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Everything posted by mercules
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Armed Helicopters Are NOT Overpowered
mercules replied to [email protected]'s topic in General Discussion
Just wait till vehicles are in and you don't run as fast as you do now. The whine will be epic and you will WANT to see if you can fix up even a crappy ride. I remember my friends and I finding BOTH ATVs on the map and hiding them. I am sure someone dedicated could have hunted them down eventually, but people were under the impression that driving an ATV would kill you nearly every time. I used to tear around the map on it and it was fairly light on gas. Because of that we had them forever and the great thing about that was that if one of us died, "I'll pick you up in about 10 minutes." Epoch now has the Bell helicopters implemented and they are interesting to fly. Something simple like that might be nice as a goal to work towards. If we don't have something to strive for it all becomes a race to gear up, shoot people, and end up back on the coast with nothing else coming into play. -
Armed Helicopters Are NOT Overpowered
mercules replied to [email protected]'s topic in General Discussion
Armed helicopters. Everyone has a helicopter in Epoch... eventually. You work towards it and you get one then you use it. What I see come from that. People almost NEVER use them as mobile gun platforms because it is hard to hit while moving, easy to be hit when not moving, and you have to loot ammo for them so you hate to load ammo and lose it on a server restart or waste it all Spray&Pray-ing. Most of the time I go for something that balances out speed, durability, and maneuverability. The BEST use of a helicopter is simply movement. Getting from point A to point B. The problem is that solo it is vulnerable. You have to land to do anything and then even with locked vehicles people can blow it up or camp it and wait for you to return. Therefore the best use of a helicopter is to transport people, maybe items if you are fast about it. I like having one so that when a friend logs in who is a respawn or new to the server I can zip over, pick them up, and be playing with them in 20-30 minutes instead of 2-3 hours. Cars are quieter, but have to take different routes. Helicopters can simply go up and over, but then are vulnerable in the air. Getting the crap shot out of your chopper over woods and knowing you are going to have to bail and risk parachuting into a tree is hair raising. It's worse over water or if low to the ground when someone takes out your tail rotor. As long as they are tough to maintain I don't think they will be overpowered. I've hidden from so many choppers in the mod, it is silly. You can hear them from miles away, find cover, and they will never spot someone on foot who is determined to hide. -
New map in the future?...whats the rumours?
mercules replied to svisketyggeren's topic in General Discussion
Chernarus+ is MUCH improved over the old Chernarus. Police stations in different cities help as do all the new "military" areas. It also helps that some of the "best" guns can spawn in non-military locations. Go to DayZDB.com and open up the old mod map and then Lingor. Uncheck everything but the military spawns. Look at the distribution on Lingor then look at it on Chernarus. Notice how the military spawns in Lingor are distributed across the map but on old Chernarus there is a cluster on the South Central Coast, a bit in the NE and then a LOT in the NW? Ignore the castles they haven't spawned Military loot for a while now. You can't just camp a few spots and lock down the military gear that everyone heads towards. Not for anyone who branched out into other maps. Lingor was actually rather fun for atmosphere. Water everywhere but very little of it could be used for drinking, jungle, small villas, a few castle forts, roads that ran over shallow spillways. Heck there is even a security checkpoint along one road with roadblocks. -
New map in the future?...whats the rumours?
mercules replied to svisketyggeren's topic in General Discussion
I don't know about that. Lingor - Really showcases certain vehicles. If you play on a mod that has the Vodnik you really learn to appreciate it's amphibious nature. I escaped several bad encounters simply because I could go across water that my pursuers ended up going around. Military gear is scattered around, a little bit here, a little there, but there are still a couple areas that have a bit more spawning there so you can find a decent gun by hitting all of the outlying little spawns instead of having to make a dash into a high traffic very dangerous area. It just means you will have to hit MORE of them to find anything worthwhile. I really like this map, especially the updated one with more land in the Northern area. Boats are actually useful on this map as well, not something you can say about most maps. NAPF - Towns look like towns, many places look like they fit. There are 5 "bases" to find military loot in in different areas of the map. No one can camp the 2-3 that exist and choke down good gun spawns to the rare firestation spawn. There are also things like houses in the woods overlooking a pond that look like vacation spots, castles in a couple areas, big cities, and wilderness. I enjoy this map. -
The thing is you will be risking your life just meeting up to give it to someone. It would be safer to throw it on the ground. Me, I would build a campfire on a dark server in an area where newer spawns will run through. Set all the stuff you don't want on the ground, light the fire, and run away. Just think of how nervous they will be checking out the fire. It would make a great story for someone... "I was sure the whole time someone was going to shoot me or try and take me hostage."
