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sarma-bitch

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About sarma-bitch

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    On the Coast
  1. sarma-bitch

    Loot distribution. :)

    Yea thats the whole point. If you want to survive in the woods you can. I dont like to do that, because I want to get the high end loot, in that case I HAVE to kill. Im okay with that, but I still think even the guys who like to play passively should be able to get high end gear after some time.
  2. sarma-bitch

    Loot distribution. :)

    I think I already said this! ITS GAME IT OWES ME NOTHING, it just has to be fun. And for the "no certain items in certain places" Fuck that if I go to a military base I dont expect to find fucking fishing gear!
  3. sarma-bitch

    Loot distribution. :)

    I know thats why Im posting, if it was a finished game I wouldnt bother posting! :) And for the loot centers, I understand they dont want that, but that is a way of people knowing where to go if they want a fight, and those who dont want to fight can just go around collecting food and making camps, while using hunting guns and bows :)
  4. sarma-bitch

    Loot distribution. :)

    Exactly, I agree about learning the other spawns, the only thing I dont agree on is that, you shouldnt HAVE to kill players. It should be a choice of game style. Currently with how the loot works you pretty much have to kill. I think that shit but cool loot would be very good on hotspots (Cities, bases, airfields ect..) If I get to a remote part of the map, I should at least get some camo clothes, non functioning guns... Just something like a pat on the back for playing the game (thats why achievements exist :) )
  5. sarma-bitch

    Loot distribution. :)

  6. sarma-bitch

    Loot distribution. :)

    I dont think you understand. Feel free to play the role of the hardcore survivor,but I dont like it when people complain too. This was not a complaint post! I said that You just run somewhere (NWAF, Military bases ect... and find nothing) This was on the Suggestions. I suggest if they want a fun game, a game that people want to play for a long time, they need to fix how loot works, If you have played the game for a decent time (I have played it for 500h) you will know that loot piles dont dissapear, people come, get stuff and leave stuff behind! I still play the game, and will play it in the future. I am talking about game functionality. A game has to have small satisfactions from time to time to be fun! They are currently trying to make it so that all the houses have loot, and thats fine, but normal houses should have shit loot, and Bigger buildings (Which are rare) should have great stuff so that when you arrive you feel like you have accomplished something! :) Pls do debate on the topic. I like hearing what people think! :D
  7. sarma-bitch

    Loot distribution. :)

    Hello :)! The DayZ dev team is currently (0.55 - 0.56/0.57) working on the loot system being well optimised, That led to an interesting bug. In front of the little ramp/post house that was unenterable until the latest patch, is now a loot bug, on every server. A lot of loot can be found in front of every one of these buildings which is found in almost every city, and in bigger cities there are more than 1. To get to the point, I feel that loot SHOULD be centralized, Me and my friend were playing and even though it was bugged it wasnt OP, but it was a small goal, that gave us a lot of satisfaction once we found it. What Im saying is that boosts of moral and fun are very important. Players need to know where good loot is, It happens to often that we go to the NWAF and find bad loot. People need to have set goals and have a reward at the end of the travel. Many DayZ plays have ended with us just quiting the game because we ran for 50 minutes to the air field and found a pistol that some one left behind. There is a problem with server jumping, but that is for another topic :) My play time 500h+ :)
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