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Everything posted by mercules
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Um.... I don't think you really do or are...
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Really? A Whole 10 hours? It's almost like the developers purposefully intended some things to be random and hard to find.
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Some are there specifically to shoot people who can't shoot back. Others may have already experienced the reality that even a guy with nothing but his fists can kill you if you are not careful and so just don't want to take any chances anymore. When you run into people about all you can do is TALK to them and hope for the best. if someone talks to me I will respond even if I will still be very cautious. If they are silent even when I talk to them I will assume the worst and defend myself. Again... you are hoping for the best as some people are in that location specifically to shoot at helpless people.
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Um... Duh... Alpha. Game isn't even half done yet. Go North, check out all the buildings and roads going up. Then you will realize there is a lot not done yet.
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Why? If people can't handle features put into a game they shouldn't be playing it. Don't go the "bugs" route because people launching the game know full well it's an Alpha, there are bugs, and they have agreed to deal with them.
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Rocket answers to everyone who complains about 3D view
mercules replied to gamer222's topic in General Discussion
Once the Zombie population goes up and becomes an actual threat(right now agro-ing 3+ zombies can be a bad thing if you don't have an axe, but otherwise they are not a threat) then you will understand why we wouldn't want someone to gear up in a 3PP server. Zombies don't get to magically peek around and over things like we do and you can scout out and pick a path in 3PP rather easily. Most of the time in the Mod I don't even agro zombies while playing in a 3PP server because I can see them coming. This makes looting towns a lot simpler and easier and leaves the zombies in place so that others think the area is empty. Zombies running at something is a sure sign that a player is nearby and alerts snipers and such. So gearing up on a 3PP is going to be easier since the gameplay is more or less easier. Uh huh.... Just keep thinking that. Mainstream typically means just like those other games. If you have those other games why do you need another "flavor" of them? Instead I would prefer a less mainstream game that offers a different experience. DayZ is that and needs to continue in that vein. I mean, if I wanted BF style gameplay I would play Battlefield not GTA and insist it offer the same game play. -
Well to be fair I currently support an online system where you need to click on the person's name to get into another part of it. There is NO indicator that clicking on their name does something and no one tries that. This is somewhat similar. I don't think a mouse-over gives you any visual cue that you can do it so it would be easy to miss.
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I am proud to say I have never combat logged in SA and I want to say in DayZ:Mod but I think there may have been an instance with an exploding vehicle that counts. I have also not server hopped in SA. I did once in the Breaking Point mod because I got stuck on the Aircraft Carrier when an unexpected server reset exploded my chopper. So I hopped to a different server as I knew no one was on the one I was on and waited for someone to come fly out. Sure enough eventually I got a taker, shot them, took their helicopter, flew to land and told them where to find their helicopter so their friend could help them recover their body and logged off. Basically I don't see the reason to play a game where you can be killed and have to start over.... if you never take the risk of being killed.
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Well, apparently you didn't try the most logical thing of clicking on the name and typing something in. No really, it is that simple. Maybe a bit too simple.
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Night time is actually a really good time to run around and gather things. For one thing people who are scared of the dark hunker down at night... meaning yourself. Also, the zombies can't see you as easily nor can snipers at 400 meters. I can't wait until they add Road Flares and glow sticks into SA. Those made nighttime very wild. We used to throw a flare down the street and then use the very limited light it gave off to maneuver around without entering the actual light circle. Other people would watch the light circle and end up missing us as we slipped past. It was really great to counter Night Vision Goggles that some people had. If this were real life I would very likely wander around at night with a pinhole red flashlight to light my way so I didn't alert anyone else around as to my location.
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Well... that right there about sums up all anyone would need to know to answer the question.
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Rocket answers to everyone who complains about 3D view
mercules replied to gamer222's topic in General Discussion
While it is not an "exploit" in the game industry sense, it is "exploitable" to gain an advantage another in the game can not have. In short, if you are close to an object and another person is not, you can see them when they can not see you and "exploit" 3PP. -
Rocket mentioned vehicles during the Ask Me Anything he did. He stated things like Helicopters and Airplanes will probably be in the game but he believes they should be very hard to maintain.
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Look, his skill with English is poor and that is being fair. However KoS has a point you are missing. It may change at some point but it looks like right now all the really serious "griefers" are messing with the 3PP servers. That is humorous. Think of DayZ as a bar/pub. There is a 3PP Pub and a 1PP Pub. What he is trying to say is not that every person going into the 3PP pub is scum, but that some of the scum around the town go into the 3PP pub and not the 1PP pub, at least so far. He isn't calling you scum. At best he is laughing at the fact you have to hang out in the same place the scum hang out in. Now he did say some disparaging things about people who prefer 3PP. I do know one thing about 3PP, it makes combats dull as hell because you end up with side A in cover watching through 3PP and side B doing the same. The first one to break cover gets shot. In 1PP you can actually pop out and lay down suppressing fire on the other side's cover which might make them keep their head down while you move to flank. In 3PP the just shift to where the bullets are not hitting(since they can see where they are hitting too) and pop up in another section and shoot you since they can pre-aim. Popping out to provide cover fire has it's own risks though as the other side might already be up and looking for you and shoot you as you come up, but doing so means they are visible and they could be shot if you are quick enough... It is basically a whole different dynamic and much more interesting.
