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irrelevantaccounthere
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Posts posted by irrelevantaccounthere
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Do you have by any chance the refresh on player join enabled?This sometimes causes problems because the refresh will occur while the player is initializing' date=' which results in the player not getting logged till the next refresh.[/quote']
I see. I don't know if I had it enabled. I will keep it unchecked in the future. :thumbsup:
The only thing I can do on my side is to execute the ban multiple times and check if it failed.Will probably check on that for the next version.
Very good' date=' thank you. As with all the other bans by the way, sometimes QuickBan behaves in the same way. However, just tested it on myself though and I was gone in an instant. So when it works, it works. Nothing to worry about but I'd appreciate if you looked into it in a later version. :thumbsup:
BattlEye uses the unreliable UDP protocol.If your connection or the connection of the server is bad the effects of this get even worse.
Only thing I can do is to wait for the messages a little bit and resend it if necessary.
I knew it. BattlEye seems to fail me a lot recently. Request What would be good instead would be a simple means of repeating sent messages by clicking Ctrl + ArrowUp or something and being able to skip through the last 3 or so sent messages to modify or resend them like most messengers do. This allows the user to simply select it up again and resend it until it works without having to either copy the line in advance or type off the whole thing again. So logging lines in a temporary space, Ctrl + Arrows pasting them back into the chat / console text field.
Playerlist
This should be fixed with v1.0.Then I think I made a mistake here. Nevermind. :thumbsup:
Auto-Scroll
This is an issue with the WINAPI that never got resolved.Alright' date=' no priority then. :thumbsup:
Scores
This can only be done with a GameSpy integration.Oh. No, not a priority at all. :thumbsup:
Layout
Already planned for the next version.Ace. :thumbsup:
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Question
- "Sync Database" blocks access to the tool's functions for minutes while still logging chat and causing "i am working" noise in my computer. What does it do?
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More Requests
• Option to "Add Ban".
This is basically a function I would want you to copy from GUI. It should work the same way as selecting an entry for ban from the playerlist or database, only without having to actually look for somebody when you already have the GUID. This could be part of the Bans tab and be a context option like "Add Ban", then coming up with a prompt where you'd have to paste the GUID, reason and ban time with buttons "Ban" and "Abort". The point being that you don't need to have a player in your probably incomplete database to add a ban.
• Optimized Search field
> Allow Search on pressing Enter.
That means I don't want to press the Search button, I'd want to just type a name and hit the Return key like in a search engine and when the text field is highlighted, it activates the search.
> Automatically "Clear" list if something is typed in search text field.
Right now, you type something, search for it, then you'll have to clear it before typing anew. If you type something over the old search, you'll have to clear what you typed and type it again, then search. I want the tool to refresh the list when I change the search subject. The perfect way would be automatically filtering for what I type the second I type it but that's not mandatory. The main aspect is that I simply want to type in "abc", hit Enter, then select all and type in "xyz" and hit Enter again for a second search without having to reset something. Also, clearing the field with Backspace should clear the search and show the full list like pressing the "Clear" button would.
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Besides, very good job in enabling a comment search as I can see the potential it brings. You don't know who that guy was who was griefing the server two weeks ago and changed names but it was something with numbers and all you know is he teamkilled and you noted it down. You simply search for TK and have all the bad guys listed. Perfect.
I am generally very content with how you're constantly improving the utility as that is something outstanding. I value the effort you put into the project as it helps me and plenty of other admins ensure a better environment for players. Thank you.
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First of all, thanks a lot for v1.0, we downloaded it right when it was available and I'm looking forward to using the comment feature which will help greatly in keeping players apart. The moment I tried it, I wanted the database to be able to merge on an external server so I can read all the other admins' comments but that's a bit more daring, so it'll be something for the next big version. :)
Issues
We have been facing issues with DaRT as well though, not only with the newest version. It did not crash at all but
This is indeed something that has been happening quite a lot to an extent where we had to run RCon GUI as backup when we wanted complete panel administration. In particular:seems to fail to carry out bans from time to time- Sometimes players do not get logged.
This means we get a kick request for someone who doesn't show up in the playerlist when evidence shows he is on the server. Or another time there was someone changing his name and doing shite; DaRT logged 2 names for the same GUID' date=' GUI logged 3, notably in the same time frame. In another instance, DaRT logged a player in the database but the last date he appeared was older than the one GUI showed. I have no idea what causes this but it would be very appreciated if this could somehow get fixed. It's as if DaRT stopped logging from time to time.
- Sometimes bans do not get into effect.
This is exactly what dachurchill mentioned. Sometimes a ban gets initiated from the player list and the player is still online with no sign of him having been kicked or banned. A second attempt usually settles the deal and works properly.
