Jez
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Posts posted by Jez
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I disagree. Unconscious on hit reflects in my opinion critical hit to the head. It happens. Search youtube for street fights or even martial arts and you'll see often that one hit is enough to make the enemy unconscious. Infected are probably stronger then common person, therefore it's easier for them to knock you down.
You make mistake, you die. That's the apocalyptic world you live in.
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I totally agree with you, KrebsCast. In fact I searched forum, because I wanted to post this suggestion on my own. I'm glad that I'm not the only one who thinks that's a good idea.
I find it really annoying, when I pull Infected that doesn't actually see me and he knows exactly where I am. It's just unrealistic. There are other creatures except humans that make noises so Infected shouldn't simply charge whenever they hear something. Investigating would make it more fun and less frustrating in my opinion.
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YES
As I'm reading through this topic I'm thinking about something else - spawn kits. It would be interesting idea if there were differences in players' starting gear. From the top of my head I could suggest few:
1. Makarov, 1 clip, 1 bandage
2. Compass, map, 1 bandage
3. Hatchet, matches, knife, 1 bandage
4. Backpack, Road flare, 1 bandage
5. 2x Beans, water bottle, 1 bandage
6. Painkillers, Morphine, 2x bandage
etc.
The kits should be balanced. I think it would be exciting to find out what you're starting with.
Why bandage? Because first hit usually means bleeding, without it would be too hard.
Removal of Unconscious on Hit
in DayZ Mod Suggestions
Posted