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mluminos

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About mluminos

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    Woodland Warrior
  1. mluminos

    I cant seem to attach things to my weapon?

    I have the plastic hand guard, and the scope was ruined when I found it, still allowed me to attach but now that I removed it I cant but it back on? Dang.. So would it be a bug I was able to get the ruined scope on there in the first place? The light says its a universal light that fits most weapons, and I have an M4
  2. I may just be a noob. But I used to have a scope on the weapon, I took it off and now I cant get it back on. Do i have to have the gun in a backpack to have items placed on it? do I need to set it on the ground? I have an optics attachment and a flashlight attachment. Now I can get neither of them onto the weapon.
  3. mluminos

    TEMPORARY TROUBLESHOOTING TOPIC

    Got a BSOD when trying to browse server list? :unsure: Dont need this kind of stress in my life.. the windows auto repair tool is like waiting for your only son to get out of surgery. Going to try again anyways.. checking back soon. EDIT UPDATE: I get an error about a dayz cfg file and also slapped with two more BSODs I have 16gb RAM and an Nvida 760 which has up to date drivers. Running windows 7 ultimate x64 Is the bsod a common problem? EDIT 2: I was trying to play another game and got more BSOD's I noticed my CPU was idling at 100%. uninstalled DayZ Standalone and restarted. CPU is idling at 2% Looks like I'll have to wait. I'll reinstall tonight and try again in the morning. Dont think there was any permanent damage to my hardware/software. Edit 3: Redownloaded and installed, still getting error on start up "no entry 'c:\users\jeff\documents\DayZ\DAyz.cfg.3d_performance'" Still got a BSOD minutes after entering the game. EDIT 4: Got more BSODs while trying other games, skyrim, League of Legends, DayZ, doesnt matter. BSOD's after a few minutes of play, have uninstalled and I guess ill have to wait to try DayZ
  4. mluminos

    DayZ Standalone Discussion

    Things have been pretty quiet. Its been TWO MONTHS since the last dev blog, yes I know E3 happened but that was still a while ago. More information would be appreciated. You guys didnt all get your heads gnawed on by zombies right?
  5. mluminos

    DayZ is draining at first...but it's fun.

    Sniper rifles in my opinion arent worth it. The audible range is way too wide so you pull more zombies than you have ammo for. The assault rifles are far more rewarding. Heck I usually walk around with a PDW and a crowbar. The PDW is a beautiful gun because it can use any clip as long as the rounds are the same size so it's flexible and easy to find ammo for.
  6. mluminos

    DayZ is draining at first...but it's fun.

    Stary has good military spawns, at one point I had two DMRs and some other sniper rifle. To be "good" at DayZ its not about direct skill but rather building good survival habits. The skilled players are cautious, know how to drop zombie aggro, know where other players traffic and pay attention to their surroundings, they can loot quickly and know where to go. The other half is knowledge of spawns, know where spawns are many and close together and hows to get between them without getting shot. Cherno apartments are good, cherno has three medical spawns as well. Electro I almost never visit, its dangerous and Cherno IMO is safer once you are in the city but is more difficult to approach than Elektro
  7. mluminos

    DayZ Alpha won't launch until launched !

    Theres a confusion between "Launch" and "release" Alpha and beta I would consider releasing but its not until the game is finished that there is a "Launch" where the product is advertised as finished and spread as widely as possible. The others are "we are releasing alpah/beta for testing" But it could just be me.
  8. mluminos

    [SA] Survivor proficiency

    Well zero proficiency could be that point where you suck at it. Teamwork proficiency, perhaps some way to share area awareness which would amount to better situational awareness, what sort of bonus could we give to players who spend most their time in teams, which would encourage the who faction play that is in DayZ, you are right about it seeming RPGish and bullets do what bullets do. Another mechanical option is the possibly to repair vehicles up to 110% which would sort of show a mastery in the ability to reinforce its parts. A normal repair would get it to 100, spending extra materials can get it up to 110, but you dont get the full 110 off the bat, you start with being able to get it to 101,102,103 etc The reduced pistol spread comes from learning how to use the pistol. A person who uses pistols will typically be more accurate than someone who hasn't. A game mechanic to compensate for organic skill. The spread for someone unfamilair with pistols is larger, as they train they learn to handle the recoil and aim better. And as for the melee I agree, slight increase. Nothing game breaking that would allow them to go on a killing rampage against players. This is to give them a slight edge as a result of its training over someone else using a melee weapon. The teamwork perk is supposed to be sort of a leadership and communication bonus, some sort of representation of shared perception, perhaps if one person sees a zombie the others nearby get pointers on their screen. It could perhaps allow for target marking?
  9. To add to the investment to DayZ characters, to offer goals and things to work towards and to make roles more valuable (They want people to be able to effectively play the roles they want) I believe as we traverse and survive in the wasteland we would take on attributes, the more you heal the better a medic you would become, the more vehicles you repair and buildings you erect the more efficient you would become. These are not "RPG" skills, I'm not trying to make DayZ an RPG I just want medics to be able to be a medic, mechanics and builders o be mechanics and builders and body guards to be bodyguards. You can call yourself these things and these proficiencies help set personal goals as you lose your gains after death. Any other ideas would be great. For example: Medical proficiency results in faster administration of medical items such as bandages and blood bags Teamwork proficiency slightly increases damage to zombies while working with one or more people Mechanical proficiency results in slightly faster build and repair time Weapon proficiency can reduce scope movement when aiming, slightly decrease reload time or reduce pistol spread (depending on weapon, this could be broken into three areas) Melee proficiency: lethality of melee strikes against zombies slightly increases There is no cap, just diminishing returns after X proficiency has been reached. All proficiency is lost on death. suggestions, changes, ideas?
  10. mluminos

    Murphy's laws of DayZ

    only in the hands of enemies, when searching for a weapon yourself you will find only a winchester to defend against their DMR
  11. mluminos

    Murphy's laws of DayZ

    challenge accepted!
  12. mluminos

    Murphy's laws of DayZ

    No matter what the patch notes say, zombies will still walk through the wall to infect you on the first hit
  13. mluminos

    Murphy's laws of DayZ

    when you need a tin can and all you find is a crummy AS50 and 5 windshield glass
  14. mluminos

    Murphy's laws of DayZ

    This one made me laugh
  15. mluminos

    Murphy's laws of DayZ

    The military murphy's law inspired this one.. Always uphill, this works for DayZ "There is always one more zombie"
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