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mercules

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Everything posted by mercules

  1. mercules

    The Psychology of Understanding Alpha

    O-kay..... To do that you would have to remove all the scripts that the mod used to do things and replace them with built in code.... so some things were going to HAVE to be rewritten. Updated means probably updating to at least the ARMA III engine.. but that still wouldn't have fit the needs for an updated DayZ. The game is actually a lot of fun through most of the builds. What most of you "It's not going fast enough!" people need to do is find something else as well to do. I'm playing ARK, MWO, and Diablo 3 along with DayZ SA. Heck I'm playing EpochMod as well from time to time or Wasteland. Thus my gaming life doesn't revolve around what is in the current build.
  2. DayZ Mod = "Can you see any zombies in the town?" "Nope." "Okay looks like there are no players here." DayZ SA = "Can you see any zombies in the town?" "Nope." "Okay, someone has been here... keep an eye out."
  3. When the alternative station I listened to in college was bought out and forced to undergo a format change the staff put that song on repeat for the last 48 hours of the old station/format.
  4. I once hid a little bird for 2+ weeks on the old Chernarus map and I can tell you it wasn't near Debug Fields. :) In fact the location still exists on Chernarus+ and looks just as viable for something VTOL like a chopper as it ever was. B)
  5. mercules

    The Psychology of Understanding Alpha

    1. No it's not, most games take 3 to 5 years to develop if they are A titles. Some take longer. 2. They changed the scope from, "Let's make it so people can play DayZ without buying ARMA III, they can just buy DayZ and have all those basics there." Basically including the ARMA II engine with the Mod built in; to "Lets actually redesign the engine to make it do what we always wanted it to do so that this game is more than just a kludged together mod of a war simulator." Zombie AI is hugely different from the Mod. Zombie animations and graphics are so much better than the mod. The weapon systems and melee systems are much improved from the mod. The health systems didn't really exist in the mod in any fashion near what SA has. 3. The have to swap out pieces for the new engine they decided to build. Every time they do they ARE going to introduce bugs, some huge. Because we are playing the game actively while they are doing this they can't leave some of those bugs in the game. One of the devs(I think it was Hicks) recently did an interview explaining that very issue. In a normal development you can leave a bug in that crashes the server when you do X, Y, Z and tell the testers and others "Don't do X, Y, Z just like that until this issue is addressed." With the public playing it you can't let that go into your stable build and you can barely let it go into the experimental build. Some people would spend all day doing X, Y, Z to bring down servers over and over and over just for the joy they get griefing people. So instead of putting out a warning and fixing it when that area of the code was going to be swapped or worked on anyway, you have to go in and track it down and fix it then... This wastes development cycles and thus time meaning that because we can play it actively now while it develops, it will take LONGER to develop. The nice thing is that we can give them feedback that influences decisions that might have been hard to reverse later on after they had built the majority of the systems so hopefully we will get a better game in the end.
  6. The jail is only good for a few items right now. Plate Carriers if you want one but the pouches and holster do not spawn there. Pants... maybe some basic gear. The easiest way to find constant action and combat is to play BF3, COD, or some game designed for constant combat, not a survival game with combat in it. ;)
  7. Some earbuds are designed to allow sound to pass through them. I guess the technical term would be that they allow ambient noise. You want to use such earbuds when you do things like bike, jog, walk or otherwise need to monitor the sounds around you, but also want to listen to music. This isn't griefing. Poor terminology you have chosen. Griefing would be doing something in game to specifically annoy or bother someone. This would be more of an exploit. Griefing would be doing something like training an entire area of mobs onto someone or like my friend did when EQ first came out and you could steal from mobs which also meant you could access their inventory and put things in it.... like weapons and armor that was then equipped and he equipped every skeleton in the newbie area with high level gear. You have basically supported the basics of my argument. It is an UNENFORCEABLE rule. There are too many EASY ways to work around it to every really enforce it. I've actually done the phone thing before when I had a headset with a broken mic. It took me all of the time it took to download a Mumble App and put in the server address and password to get it functioning well. Hardly a detriment.
  8. At which point tech savvy people such as myself will either run a non-common communication system on their computer or patch it through the 5 other devices I can use for communication including my VOIP phone hooked into my network. Nope, it is not feasible to cover all the various programs that can do VOIP or secondary systems. BE would have to be run as an admin on the computer to scan everything. When my kids mess with my computer they are on their own accounts which do NOT have admin rights and so can not run anything "as admin". So if BE had a requirement of needing to run under an admin account to properly scan then my kids would not be able to install and run DayZ properly. ...and none of this is in any way addressing secondary systems. It would take me less than a minute to hook into TS on my phone and run earbuds designed with pass through sound(have a pair on my desk) under my sound suppressing gaming headset and no program on my computer is going to detect that. You would need a guy named Bruce standing behind every DayZ player to eliminate third party VOIP.
  9. mercules