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He logged off the character with full gear. He hasn't logged in recently to see if the character is still around with everything. There are occasional "server wipes" that clear out all gear. So right now his character is in a state of neither geared nor fully geared and the state will be set when he tries to log onto a server of that type and finds out for sure. Sorry, but that is funny. Why? Because I've fallen through a building and lost my corpse inside it unrecoverable in the Mod when I was fully geared up and even had NVGs and GPS. We have all been there. My friend ran off a hill once, broke both legs, passed out, and when he came too he was so close to dead he couldn't see. He fixed his legs up but because he couldn't see he blundered into several zombies and the first hit knocked him out cold.
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The Overwatch/Epoch combo is called Overpoch... <_< I think you need to go check because there are a huge amount of very popular PVE Epoch servers and even some of the Overpoch servers are PVE. There are also mixed servers that allow PVP on large swaths of the map but PVE in certain zones. Not everyone enjoys wondering if the guy they met 10 minutes ago is going to shoot them in the back. I've noticed that PVE servers tend to get large numbers of players that team up and some of those friendships created then mover over to PVP servers and stay as a group because they know this other person then and feel they can trust them. I need to find the thread where one of the players experimented and recorded his playing sessions. He always tried to approach people as friendly. At the end about half his encounters in SA were unfriendly and half friendly. It was interesting to check out. Basically, not everyone is under the delusion that DayZ is mostly PVP. On Topic I am currently near Green Mountain. Made my way there from Mista where I spawned this last time. I might wander into Zelenogorsk and see if I can trade my crappy shotgun up for a better weapon.
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New map in the future?...whats the rumours?
mercules replied to svisketyggeren's topic in General Discussion
Their fix for the pathing issues tells me the game will not be easily converted to a different map. ;) -
If that is why you are in this thread that says more about you than the rest of us who just found the topic interesting.
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The point is to try and survive. For some that means trying to survive gunfights in very populated areas or actively trying to end someone else's survival. For others that mean heading out into the wilder areas and trying to find all the things they need from outskirt houses avoiding players who might try and kill them. In the end it is a game and the point is to kill time while being entertained.
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The frame isn't the same. DayZ model frames don't line up with ARMA III model frames, ergo you can't use the same animations.
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
There is no evidence that BI is closing the door on DayZ SA so speculative "OMG what if they don't finish it?" is a lot like sitting around wondering what you would do if someone you are dating decides to break up with you some time in the future while they are cuddling on the couch with you watching a movie... pretty pointless. -
It's from BreakingPoint mod for the DayZ Mod. There were locations on the map that if you were in the area there was a chance for a Bloodsucker to spawn. That thing would then chase you until you killed it. We actually spawned one at Rog once and hopped on a motorcycle to get away. We then had an accident with a zombie running out infront of us and ruining the front wheel of the motorcycle. While my buddy and I were trying to hunt up a new tire from the industrial spawns in Shakovka when that damn thing came along and smacked me, it had tracked us all that way. Back to Green Mountain. My friend and I wandered up there yesterday. No zombies, doors open, we assumed it was pretty well looted and it was. We found a couple useful things there and were going to get out when we kept hearing footsteps from nearby. We both assume someone glitched into the wall, but people tend to do that to surprise and kill others and they never came out. It wasn't always the "inside" footfalls either. I had assumed a zombie respawn from the sound of footfalls in the dirt, but still no zombies outside and glitcher never came out of the wall. We basically ran from there.
