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4 NeutralAbout veryevil
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Perhaps the best thing would be if players could choose which slots they wanted their weapon in. Of course the primary weapons could only go in the upper slot, but pistols and melee weapons could as well. But the bottom slot, or secondary slot could also hold either a melee weapon or a pistol. This allows for better customization. But its probably a little complicated to do. If in the next patch they only made it so melee weapons went in secondary slot rather than primary, thatd be fine though.
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Yea, with the new zombies, you must have a melee weapon with you at all times. But you really cant afford to sacrifice your main weapon either, in case you meet a hostile player
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Thats my strategy as well, and so far its working great. You really have to be on your toes. When looting you have to look inside windows, not just go inside to check. You really cant risk going inside and have the zombies swarm you. If you find loot inside you want, you have to loose some zombies first. Best done with fences, or passing through another building. 100% zombie avoidance really is key now, if you spot one when comming round the corner you have split seconds to strafe away from it, and as far as i know, the ones with blood all over their clothes are the worst, they are the ones that will infect you
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Hi, i think they should make it so melee weapons replace the pistols when equipped. They should go in that slot.
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eminent death after infection? what are you talking about. i ran from kamenka to berezino with 1k blood while infected. the problem is you have a 100% chance to get infected right now, and even several times when you play. that gets a bit old imo. the chance of getting infected should be kind of like the chance of zeds breaking your legs. and then anti-biotics should have kind of the same spawn rate as morphine auto injector, it will spice things up a notch without being imbalanced imo.
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It seems like alot of work for something that kind of already worked. Getting infected was cool, the problem is anti-biotics are hard to find and that zombies infecting you had too high chance. Id just suggest increasing anti-biotic spawn chance, and then lowering the chance to get infected a bit. i dont understand why design such a complicated system instead, you have to keep in mind with the new zombie buffs you basically have a 100% chance of getting hit by one during your course of play. that means with this system you proposed, if i understand it correctly, you always get infected every time you play and that can get a bit boring imo. stick to the simpler solution where its just chance based, but with a slightly lower chance than now, and then buff the anti-biotics spawn rate a bit. it will provide enough of a twist to the play experience, and it seems somewhat easy to implement, and then you can start work on a new feature to spice things up even more
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Thats actually great. The problem is they detect you too easy, and you can hardly shake them off anymore
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Ok but how do you fix it then? Maybe the problem is they detect you too easy. Atm. you have to be lucky there are no z's around, or have tons of ammo. If zombies didnt detect you as easy, you could sneak around them, and eventually get to the loot that way. They actually did this in Dawn of the Dead 2004 when they came up from the sewers and wanted to raid andys gun shop. But they eventually made too much noise and all hell broke loose(these zombies could run)
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hi, i really like the new patch. everything seems cool, even the new zombies. they hit you now, they overrun you when you are in buildings, its cool! but i think its a little too much. can i just suggest that zombies would be unable to run. that way you could outflank them if you got detected. because atm. they detect you insanely fast, and they will follow you forever. brings me to my next point. perhaps they shouldnt be able to detect you so well either, so you actually can move around them etc. im very inspired by Night of the living Dead from 1990. The main character is always like "they are so slow. we can walk right past them" but none of the other characters agrees, theyd rather fortify the home they found and stay there until help arrives. But slowly, because they stay the same place, more and more zombies start to show up. Eventually they get overrun, and the main character somehow manages to slip out, where eventually the remaining guy retreats to the cellar. She dodges the zombies and eventually finds a survivor camp, with alot of rednecks some police etc. drinking beer, hanging live zombies from trees shooting at them etc. pretty cool. anyway, i think dayz would be a bit more interesting if zombies couldnt run, however, if you got close to one youd basically be fucked. thats the way it is now, except they run too, and they detect you insanely easy. that is a bit of a problem imo.
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The problems I've found so far with 1.7.7
veryevil replied to victusmortuus's topic in DayZ Mod General Discussion
Its not a challenge, its a nuisance