    Abundance is Realism

    Here is a possibility not being accounted for in dealing with the scarcity of food. The "infection" does not kill it's host. It turns them violent and aggressive and they actively try to EAT anything moving. Now a very likely scenario for such a virus is not the, "Sick people don't typically eat a whole lot..." standard we are used to but that the virus actually causes these people to crave food and eat voraciously in the days before they become aggressive and effectively "mindless". Anything relying on refrigeration is gone pretty quick and frozen food spoils even faster once thawed as it is almost universally wet and soggy if thawed and not cooked it rots very quick. So the only things would be dry goods and canned goods. As people succumbing to the disease become less mindful it's entirely possible they end up ruining as much food as they do eating it. Let's not forget that you can literally starve to death with a full stomach eating things like rabbits or not having a proper balance in your diet.
  10. mercules

    Streamer tears in exp.

    The solution to that sounds like gearing up before you start your stream if it is PVP focused. (BTW, "alot" is two words, "a" and "lot".)
  11. mercules

    want akm plus ammo? Hurry - no trap

    I saw that comment about aiming being off and was about to link this very same vid. :D
  12. mercules

    NEW BOW!

    *shrug* It's quiet, as in Zombies don't aggro at all, and even the improvised is a one shot kill on any zombie. I can make endless arrows without ever going near a town. I've even killed those armed with guns with an Improvised Bow... but it's not easy and you have to get the drop on them since you can't move and do a full draw at the same time. Once the devs put in the moving animations and guns/ammo goes back to be less common the Bow will have a better place. I know a few times in experimental builds where loot wasn't spawning very well I had a bow with 20+ arrows in about 20 minutes while other people were running around trying to find a firearm with ammo.
  13. mercules

    what a game this is

    Someone's life is so pathetic that they feel the need for some Schadenfreude so they don't dwell on it. <_< Good luck and fair thee well. DayZ is an excellent game for getting the adrenaline going. No other game has captured it as well. However I think someone thinks we care more than we actually do. I think I was more upset about my Crusader dying in Hardcore mode in Diablo III and that was, "Crap! Well I did want to try a Barbarian in Hardcore."
  14. mercules

    Reduce CPU load.

    I think the problem is that it isn't just one specific setting or group of settings. I pulled up a monitoring program on one of my other screens and adjusted things until they looked nice AND balanced the load between my GPU and CPU.
  15. I thought the only reason was to find netting for a gun wrap? ^_^
  16. mercules

    Should guns spawn loaded?

    It's not my game theory way of thinking. I was explaining to you the why of what the developers did from my perspective. Early in the Mod guns always spawned with 2 reloads of ammo. 2 mags or enough to reload the gun multiple times. Late in the mod they made it more random and sometimes the guns didn't spawn with ammo at all. In the SA they have decided that guns don't spawn with ammo. Now the same locations have the potential to spawn the gun and/or the ammo, but you are not promised any ammo/mag for certain. Basically it already is random as to if there is ammo in that location or not for that gun, just probably more random than you want it. However, it changed from the Mod to the SA for some reason and the developers have in the past stated they liked it that way and with the CLE it looks like things might stay that way.
  17. mercules

    Should guns spawn loaded?

    Ah, I see, you still don't grasp the concept that when dealing with a game realistic isn't always the best thing and loses out to game theory. For example it would be realistic that if you broke your leg even with a splint you wouldn't be able to walk very fast much less run for months of game time. I don't see you advocating for slower healing time for all wounds.
  18. mercules

    Should guns spawn loaded?

    Awesome, so you agree that their change in their game from the Mod where guns spawned with ammo to the Standalone where they don't was probably a good idea since the developers of the game changed it to be that way? I agree too! I was just explaining it to you.
  19. mercules

    Just a question?

    Usually this. I've never been knocked out by an ungeared player. Then again I have broken multiple people's legs with shotguns because they have refused to respect my personal space bubble of about 20 yards and kept trying to sidle closer and closer. I've even outright killed a few that wouldn't listen to reason. Here is the funny thing. If those guys charge you and you run away, they can't hit you. Weaponless bambis are no threat unless you are tunnel visioned down a scope trying to snipe people. ;)
  20. mercules

    Where is everyone?

    CoD? BF3? They have nice tiny maps where you can't help but run into players. DayZ on the other hand has this really big map which makes player encounters less frequent so you might have to look around or be patient to see anyone else, which is how it is intended to be. Now that I am done being a smartass... VMC as there are three helicopter spawns that are currently static near to it. Stary Sobor now has military tents with a few nice things and that is where on of those three mentioned helicopter spawns are at so you are very likely to see someone wander between Stary Sobor and Lopatino on a regular basis. Be warned, they will be able to shoot back at you 90% of the time, probably with things like AKs or rifles with Hunting Scopes.
  21. mercules

    2nd Character Slot

    The solution already exists... Private Servers. I get that you don't have any in your immediate area, but that is not the fault of the other thousands of players and the option of going out and RENTING A PRIVATE SERVER already exists and is far less exploitive than a second public character.
  22. This explains so much. This completely explains your belief that the mod had better diversified loot than SA... you don't actually know where anything spawns in SA.
  23. mercules

    Should guns spawn loaded?

