Applejacc
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Scavenger
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Well I never have problems finding them in the Electro industrial area.
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I'm not saying it never happens, I'm just saying it doesn't seem to happen a lot. Pistols should be median between killing zombies and players. More to the zombies it seems as they are great for headshots and if they are your only firearm then it's mainly protection against players.
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It is a great idea, but I can see how it can go wrong. Not saying they shouldn't do it but a selfish player(beginning bandit) or bandit will run up to you and shoot you as you are holding that flag. You could have the flag up on your gun at the same time but even a player who doesn't shoot first ask questions later sees that flag they will think that as a way to trust them then they shoot you but you can do that over the mic anyway... I'll probably just be talking in circles now so im gonna shut up till someone comes up with another good comment.
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See I didn't know about the "28 Days Later" thing, which someone could have mentioned earlier. Also, I clearly stated I wanted to be corrected so don't think I came into this thinking everyone would agree with me. Also making a game with just the basis of "28 Days Later" doesn't mean he would want to change things up a little here or their, so here I am. This idea was mainly to give the forests in Chernarus a bigger meaning than just PvP and camping, I just started to use my imagination which causes a little brainstorming for everyone but everyone wants to argue my idea needs to be thrown away instead of modified.
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Well that's why they have flashlights as a very common light and fires as well sort of. Maybe making two types of NV would suffice. Have the rarity go from flashlight to NV gen 2 or something then, gen 3. After that set the rarity percentage accordingly.
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Would be a cool crafting idea. Although it may be asking for too much but who knows. Im not part of the development they may well do that.
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Although they wont be shuffling in anymore unfortunately. ='( Was an easy tactic to get away from them though so its a good thing. Plus its going to be easier to kill zombies in a way as well.
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and have that as a medium rarity equipment area to make the attraction sort of worth it.
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Yeah, a good tactic will probably be to keep melee weapons outside once in a while but when scavenging its a definite have your primary out.
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I can see where all of you are coming from because I too have seen some suggestions that were kinda stupid I thought as well. Like for example one of the most recent threads was about using ropes to climb across to other buildings and stuff which was cool but maybe too much. And probably buggy. Just try to improve on my ideas that's all and remember these are gameplay aspects not story.
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Is everyone imagination deprived? Are you all so obsessed with closure on every subject on zombies that don't actually exist you will go to any length to try a disprove anything anyone makes? I'm looking for something like... maybe it can shoot fireballs... that would be kinda weird but it would have enthusiasm and that's what I want. The people making this game aren't looking for theories on zombies because there are tons of them, and no one has a story on the zombies because it's a mod so far. Like I said before, These are ideas which if people would so kindly add some of their ideas to change the game would be nice. Hell since you are so caught up in the "logic" in zombies how about its a human zombie with the same attack tactics as I explained... does this satisfy you? Seeing a vanilla zombie do this would be pretty boring though.
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Lol what? I've never been attacked by a player with a pistol. It's always been an AKM or FAL, never a sidearm. Have been attacked by a player with a hatchet though. He ate lead though so its okay.
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Yeah, a great way to scavenge a town without making noise when killing zombies. Also, being overrun in a building is horrible in the mod because if you have a pistol and rifle, there is no way you can fight your way out which does force players into unique ways of escaping. I jumped off one of the catwalks in an industrial area after being attacked by a player which caused some noise and a lot of zombies to escape from the Z's. Once I dropped and broke my leg I used morphine and took off lol
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Oh and by the way this isn't supposed to be a thread about why video games are supposed to be about escaping reality, it's about my idea so stop getting off topic. Also this idea is great for bambi players who camp out in the woods, its a very boring tactic but with a forest roaming infected it can create some suspense for them. And it doesn't have to look the way I explained it. For all I care it can be fat with a lot of hair and call it bigfoot lol
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Your still forgetting the point is how to make the game different and wild. Rocket said they are working on new zombies which could be different types of the vanilla zombies or the could be out there. Im trying to help create something fun and creepy to the game. The zombies in the game aren't scary but the forest at night in the game is a bit spooky.... to bad there isn't anything to attack me out here... except other players which can give you a jump once in a while.