Shakakahn
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Everything posted by Shakakahn
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It seems like the mod issues have carried over to the sa
Shakakahn posted a topic in General Discussion
First off I haven't bought the sa yet. I can only go by the videos I've watched on youtube. But it seems like nothing has changed and that's why I haven't bought it. All the old problems with the mod are present in the sa. Zombies still clip through walls, walk through fences, zig zag about, sound exactly the same. The ui is still clunky and unintuitive, the simple act of looking at loot and picking it up is a exercise in frustration since even though the cross hairs are on the item and you are close enough, the name of the item doesn't appear, animations and moving about are odd to say the least, etc. I thought the main point of it becoming a stand alone game was to iron out these problems. Instead we get clothes with pockets? In the year and a half it's been in development the game doesn't seem like it's received any work other than adding enterable buildings, spec and bump maps, and pockets. I know this is an alpha, you guys have posted that an infinite amount of times. And I'm sure it will happen again. But how long can it be called an alpha? When it was a mod it was an alpha, and now that the sa (which came out a year late but just in time for christmas) is out it's still an alpha with the same problems. It seems like there is no plan to take dayz out of alpha. Dayz is the game I've been waiting for since I was a little kid. When the mod came out it was amazing and I did buy arma specifically for dayz. But dayz doesn't seem like it will ever be anything more than an awkward mod to a very good military sim. -
It seems like the mod issues have carried over to the sa
Shakakahn replied to Shakakahn's topic in General Discussion
And we all know how good the dayz team is at hitting their milestones. I guess my reason for posting this was to find out if the vids I've seen are wrong. What has changed in the year of development that would sway me to purchase the game even in it's unfinished state. What is my contribution to the team going to get me in the long run? I ask because once my money is spent there really is no incentive for you guys to change/finish anything. -
**Exclusive** Funniest DayZ video ever (must watch)
Shakakahn replied to dayzmodsarefags's topic in DayZ Mod General Discussion
I have never laughed harder at any dayz vid. Have some beans sir! -
Anyone notice that the people who get banned usually come here instead of battleye and they usually only have a few posts. It never seems to be someone with 200+ or even 50+. If you're a legit innocent then I hope it get's fixed.
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Am I the only one who saves each individual version? Just torrent the 1.7.2.4 files.
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"Game Experience May Change During Online Play" Basically this game is like a heavily weighted slot machine. Sometimes you'll find friendlies but usually not.
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The options you gave us are: 1. Yes 2. Yes 3. No everyone should cheat. I'd vote for yes but only because I don't really care. The way I play it doesn't matter.
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Thats a fairly biased poll there...
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Turn post processing off in the options. Also try turning off vsync to reduce mouse movement lag.
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Farewell to arma2/dayz and some suggestions
Shakakahn replied to Calgar (DayZ)'s topic in DayZ Mod General Discussion
I know these words will fall on deaf ears but we are at no time playing a game. We are testing a concept. Finding bugs and vulnerabilities. Reporting back to the bugs forum. And then they are recorded and noted for fixing after Alpha is over. Alpha is for testing mechanics and developing gameplay, not for polish. -
Are they gone? did it update? can i play again? oh my science....
Shakakahn replied to theneonirvana's topic in DayZ Mod General Discussion
I like how you guys think the standalone will magically thwart all hackers attempts. It won't end. Not now, not at standalone. -
Undocumented features for the lulz- What are they?
Shakakahn replied to Noise (DayZ)'s topic in DayZ Mod General Discussion
What? -
What is that a picture of?
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they should add rpg into this game!!
Shakakahn replied to dogtree's topic in DayZ Mod General Discussion
Isn't there one already? http://dayzdb.com/database/m136-launcher -
Wow. You were quick to go into abort mode. Leads me to wonder how you usually play. Other than that, good job I guess?
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why didn't you disconnect or alt+f4. I would think that in these "special" circumstances no one would look down on you for it.
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No, the only way it's effective is if you don't have morphine. Now you have almost an entire server full of players crawling toward the nearest hospital to find morphine and probably duke it out with other players.
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Why the "HIVE" won't work until we have some stability
Shakakahn replied to Sol (DayZ)'s topic in DayZ Mod General Discussion
So stop playing. -
I was going to post something about finding out what gpu you have but it's just easier to tell you "no".
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Temperature Flashing although runnin
Shakakahn replied to Syrell's topic in DayZ Mod General Discussion
It's cold at night. Running doesn't increase ambient temps. -
Are these good specs for this mod
Shakakahn replied to Shawn_Ell's topic in DayZ Mod General Discussion
None of that means anything. What graphics chip do you have? -
You will not be able to play this game with any of the intel family graphics chips. Sorry, just not going to be possible.
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You don't have to reset all the video settings, just one that reinitiallizes the video drivers. I find that 8 out of 10 times if I just switch something that causes the screen to go black then comes back it fixes the bug.
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Game mechanics that need to be changed
Shakakahn replied to badger05's topic in DayZ Mod General Discussion
If you took what I said as being hostile I'm sorry. I don't usually put kissy faces or smiles in my posts. But seriously, there isn't enough "grease" to quiet all the squeaks this forum generates. Your post get's posted by someone new every hour or so. It's just old and tiring. -
Game mechanics that need to be changed
Shakakahn replied to badger05's topic in DayZ Mod General Discussion
1081 wasted keystrokes. This stuff has been brought up about a hundred times already. I won't stoop to telling you what stage of development this game is in but it is the reason you see these things.