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
1. Almost every shooter... except ARMA, TF, DayZ where you CAN move your head and arms at very different speeds and do so all at the same time. 2. At work... might have time tonight. Not sure I have my recording software configured for SA yet. I'll see what I can do, no promises though as I have several things I need to accomplish tonight before I can play around on the computer. 3. Maybe the implementation is just bad. You believe so because of your experiences and difficulties while others are not having the same difficulties. It may be, as was suggested, that some of us are just so used to it or it might be we are more "practiced" with it and thus it has become a non-issue for us. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
They didn't, it is exactly the same. This could be why I am so "used to it" because I have been using it for over a year now. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
How do you know? We have two possibilities. I can physically or mentally accomplish something you are not capable of doing or you are capable of doing it. If it is the former then maybe games with this are not games you want to play. I don't play dance-dance-revolution for the same reason. I don't play slot machines because I can't stand to not have some influence over what is happening and they are ALL random chance there is no strategy so they drive me insane. I take a book when I go to the casino with the in-laws and check in on them or go hit the poker table for a bit. If it is the later then yes, you are doing it wrong. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
1. I can whip my head around like crazy in DayZ just like in real life. My body however moves slow, just like in real life. 2. I don't want a video. What I was trying to explain is I can't tell others why it works for me and not for them because I have no clue how they move, only how I move. I can't explain how to do it right because I have no experience with it going wrong or can't compare our two "styles" and then say, "Oh well it looks like this is happening." He says he is moving smoothly but then again my color blind father-in-law thinks he is wearing a red and yellow shirt not green and yellow. His perception of smooth movment may not be the same so our inability to figure out what is going on is limited by what we can see and experience. 3. You are attempting to compare an actual bug and problem to a FEATURE of the game. Falling off ladders was not purposefully added to the game. While the design for movement might not have been ideal, it was put in for a reason. You don't agree with that reason but that doesn't mean it was a bug. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
Um... Common Ego shooters lock the head movement to the arm movement. DayZ doesn't. Which is unrealistic again? Because it seems to work? I mean if you can find some other way the movement feels natural in the game as is feel free to do so, but if Player X has a problem with a game system that doesn't seem to affect Player Y is it more likely that the game system is the issue or Player X HAS an issue? -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
Well, the only thing I can actually think of is "perception". One of us might be used to moving a certain way. Maybe I "think" I am a still capable of twitch shooting and I am not and so in my age I have smoothed out my movement just due to time and being used to something other than twitch shooters, I don't play many of them anymore. So my natural mouse movements might be slower and smoother and thus never trigger it. I might have an advantage in that way and so picked up how fast I could push that while still staying fast. Others might be used to spinning 360 with only a tiny mouse movement and "snapping" the mouse around very precisely and that just doesn't work in ARMA II, DayZ:Mod, DayZ:SA right now. So their perception of "Moving Smoothly Yet Quickly" might be magnitudes faster and "snappier" than my mouse movements. All I know is that my spatial sense in the game is such that I don't feel disconnected from my avatar and spin around in game just fine. I've actually stopped and shot a zombie running at me from the front and then spun and shot a zombie that had been following me about 5m back in game once and that to me seems like it shouldn't have gone all that well if movement was as bad as it appears for you. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
Here is what YOU are not grasping. This is an issue YOU are having. YOU are the root cause. Yes the system does not work in a manner YOU seem to be able to use. There are others like YOU, but if the system was truly broken that I would not be able to accomplish what YOU seem to not be able to. Problem = YOU. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
I can accomplish what you would like. Why can't you and why can't you comprehend that if someone else can do it, you can too... -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