- RCon admin messages sometimes do not get transmitted.
I have no idea why. You type a message, you send it, it does not show up, so you'll have to type it again.
There is another issue about messages being sent and showing up in the log but not arriving in the game which has been the same with GUI when I used it as backup. So sent messages not being seen by players seems to be a BattlEye issue, not a DaRT specific one. For the record, I tested it myself by being on the server and reading or not reading my messages in addition to other times when players seemed to not see the admin chat messages either.
- Playerlist sometimes does not refresh at all, especially when Auto-Refresh is in effect.
On auto-refreshes, the playerlist tends to just show up empty in some cases and no amount of clicking Refresh changes it. Manual refreshing seems to work most of the time.
- Deactivating Auto-Scroll sometimes still scrolls to the bottom when new chat messages come in.
I cannot say why this is happening exactly. It appears to me that holding the scroll indicator in a certain place with the mouse works well against the view automatically scrolling down but simply moving up the chat log line by line always lands the view at the bottom when a new line comes in.
Regardless of these issues, DaRT has been a great asset to us in many ways so far. I especially appreciate the coloured and filterable chat and the admin notifications. And I have to say, adding a short name indicator to each line is a perfect idea. It allows us to identify ourselves instead of having to refer to admin #2 and such.
[b']Feature Requests
• Is it possible to show coloured chat in the "all messages" tab, too?
• GUI shows player scores. I would want DaRT to be able to show scores as well. Is that possible?
• Please have DaRT create a config file so the column order and sizes will be persistent after a restart. For instance, I want player nationality, name and latency before IP or GUID, so I sort the columns my way. On each restart they will have the old format though.
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Cheers. We appreciate how much you're facilitating our work and the effort put into v1.0 as well as the very fast responses. Looking forward to using and abusing v1.0 now. Very good job.
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Feature Request
Something I was missing in GUI and that never came to fruition: An added client-side (or alternatively shareable) GUID information list. In short, adding comments to players. I personally cannot remember GUIDs, not even my own. So I would love to add comments to players when using DaRT. For instance, a known player's name so I know if someone is an imposter. Or general information about his behaviour that does not result in an immediate ban. Basically everything I would be able to keep in a separate text file by copypasting the GUID and player name and adding info, only comfortably accessible from inside the program.
Said information (256 characters should suffice) should be displayed in a tab in
- the player list
- the ban list
- the player database
Since the player database is already stored locally (\data\db\players.db), I recommend using it. Otherwise, a separate file would ensure backwards compatibility.
Bonus points for somehow storing this in a database my mates can access but the simplest way would be a local client-side db file we can distribute to others manually.
Made a rough sketch of what it could look like, using simple image manipulation.
A further enhanced feature would be the implementation of flags to quickly change and identify the status of a player (good, bad, is an admin / team member, is a hairy abomination,...), accessible via the context menu or flag buttons the same way you can mark your e-mails as favorite, junk, todo and so on.
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Also would like an optional quick ban feature that bans a player for a minute or two right when the "Ban" option is selected. The reason being that my team wants to store information on player misconduct and who issued the ban with what intent in the ban reason section and think of reasonable tempban lengths. While we do, however, the player is still on the server. Ergo I would want a pre-ban that serves as kick and keeps the player out for a minimal time frame - as long as it takes to type in a proper tempban in order to prevent admins from having to react impulsively.
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
in Mod Servers & Private Hives
Posted · Edited by irrelevantaccounthere
Gotta say, 5 characters is enough for rough identification. If my name was "Foxtrot", I'd identify myself with "Fox". You've got to keep in mind that the name is part of the limited message.
DaRT has been working pretty well for the last couple of weeks. The comment function is extraordinarily useful as it provides me with a way of permanently marking players as good or bad and taking notes on things they have done without having to ban them or write down GUID and name in a separate file which I wouldn't do anyway because I'm lazy. We've now coupled it with BEC and this combination makes admin'ing far easier.
Some questions:
1) Is it possible for an automated routine to separate the chat text message from name and all other chat related information? For instance:
[2013-08-14 | 14:46:19] (Side) Player: this is my chat msg lol
This would improve readability even further, especially with different player name sizes.
2) Can we get a Chat / Console hybrid? I would want a chat with connect / disconnect messages marked in a different colour.
3) Those in-game messages about killing someone, are they sent to the log? Is there a way of showing them in DaRT?
Edit: Small and rather irrelevant bug with the comment system. When a player joins, the GUID is not known until he has connected. DaRT shows a comment associated with another player for the time the player is connecting. Which incidentally on my system is "Troublemaker." So everyone joining will be displayed as "Troublemaker." until the GUID is known and DaRT loads the appropriate comment for that GUID. =)