in 2015/ 2016... -
Rocket standing down from Dayz by end of year
amroth replied to Hetstaine's topic in General Discussion
The fact that he has 10 months left wouldn't be a problem if it didn't take over a year to finish just 15-20% of the game. Unless BI pump some much-deserved resources into the game that made them rich in the first place, then it isn't going to reach its potential. I have a feeling the main problem isn't even with rocket, but the way BIS have handled the situation. Leaving the standalone to be developed by a small team while all the resources were spent on ARMA3. The correct thing to do, I think, would be to use some of the huge cash made from ARMA2:CO and ARMA3 to hire a large team to develop DayZ parallel to ARMA3, all using the ARMA3 engine and not wasting time with the tired old ARMA2 engine. Lack of foresight and negligence seems to have killed the momentum of this game :/ -
Is it worth buying Dayz standalone yet? [With Developer responses]
amroth replied to Blade4777980's topic in General Discussion
My main problem with the whole thing isn't the price- it's the speed of development. BIS have huge funds from great sales of Arma2:CO, Arma 3, and DayZ standalone. But DayZ seems to advance at a snail's pace. I would happily pay $50 to $80 if the game had more content. Also, I would be happy to wait until 2015 if they were modding the ARMA3 engine to suit DayZ. But as it stands the so called "rebuilding the engine from the ground up" so far just feels like nicer textures, light shafts, and more object models. Otherwise I would say the experience is even clunkier than the original mod! *SIgh* -
Alienware run Dayz on very high graphics - m14x cheapest version
amroth replied to PuRe DAYZ's topic in DayZ Mod General Discussion
Alienware is great... as long as you don't go for the full spec builds. If you wan to run DayZ really well I recommend skipping the m14X and going for the m17x with 7970m. Should cost you about $1,700 which isn't so bad -
Gutting animal, agro everything, trough walls, aka everything inside 200m+ radius
amroth replied to gernia's topic in DayZ Mod General Discussion
Totally agreed, I gutted a chicken today and 20 zombies shows up like I had opened a KFC diner with blasting music playing... -
Also I must say I enjoyed reading this thread- good arguments from both sides and well written posts. It's great :)
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So, 20 pages of opinions, the vast majority want crosshairs removed. I think you have your answer Rocket ;)
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Strange experience with Russian players
amroth replied to Sula's topic in DayZ Mod General Discussion
Well I'm glad you found a friendly Russian player- I only played once with a Russian who was friendly. The other 97% were ruthless and would just KOS. -
DayZ SA: One Key One Character
amroth replied to DemonGroover's topic in DayZ Mod General Discussion
Also for the clan dudes, there can be a field where you change your clan tag anytime, but your main name stays. For the people saying "but what if I want to be a hero after being a bandit" Do the time, sonny. Get a pile of bloodbags and bandages and get to work :thumbsup: B) -
v175 beta: meat issues [solved] [old]
amroth replied to Dayzo's topic in DayZ Mod General Discussion
Is this "30% chance to fail" thing still happening? Please tell me it isn't. As much as I love Diablo 2 this isn't Diablo 2. "Knife has 70% chance of striking animal" Ethereal (Cannot be repaired)..." "+3 Infernal matches of burning: Ingites campfire. 70% chance of not turning into a soggy useless box." If durability is a thing, it can just blunt gradually until it becomes useless and you have to pick up another knife. Then somebody who comes about the discarded knife in a supermarket can curse the guy that left it there. Same thing with empty cans. Every time you eat a can of beans or sardines you can leave the empty can behind, or keep it with you and discard it later so you don't leave a trail. In fact, maybe empty cans should never spawn and only be left behind by real players, and other players can inspect them to see how long they've been left there (wet sauce vs old dried sauce)... Knife sharpness and number of matches left in a box can be displayed as a green bar exactly the same as on an ammo clip/ magazine. Because in real life, just as you can check a magazine and count the bullets, you can also inspect a blade and count matches in a box. I think it's silly that my matches will randomly be wet even if I haven't gone swimming. -
DayZ SA: One Key One Character
amroth replied to DemonGroover's topic in DayZ Mod General Discussion
I like this, quoting it again for more exposure -
Are KOS kiddies cowardly and stoopid?
amroth replied to Rastamaus's topic in DayZ Mod General Discussion
KOS bandits aren't stupid, just cowardly. -
Yeah, sounds very unlikely to have more than one barbed wire and one bear trap in teh same place
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Wooh, that was bugging me, glad it's over
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It would have been so epic if his friend in the truck was also recording, and shot the asshole just before he shoots the innocent dude, and listen to him go mental on the mic. Now THAT would have been hilarious
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v175 beta: meat issues [solved] [old]
amroth replied to Dayzo's topic in DayZ Mod General Discussion
If it's unrealistic to chug down 8 steaks in a row, then yeah put a timer of 3-5 minutes in between each steak. I'm sure if you were starving and running all day you could eat 3 steaks easily. As for the matches, randomly getting wet sounds kinda lame. Much better to have 10 or 20 strikes and then the matchbox is empty. If the game is currently too easy to survive, the solution is not to suddenly make it stupidly hard to survive. Change should come in steps IMO -
If they're adding new animations for the zombies, it would be cool if the hungriest zombies, in their eagerness, sometimes tripped over while lunging at you, and if there was a zombie running right behind him, he falls over the first zombie. Then zombies who have just feasted on another player might not be that desperate to eat, so they could be a bit slower and have fresh blood dripping from their mouths. Probably not easy to implement, but would look pretty cool!
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Somebody else mentioned this probably, but I would love to see fixing up trains and getting them running again.
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Unofficial site about DayZ - Polish language
amroth replied to Brainz (DayZ)'s topic in DayZ Mod General Discussion
Hey man, I am half Polish but I never learned the language properly :( My sisters speak it though. Don't worry, your website will pick up steam eventually, especially with all the work you put into it. Good luck! -
A good solution would be arranging a team deathmatch on a certain server for the bored folks out there. One US server and one UK, Two sides: the angry "where are the updates" faction and the "be patient guyz" faction. One helicopter will be designated cameraman overlooking a field near NWAF. Soldiers line up on the field oldskool style like the first musket battles. When the starting pistol or flare is fired, both sides open fire. Which side will win?
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Who cares k3lt, you are just swaying this way and that trying to kick up dirt. Grow up, brosheph
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Should Heli Crash Sites be marked on the Map?
amroth replied to klesh's topic in DayZ Mod General Discussion
I think the answer is somewhat in the middle: A couple of locations are known, and the majority are totally random. Those looking for a gunfight/ sniper standoff can head straight for the known crash sites. And those looking for a hunt can still hunt. -
Also remember that two of BIS's important employees are still behind bars in Greece. Maybe they are hoarding up cash to bribe the government into giving them up. Ok that was a big guess, but it is possible ;)