SillyGoose
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Crazy graphical glitches after updating to 1.7.2.4 and 95389
SillyGoose replied to Ewan123's topic in DayZ Mod Troubleshooting
add me to the list of people who cannot play game. i logged in at balota so i cannot see to get out. but no, lets not fix this issue, much more important to add fucking bear traps to the game. -
Can anyone clarify what this effects - is it just player textures or does it improve overall graphics?
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But the answer to his questions is "There is no difference between SD mags and normal mags". It's the rounds inside the mags that are different.
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Barbed Wire Getting Annoying
SillyGoose replied to Bruce (DayZ)'s topic in DayZ Mod General Discussion
So we've gone from "THAT'S JUST REAL LIFE MAN" (he gave up on that) to "That's just how the game is man it's just like that and it will never change" Because Rocket doesn't fix these types of issues all the time. Good stuff. -
Ammo can be repacked for different guns.
SillyGoose replied to vulfy's topic in New Player Discussion
Does this work for say Glock 17 and Beretta mags? -
Barbed Wire Getting Annoying
SillyGoose replied to Bruce (DayZ)'s topic in DayZ Mod General Discussion
What is realistic about a doorway being closed down with a magical' date=' indestructible wire that is not removable with a wire fencing kit due to clever positioning? I have actually set up and cleared NATO wire and believe me, there's nothing magical about it. It's an engine exploit, simple as that. [/quote'] I wonder where these people come from that they think the shit in this game is realistic. You'll always find at least one guy who thinks the most ridiculous shit is just realism at its best, "That's just how barbed wire works man!" -
Why do people always try to come up with these weird alternatives to fixing the problems of the game? Most guns have safeties on them. Put a safety button in the game. Arguably not the biggest priority, but still, "just switch to your flashlight" doesn't fix the problem.
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Idea: Replace Broken Leg/Morphine with Infected Bite/Antibiotics
SillyGoose replied to Darston's topic in DayZ Mod Suggestions
Yep, agreed. And the broken leg will be for falls (real falls, not the glitchy staircase type falls from 5 feet..come on, the femur is like the strongest bone in the body), and gunshot wounds to the leg. Love this! I've been reading this suggestions forum for like 20 minutes and lots of good suggestions - does Rocket check here? -
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[Splint] Second option to fix your broken leg.
SillyGoose replied to Pipinhot's topic in DayZ Mod Suggestions
Love this idea. -
Game just feels lonely without side chat.
SillyGoose replied to kurtino's topic in DayZ Mod General Discussion
No' date=' Ill shoot them anyway to spite this way of thinking. Removing side chat was dumb. I want my server community back. [/quote'] Have to agree with this. Especially the point the OP made - this is Alpha, there are a SHIT TON of bugs, I want to be able to ask people "Is this a bug or am I doing something wrong?" I mean, 99% of the time it's a bug...But if I'm unnecessarily aggravating myself I'd like to avoid that. -
Hey everyone, 3 days ago I had no FPS problems aside from the occasional server-type FPS issues that everyone seemed to have. Now even before I load into a game, in the general Arma game menu (like where you click "multiplayer", I have insane FPS problems. In the server choosing menu, FPS issues. If I go to type in a server name filter and try to delete the old filter and put in a new one, each letter takes a lot of time to appear. Obviously these FPS issues continue after loading into a server and I cannot play at all like this :( I have everything up to date...Is this a problem others are having since (X) patch was released?
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Trading posts and trading in general?
SillyGoose replied to rmc_blackcat's topic in DayZ Mod General Discussion