DotFreelance
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Most people will have some kind of disease in Dayz. We should be prepared for a shitstorm of complaints
DotFreelance replied to ponc's topic in DayZ Mod General Discussion
Another thread dedicated to ego stroking, yay! Another thread to cater to the weakminded with too much ego, yay! -
Suicide in DayZ and why it's important
DotFreelance replied to TheMachine's topic in DayZ Mod General Discussion
Nothing says "terrible development decision" like adding a timer to be able to play. I'm CERTAIN people will keep playing if they get locked out for 24 hours after they die to a vehicle exploding on random geometry, a vehicle flipping over at random, running into a friend and breaking their leg, passing out and bleeding out, teleporting through geometry to die inside a wall, or any of the numerous other pitfalls of the shitty implementation, right guys? I can assure you as a developer that this is a bad idea. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
So I definitely find it easier to run full sprint through cities now, because players aren't nearly as much of a threat. The only way you're going to make the game a real challenge is by allowing what is the real threat: the players. Doesn't matter how hard your zombies are... if you think the zombies are the challenge, you're a scrub. No way around that. The rest of us are pissed off because the zombies have been changed. Not because they're harder with new abilities, but because they're more janky and they can see you through walls as well as teleport through walls. They're unreliable, at one point moving slowly while crouched will aggro a zombie from down the street, other times running full sprint across the street doesn't make them move at all. Earlier today I was playing and I snuck into a small building to take out a single following zombie. After that zombie died silently to an axe, an entire horde moved slowly toward the shed and through the door only to aggro upon walking in and seeing me: well hidden and unmoving around the corner. I don't think that's intended. I counted the zombies on the ground after and there were 13. 13 zombies that just randomly decided walking toward the door in that building was appropriate, all at once. This seemed inconsistent with the usual behavior zombies exhibit, investigating small sounds or moving toward idle players ( because I wasn't idle. ) This seemed a lot more like multiple groups of zombies spawned nearby and immediately began walking toward the doorway for some reason. If you don't think this patch has messed things up, you're a newbie. There's no better way to put this, because you simply could not possibly get around the game without experiencing the problems unless you were a newbie. The other stuff makes the zombies pretty wicked, and I hope it stays. I just hope, next time, they spend more time making the mod work correctly instead of shoe-horning in features that just wreck gameplay. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
That's because you assume that everyone except yourself is a newbie. Hi, I'm the best player you've ever had the opportunity to meet. You're welcome. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
I've been playing the 1.7.7.1 patch and it seems a lot better. The problems I had with the game are virtually gone, and I have little trouble traversing through the city again. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
I think a lot of you are missing the point entirely. It isn't that the new things are difficult, it's that they don't work properly because this mod and game cannot handle it. The actual chance to be knocked down by a zombie hit is higher than anticipated, and the actual chance to be infected is higher than anticipated. In an actual simulation if it were this easy to get infected, there wouldn't be a survival game, everyone would just be fucking dead. This isn't a particularly difficult concept, but some of you seem to have trouble grasping it. Take a few minutes. Now read this closely, because it's going to explain exactly why you're wrong. If simulation between the players and the zombies was the focus of this game, it would not be multiplayer. This means doing things that drastically reduce interaction between players is going against the purpose of the game. It's not more hardcore now, and those of you that believe that are the kinds of players who are scared of a real challenge ( the players ) and want to simply sneak around trying to collect cans of beans. There are hundreds of single player games that allow you to do this. Stop ruining a great multiplayer mod. Stop suggesting other players aren't good enough or aren't hardcore enough. You're the whiny shitheads who are making this game suck. Stop. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
A ) Zombies can run in buildings - they aren't supposed to, you can tell that is the case after they run around a bit, maybe hit you once or twice and then teleport back to where they continue on walking. B )My last session of playing went 7 days without killing a zombie. I RARELY kill anything while playing. I don't need to. Firing rounds, aggroing zombies, those are things that attract players, and I want to be the one to locate them, not the other way around. C ) Crouching is sufficient. I don't mind the stealth aspect. It's the type of game I tend to play. What you're talking about is waiting 20 minutes here and there and stacking together a 3 hour play session where you found 3 cans of food, a hatchet and some antibiotics. You can suggest that this is how the game should be, but then I have to ask you, what the fuck are you doing in this game? This is a zombie survival game, not a drug-mart simulator. Edit: if you didn't like the way it was before where zombies had a chance to knock you out and kill you, where zombies could also get you infected ( but without the blood loss ) then I'm guessing it's because you were shitty at this game and couldn't handle the real threat: the PLAYERS. You bitched and moaned and now you're indignant, willing to die over and over by zombies as long as it isn't other players. That right there is an ego problem: you need to get that under control. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
I'm going to say those two things: 1. I am better than you are at this game, by a large margin. Any attempt to rebut this point will be met with this point: You are essentially saying the same thing to those you don't agree with, rather than addressing their points. 2. I find this game very different. The new features are great, but they, as well as probably some unintended changes have made the game more of a random chance. This is fine if you're playing with other people or willing to spend every moment on your belly in the game, but that's a pretty unreasonable expectation. There's a fine line where things move from challenging to tedious, making the game less than fun. This patch has crossed that line. If you feel differently, you are likely biasing your opinion. It would be prudent to determine why that is. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
Let me put it in perspective: I'm the player you find who survives solo for 3 weeks because I never held aggro. The type of player who keeps track of everyone in the cities because I can move through them without getting ANY zombie attention. The off chance I grabbed a bite, the aggro was lost within seconds. This game was hard, many, many months ago when I was a newbie. I persevered and as of the previous patch was completely able to work my way up from a lowly survivor to a full fledged surviving machine, finding meat, using smoke grenades/tin cans, rebuilding vehicles and locating the right loot. This has been drastically altered not by the addition of the new mechanics, but by the way they break the game. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
Right, so instead of making broken, frustrating features, they should improve the game. -
To Everyone Complaining About 1.7.7
DotFreelance replied to NovaDose's topic in DayZ Mod General Discussion
How about the developers try improving gameplay instead of adding in bullshit features that need reworking? Let me know how it goes for you when your character gets zombie punched through a wall and is stuck, essentially locking you out of playing public hive servers altogether. Let me know how it goes for you when you get arbitrary aggro despite being inside a building and crouching slowly. Let me know how it goes for you when you then attempt to deal with the threat quickly and quietly only to have more zombies show up and infect you. Let me know how it goes for you when you then use 1 of your 2 antibiotics that you spent hours on the ground trying to find only to have a zombie re-infect you immediately after. Let me know how it goes when you enter 3 hospitals that have nothing for loot except 3 boxes of pills, a single morphine injector and empty tin cans. Let me know how it goes for you when you have to crawl across what already took 20 minutes to run across, because there are zombies in the forests now that will aggro to you if you run and some moron on the forum told you that being more careful and crawling around like a shiteater was the answer. The reality is that the game needed more challenge. Challenge is one thing, completely fucking up the game is another. If you think this patch is good, you're looking past the shit they just fed you alongside. I personally don't have 3 hours to spend in a city on my belly. If I wanted to do that, I could probably just take a fucking nap. I log into DayZ to play a game. Step it up, son.