Jump to content

justchil

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

About justchil

  • Rank
    On the Coast
  1. This guy is hopping on other server teamspeaks and advertising his server. <23:24:22> "zWazy": hey if you and your buds ever want to try out a new overpoch chernarus militarized server, were lookin for more players and we can start you off with some simple stuff and a vehicles, thanks 23.236.154.114:4380
  2. I'm desperate to figure out my problem. I don't know what caused it to start. I'm running a 64 player Dayz 1.8.0.3 PVP server that ran great but somehow/way this problem started a couple weeks ago. Server specs: E3-1270v3, 32gb mem,1gbps uplink. Arma2/Dayz/DB all Running off ssd. Don't think this is the issue. Also running an Epoch server on dedicated machine and it has 0 issues. Startup Params: -name=Reality -profiles=dayz_1.chernarus -cfg=dayz_1.chernarus\basic.cfg -config=dayz_1.chernarus\config.cfg -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;@dayz;@reality_1.chernarus;@hive; -world=empty -cpuCount=2 -exThreads=1 -maxMem=2047 -port=3333 -noPause -noSound -noCB I'm getting a large amount of debug monitoring/needupdate of players/vehicles. It typically happens on hour two of my reboots. Example: 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:10 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:20 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:21 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:30 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:23:30 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:30 "DEBUG: needUpdate_objects=[b 1-1-F:1 (Player1) REMOTE]" 8:23:36 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:37 "DEBUG FPS: 44.6927 OBJECTS: 2878 : PLAYERS: 8" I have seen these before... on vehicles that are parked in weird areas (this one was flying) and players that are laggy (i did a MTR on players that are producing these errors -- low latency and no packet loss). ================================ I have begged / offered money / cried for help with this. I have seen problems like bullet lag / death lag... My simple combat log script not working at all (although it works on my test VM server with same pbos/db/setup) I've been looking at epoch and I noticed a few things... although I don't think this would solve my problem only pacify the errors. condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; In epoch:condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/; I don't know what other info I can provide but I'm more than willing.
  3. ^ Yes this was in error due to my lack of communication. Thankfully we've brought on a couple new admins to help me keep on track of everything.
  4. Can someone provide some help with the network settings.... or direct me to a more accurate tutorial please. The OP has 19200 kbps (not sure why he uses KB(its) as which would be 19200000 not 192000000 bps. Where do the extra zeros come in to play? unicorn tears?
  5. Just like the title says. I'm guessing this is a commander problem but it works just fine before the update lol. I put a password in my config.cfg for obvious reasons (testing) and the password doesn't work. Anyone happen to know how to fix this ? I've tried removing quotes and using a single digit password....nothing works.
×