For some background. While I have not undergone official military training or law enforcement I did spend time in paintball leagues and have read up on and watched videos concerning Close Quarters Combat, room clearing, obstacle clearing and the like. I then practiced and used those same skills in matches. Paintball guns are designed to be light weight but even so they weigh 4-5 pounds with loader, bottle, and everything else on them. a lot of players use short barrels but I always used a bit longer barrel since I played back so when I was forced into close range I had to learn to move so I could work that longer barrel around obstacles without having it give me away. I think I have as good an idea of movement with what amounts to a carbine or SMG as any non-combat person would. Now I didn't have 20-30 pounds of gear in a backpack on my back but that just means I might actually move slower with that. I don't think the movement I manage in DayZ:Mod or SA seems that much off... other than the fact that weapons add geometry and bump into things when anyone with any experience handling a gun would drop the barrel and bring it back up on the other side of the door frame instead of bumping into the door. That obviously has nothing to do with mouse acceleration. So to refute your claim that my opinion of realistic speeds is probably off.... forget using a dumbell, I have actually spun around to shoot with a "weapon" that weighs about 75-80% what your barbell weighed. All I can tell you is that I am not experiencing this disconnect between moving my mouse and what my avatar is doing in the game world. I can't tell you what you are doing wrong because I am not watching you do it, I can't see your hand moving across your mouse pad and your avatar on the screen at the same time and see what the disconnect even is. All I can do is give you advice based on my experiences with ARMA II movement. You can move fast if you move smoothly. You can move slow if you move smoothly. If you zip you end up doing something else completely. I've played twitch shoots and gotten okay if not grand at spinning shots. In unreal I could hipshoot a Railgun and get frequent headshots with it and I could spin 180 and shoot a guy I saw out of the corner of my eye. I got used to that movement but that movement is totally different from this movement. The BEST advice I can give anyone about getting used to this movement is USE IT. Like all things in life, it becomes easier with practice but it might mean unlearning habits that work really well in other games. I have to switch gears when I go to Battlefield and I don't like going from that to this or vise versa in a night, it messes me up. I guess in the end I am trying to say that the reason you have problems is because you are not used to it. You don't want to get used to it though so I can't help you. You don't hit a tennis ball in the same way you hit ping pong ball even if they are somewhat similar and this is the same sort of thing. a different set of learned skills. You being bad at it doesn't make the system bad, it means your bad at it. Others might be good at it. It's not a bug, it was a feature of the game that should probably be changed since it is causing more trouble than good for most people but it is not a priority over actual bugs since it still functions. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
mercules replied to 27 others's topic in General Discussion
Your metaphor is broken. It should go like this: Man walks into a restaurant and orders a Big Mac. (((((COD/Quake/Unreal/BF movement))))) The person behind the counter tells them, "I'm sorry this is not McDonalds, McDonalds is across the street. (((((One of those other games)))) Man jumps on the counter and starts a riot about how shitty it is that this restaurant doesn't have Big Macs and everyone knows Big Macs are the best thing to eat. Proprieter comes out and mentions they will have a burger similar to a Big Mac. Customer continues to throw a fit about how the restaurant doesn't have it now and that the proprietor should go back into the kitchen and start making one right away when he could easily go across the street, eat his Big Mac, shut the hell up, and come back in a few weeks when the burger like the Big Mac is actually ready. -
Here is the thing. I play Battlefield and I care about nothing. Even losing the match isn't a big deal to me. Same thing with Mechwarrior:Online, my mech being blown to pieces is of no concern, I like winning the match but if I lose... eh... I'll hop into another one in 40 seconds with my mech all repaired and ready to rock. DayZ's charm is that making a mistake means you start over. Not just you go back to the begining, but you literally start over and have to find everything you had again. You have to dodge zombies till you get a decent weapon, avoid other players till you have a gun with ammo, find food and drink and medical gear, find clothing and backpack... ...and that makes dying or surviving mean something. I spot another player and adrenaline kicks in like it does in NO other game. Long ago Unreal/Quake/DukeNukem3D/Battlefield would give me a bit of a rush but these days those games are SO set up to "get you back in the action" that it all means absolutely nothing. Dayz is the opposite of that. Unless you are the type of person who doesn't worry about starving because you never live long enough to starve to death and you simply run for Balota and grab the first weapon you can find then try and shoot/hit someone, then DayZ is NOT about PVP. DayZ is about surviving, not how many people you kill. Yes, you can survive by going out into the woods and running around and in the Mod you can do this very nicely by cooking animals and boiling water, but you still run the risk of someone noticing your fire and coming over to shoot you. PVP is a huge part of the game, don't get me wrong, but it is not the ~point~ of the game. It's like playing a boardgame with friends. The point of the game is not to win, that is the goal, the point of the game is to have fun. If you win but didn't have fun... well, you lost the reason for playing the game. Same thing for DayZ. The point of the game is to A ) have fun and B ) Simulate a survival situation right down to other people killing you. PVP is a part of the second one. If you don't find yourself having fun then don't play the game. There is nothing wrong with admiting a game style doesn't fit your idea of fun. That would be like having sex with farm animals just because someone else likes to do it... if you clearly don't have fun doing it, don't do it... talking about the game now... you shouldn't have sex with farm animals for so many reasons we dont' need to go into. :)