Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
oilman
Members-
Content Count
314 -
Joined
-
Last visited
Everything posted by oilman
-
You can't be serious, right? Let's look at the two things you've described: - PvP. Rocket has said that this is a crucial part of the game and will never be removed. - Disconnecting. Rocket has said that this is a problem and will eventually be worked out but right now is taking a backseat to other more pressing issues. So. You're contradicting the guy who's making the rules here, and if you don't like those rules, well, I guess you can find another game to play. Your comparison is the equivalent of getting punched in the nose in a boxing match, saying "That's unfair, noses break easily," and then punching the other guy in the groin.
-
Can I ask how the optional save would make it obsolete? Not interrogating, just curious.
-
I have the PMC DLC and can confirm that the models are higher res, but are not the ones with the flannel shirts.
-
Jester, that's a very stupid argument. By the same admission, if someone had access to a speedhack, that would be fine as well, as there 'are no rules'.
-
CarpetBanger, we're not mad at all. It's just pathetic. You're cheating at a game we're playing for fun, it's sort of like cheating at a friendly game of poker when there's no money involved. You don't gain anything, we don't lose anything, but you're just a douche for doing it.
-
'When you have been alive along as me and have the gear that I have you will then see.' But do you really play this game just to have the best gear and live the longest?
-
The 'Post your ambient music thread'!
oilman replied to furlean's topic in DayZ Mod General Discussion
Haha, I see I'm not the only AT fan here. :D While those ones are great, in my opinion, nothing beats this one for sitting down at the top of a radio tower at midday and looking over the Zombie Infested landscape: http://www.youtube.com/watch?v=ZVvjXJentik -
Else'where'. And judging by the fact that over 25% of your posts are you defending D/Cers, I am going to assume until the cows come home.
-
"Took his clothes"?
-
Man, Tonic. I thought you were cool. :(
-
Dat feel when someone makes a thread just to boast about something that happens on a daily basis.
-
Brink, unless you're planning on ripping up a calendar, you mean 'weak'.
-
Rocket what are you doing with all those christmas lights on your lycra suit
-
I have no idea. I've never seen him talk in chat, despite playing while he's on the server.
-
Honestly, if you want a model that works: Look at ToadyOne. He's the (sole) developer of Dwarf Fortress and has been making that game since... I dunno, 2006? I only started playing since 2007. Entirely free to play, he just accepts donations via paypal. Often he exceeds thousands of dollars a month.
-
Stkar, you DID get this other game for that 30 bucks. It's called 'Arma 2' or something.
-
I've been playing since OFp, when I was a kid. :D
-
Hey now, LucasArts used to be good. Way, way, way, WAY back in the day.
-
Good question. I act in an overly friendly way, tbph, to the point where I don't even shoot back a lot of the time in case they thought I was a zed. :p I think I do this because in my first ever game of DayZ, I met up with a guy in Kamenka, and we stuck together for over two hours, and helped each other out the entire way. He then died to a sniper bandit in Chern, and so I suppose that made me realise that I would get no enjoyment out of being a bandit myself: All I wanted to do is make sure everyone else could have as much fun as I did that first run. But I've never held anything against bandits, and I'm not the kind of guy to get butthurt when I get shot. It's also why I always answer any questions that noobs have on chat, no matter how stupid they are.
-
With all due respect to Rocket (And I think he'll agree with me anyway), this isn't even close to 80% finished, content-wise or any other -wise.
-
You're right on the trend of video game developers. The overall movement has been from mechanics that subtly nudge the player to make decisions or pathways, into huge pushes, while the devteam says, 'You're doing this now, bitch.' The prime example of this is Hitman. You can actually see the game transform from the former into the latter over the series, until we're left with the latest installment: One with quicktime events, corridor shooting, and literal marking of the pathway of NPC's. One aspect you will eventually have to consider when you go 'big' so to speak is that of accessibility, which is a damn shame in my view, but a necessary part of development. For example, while I'm sure 90% of people playing this alpha are quite content to find out by themselves by experimentation how to construct fences, how to fix rotor parts, etc., the average gamer is not. (I don't think the average gamer EVER was, either.) The key here, again, is subtlety. While there does need to be a nudge in the right direction for sure, there should never be instructions appearing on the screen. Anyway, I'm just procrastinating because I'm sick of the STALKER SDK and shitty Ukrainian coding. I'll end my rant. :D
-
I do not think his intention is an MMO-Style game, at least, certainly not in the conventional sense of what an MMO is.
-
I've said it before and I'll say it again, while it's good to have plenty of opinions, you can expect twenty tonnes of butthurt testing a feature in an open alpha :p The other issue is somehow encouraging people to choose less-than-desirable traits for the sake of the group. Because 95% of players are playing by themselves, it is highly unlikely they will ever choose to be the 'group medic', unless it has definite bonuses to themselves. I believe the best way to balance this is to make sure every bonus has an equal selfish bonus and selfless bonus. From a gameplay perspective, this passively encourages teamwork: The player will see he has a friendly bonus and will often be compelled to use it. (I tested this with a few projects I've been involved with. It's surprising to see how often someone will do something purely because 'My class can do it, and noone else can!') It's important that the 'nudge' to groups is passive: You want to be subtle, not have a metaphorical big glowing sign saying "GET IN GROUPS!" As a purely on-the-spot example: (As an example of seperate Selfish / Selfless abilities): Medic: - 2 x Speed Bandaging Self (Selfish) - Half as long knockdown time (Selfish) - 2 x Speed Bandaging Others (Selfless) - Extra blood given to others on transfusions (Selfless) (As an example of combined Selfish / Selfless abilities): Engineer: - May repair certain vehicles (everything but the chopper) with just a toolkit If this makes sense.
-
All vehicles start unrepaired and empty (But fully feueled). If you find a semi-repaired vehicle, that's thanks to someone else's work. ;)
-