    There are multiple philosophies that study different areas of Game Theory. It's an actual thing. The more limited version of it is, "If we change this in DayZ what will be the likely outcome and how will players act based on that change." THAT is what I am talking about. It's a field of study that people use to explain economics, biologic influences on behaviour in animals, and obviously GAMES. It's okay to be ignorant and not understand that game theory is a real thing. I'm not heavy into the serious side of it because frankly I consider many of the more practical applications of it boring as hell but it does use formal logics and I have studied a bit of that. On top of that I have worked with friends on alteration of game rules and helped with playtesting new rules for board games and RPGs for game designers. Game Theory is not imaginary. DayZ existed prior to DayZ SA. My past experience as to what happens in the DayZ game is from playing DAYZ. The DayZ Mod that DayZ SA is directly based off of had the systems that people are asking for. I can look at the past experiences in that mod and make well educated predictions on what player behavior will be if that system is brought forward into DayZ SA based on what the behavior was in the Mod. In fact the reason it no longer works the way it did in the mod was to alter the behaviour in the game, so we would literally be going backwards to a behavior set the Devs tried to eliminate when they changed the way the game works. Mags used to spawn with guns in the Mod, they don't in the SA. Logical assumption since it isn't a coding issue preventing them from doing so is that they changed that to change the gameply experience. This assumption is backed up by the devs stating that as the reasoning behind doing so on several occasions in past interviews. Game Theory applies to EVERY game. The game is a partial simulation, but in the end it is a game and thus subject to certain tweeks to make it playable as a game and enjoyable. Because of that they look at the flow of a particular character's life when someone plays them. The see how the flow works from spawning all the way through to dying and try to make it a fun experience. That requires game theory which is used to decide things like how easily certain resources/assets are acquired. Game theory is what is making them work with vehicles to break them into parts so that time and effort needs to be put into getting one running. At the same time that have to be certain that that effort is worth doing while balancing the rewards of having a running vehicle. If it took you on average 8 hours of playtime possible spread over multiple days to fix up a vehicle that was wrecked by a person with an ax while you were still driving it in one encounter it wouldn't be worth the effort so no one would attempt to gain that asset. This is the basics of Game Theory as it applies to games. At the same time if a vehicle was indestructible once fixed up it would be a huge asset to whomever could put in the time as they could then travel the map in relative safety. Game Theory shows there has to be a balance between the two. The asset has to be worth achieving without giving an undue advantage for the time invested in achieving it. Of course I look arrogant, people explaining concepts to the ignorant usually look a bit arrogant to the resistant ignorant. BTW, this ISN'T what I think a realistic situation should be. In my actual opinion as to if guns would be found with ammunition in a zombie apocalypse I believe it very likely that a rifle/pistol found in a closet in a house would probably have ammo stored somewhere within that house. However, this would not be a good thing for the game as it would not create the progression or scarcity of resources(bullets) the developers appear to want in their game by separating them from spawning with their assets(guns). See, I am actually subsuming my personal opinion of a more realistic situation for an improved gameplay experience. I base this idea off of experiences in the DayZ Mod where guns spawned with multiple mags in the same location. It lead to gameplay that was less than satisfying(see that right there is an opinion, but one supported by the devs since they changed the mechanics to do away with that). Those delusional concepts are WHAT the developers are using to make sure DayZ turns out to be a fun and rewarding experience. Trust me, they think about them every day and you see the results when they do things like explain their ideas in posts like this: http://forums.dayzgame.com/index.php?/topic/225839-status-report-09-jun-2015/?hl=%2Bcentral+%2Bloot+%2Beconomy An excerpt from the post outlines them utilizing Game Theory and discussing player pathing and progression(all part of game theory): Game Theory at work ladies and gentlemen.
  24. mercules

    whats the plan for optimization?

    Single player game plays better than online multiplayer game? Should I skip the sarcastic reply? (damn it I think that was it) Which doesn't have nearly as many interiors or rendered loot inside said building. The online version? That would be a fairly good measure although again it isn't rendering a bunch of interiors and items although the AI and vehicles might be a challenge. Then again GTA V had 5 years of development before releasing to consoles and 6 until released for PC while DayZ has had 2 years. Yep, it's going down and I think they really don't care because why optimize RIGHT before they put in a new renderer. Yeah, this alpha game isn't performing excellently, but that is to be expected. It's going to take a potent computer to deal with the unoptimized mess till they get around to working it out.
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