So you could do the majority of repairs with basic kit such as the toolbox or the sewing kit the OP mentioned, but over time the incentives for trading stuff in increase.
lol. I guess maybe I went too benny hill on that one. Maybe if backpacks were damaged they could leak items periodically until repaired. Then perhaps if you tag a guys backpack you could track him down by following the trail of beans and ammo he leaves behind. Yeah just having a gradual stages of disrepair would be cool. Nothing too intense or over the top though. Weapon damage would segway nicely with the whole crafting and durability thing too. Specific parts could fall into disrepair so youll need to find replacements to keep your gun in top condition. Having random parts for guns lying about would also open up the end game side of things too. So instead of finding a whole 50. cal you'd find a barrel here and a stock there and slowly assemble one over time. It would give guns more meaning to their owners and might make people more careful when engaging others. I think I may have seen this interview actually. It's probably where I got the idea. :lol: It'll be interesting to see where they go with this side of things in the end. If they got stuff like this balaced right so that it's not too intrusive i think it'll give the game a lot more density
schmeoin replied to neoslayer's topic in Suggestions
Being able to hit and damage weapons. Shoot backpacks to damage items, or shoot them off their backs. Non-Lethal stuff like that would be cool. Although this would put all the precious, precious loot at stake during firefights.
How about the ability to shoot and damage specific items. Like shooting their weapons to damage them or hitting a backpack to damage some of the items inside.Or being able to shoot a backpack clean off. Then you could just nip down and nick his gear like a non-lethal badass. I'm sure the hit registration if it has been touched up a bit could do this. And it would look hilarious long range through a scope.