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
Yes, they are non-profit. I was illustrating the point you seem to be missing, Gross does not equal Net. Of course we don't "know" but we, as adults, can make an educated estimation that based on historical dealing with BI they will continue to develop and support the game. See, I look at the work done on ARMAII and the fact that despite SA being out there is still work going on on the ARMAII DayZ Mod, to be evidence that they are likely to continue to support this game for a while. If they were nothing but greedy bastards they would have shut down the Mod and given us ONLY the SA for DayZ. So... what exactly is your point? You have gotten $30 worth of enjoyment out of the game so apparently BI has done what it needed to do for you. Any development past this point is more or less gravy for you. Unless you are lying about thinking the game was worth the $30 investment to you. That is what you are implying by saying they should be further along. On one side you say: "I've gotten my money's worth." On the other you say: "They should be further along based on the money we gave them." From the sound of your comments it seems the later is the more true statement, that you are not really as satisfied as you are trying to say you are and you need to just own up to that and say, "I want more!" The thing is, that if you do that we will be able to say, "Dean warned you not to buy into the game at this point if you can't deal with it in development." and you know your whole point will go up in smoke at that point. -
Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
From Wikipedia which was easy to search up. If you want more examples look around the internet, they are there. BF4 built off it's existing playerbase from BF3. EA also has a reputation, especially with their sports games. of doing a new version of an old game with hardly any new features added and charging full price once a year for the "new game". -
I suspect the last two are related. I am willing to bet you have a super high ping and so only a few servers that fall under the ping filter show up then once you are in game you have so much desync that you can't get the doors to open. If that is the case then you either have to wait until someone ends up hosting a game nearer to you or you get a better connection to the internet.
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
Ehem.... https://yourlogicalfallacyis.com/ad-hominem Calling someone a fan-boy because they disagree with you is the above fallacy. If you look at my point... having money doesn't mean it gets invested into the game. If you look at other people's points... Gross earnings is not Net earnings. I've seen non-profit companies that gross millions of dollars but it all gets spent on the company and they NET $0. Just because they collection 60-65 million doesn't mean they have 60 million to put into the game. -
Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
History proves otherwise. -
This happens to me all the time. I get geared up solidly and then I don't want to play anymore. It's not so much because I don't want to re-gear, as I enjoy that part, it is more that I play with friends and doing the, "I think I spawned near X I'll try and grab something and get out of here, where do you want to meet up?" then spending the next couple hours trying to grab gear while making my way to where my friends are at that stinks. This happened last night. Got geared up. Had a Mosin, had it spray painted, had a PU scope, had an orange backpack, but a backpack, had the fire axe, had ammo for any sort of pistol I might find, but I was missing ammo for the Mosin. I was making my way to my friend who had spare ammo for me when I ran into a couple people who appeared to be geared up since last thing I heard was multiple M4 shots. Did I hate losing the gear? Some... Mostly I hated that now I was respawning and had to figure out where I was and get my friends headed in another direction to meet me.
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Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
"costed" you realize "cost" is already a past participle and doesn't need the -ed added, right? BF4 is about the worst example you could have picked. It released with so many bugs in it that it's investors filed a class action suit against them stating the developers had mislead them as to the quality of the game and that they might not have invested had they realized how bad it was. That was after several years of development and being a finalized game, not a beta, and definitely not an alpha. -
Question about the certainty of this game
mercules replied to TomatoSupra's topic in General Discussion
I've never learned the trick of training money to code. Now money might buy you a developer, but you still need to find them, hire them, train them, get them up to speed on the project, and give them a task. They have added some new members to the team but not enough to make the game go further. One other problem you run into is the old adage "Too many cooks ruin the soup." in that you designate what everyone is working on for a giving scrum, they work their butts off on their own little section, but their code interferes with or causes a bug in what someone else is doing and so when you compile everything you need to track down what is affecting Mike's code... maybe it was something John added to his code, or maybe Sally. I've got a friend who was lead on a development team and he has some great stories especially since he had 3 different types of people working on the code. A brilliant and imaginative coder, who was a bit sloppy; a very strict and must track down every bug and make sure the code is streamlined and exact coder, and one that was somewhere in between. Basically he had to make the strict guy understand that we would have to get the software out the door on time even with some issues and the sloppy brilliant guy understand that documentation is of utmost concern and that the other guy on the opposite end has a point. -
You can actually end up in pain and shaking. I was able to clear that up with painkillers much like in the Mod but a lot less common. It was after a firefight that nearly claimed my life. He had an M4 and I had a magnum. I took a couple shots from him while completely healthy and he took one shot from me and died. I was already energized and hydrated so I started healing immediately but the screen was grey and I was shaky being almost dead. Painkillers cleared up the shaky bit.
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Deer Stands - What Do You Want To Spawn There?
mercules replied to Katana67's topic in General Discussion
It is not ridiculous to believe that someone in a hunting stand, with a gun, was infected while standing up there. Now, gun forgotten, they have wandered away. Same thing with jackets, food, water, survival gear, and such. I have actually hiked into a remote area for hunting and carried a small tent and changes of clothing with me so finding things like that is not inconceivable.