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Jez

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About Jez

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    On the Coast
  1. Jez

    Removal of Unconscious on Hit

    What's more the infection caused some changes in their physiology. That's why they can sprint so fast. So if leg muscles developed, it's obvious that arm muscles would develop as well. Therefore it's highly possible that hit (even unintended) to the head may lead to unconscious. However I do agree that this may happen a little too often. I didn't play DayZ too much after the latest patches, as far as I remember being knocked down by zeds happened few times to me. I could explain it if not by "critical hit", then by the amount of pain. Being eaten alive may easily lead to pass out. To the guy who actually wanted me to send him some links. I highly doubt if the regulations of the forum allow me to post videos containing violence, but if you're so curious, type phrases like "instant knockout" or "one hit knockout". Maybe there will be some on Fail Compilations as well. I'd suggest you to search for Polish or Russian fights as there are plenty of them on the web.
  2. Jez

    Removal of Unconscious on Hit

    I disagree. Unconscious on hit reflects in my opinion critical hit to the head. It happens. Search youtube for street fights or even martial arts and you'll see often that one hit is enough to make the enemy unconscious. Infected are probably stronger then common person, therefore it's easier for them to knock you down. You make mistake, you die. That's the apocalyptic world you live in.
  3. I totally agree with you, KrebsCast. In fact I searched forum, because I wanted to post this suggestion on my own. I'm glad that I'm not the only one who thinks that's a good idea. I find it really annoying, when I pull Infected that doesn't actually see me and he knows exactly where I am. It's just unrealistic. There are other creatures except humans that make noises so Infected shouldn't simply charge whenever they hear something. Investigating would make it more fun and less frustrating in my opinion.
  4. YES As I'm reading through this topic I'm thinking about something else - spawn kits. It would be interesting idea if there were differences in players' starting gear. From the top of my head I could suggest few: 1. Makarov, 1 clip, 1 bandage 2. Compass, map, 1 bandage 3. Hatchet, matches, knife, 1 bandage 4. Backpack, Road flare, 1 bandage 5. 2x Beans, water bottle, 1 bandage 6. Painkillers, Morphine, 2x bandage etc. The kits should be balanced. I think it would be exciting to find out what you're starting with. Why bandage? Because first hit usually means bleeding, without it would be too hard.
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