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Everything posted by mercules
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Is anyone in DayZ Standalone friendly?
mercules replied to BoBoSlap's topic in New Player Discussion
I ran around for an hour or so with a guy I met randomly. I spotted him and waited then stepped into the open in his plain view. He had a gun, I didn't. He was happy to team up and so worked our way across the map together. Two pairs of eyes have a better chance of seeing trouble and we could watch each other's backs. -
Roleplayers would be more likely to use an immersive First Person View. People use 3rd person to make the game easier. Either they can't maneuver in First Person because of some nebulous "I spaz when in 1st person and can't get around a table inside a house." or they like looking over and around walls to see players/zombies.
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Nope, I get an adrenaline kick. At that point "Fight or Flight" takes over and I get really focused, just like fights in real life.
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What you are missing is that it isn't that I haven't reached this point in DayZ, it's that I have SURPASSED this point in DayZ. Joining a new server in the mod I can be able to defend myself and kill other players in about 15 minutes. Now that doesn't mean I have all the gear I want or need like NVGs or a high end gun, but I can literally make another player dead from a distance in that time. In standalone it hasn't been like that because I've never focused on it. It's a whole, been there, done that. So I spent 3 hours last night seeing if I could gear up without visiting a town. I could hit out of the way houses and barns. Had nothing when I began. This is on Hardcore Experimental. I now have a Blaze, one speedloader, 100 rounds for it. I have an Engraved M1911 although I am still hunting up a mag for it. I don't have a ballistic helmet, but I don't really need one. I am energized and hydrated. Ran into one person and had a 22 at the time. I warned him off, put one round near him and he left, which was lucky because I was using a sporters with no mag so I had to reload it and I was more or less bluffing. Sure it took me 3 hours instead of 30 minutes but I set a goal of not hitting the cities or military spawns and seeing what I could get and I could actually take out someone with decent gear with what I have. The difference is attitude. All you care about is PVP so you are going the most efficient route to get to what you perceive as "endgame". For me endgame is seeing how long I can survive and setting interesting goals along the way for myself like I am thinking about crafting a bow and trying that out. It's worthless for PVP so why would I bother when Endgame is PVP, right? Because endgame isn't PVP. Or, you are biased because you don't want to believe that what you take pride in doing really wasn't as skillful as you want to believe. Maybe WoW is totally different, but I doubt it, I know any other MMO I have done PVP in gear determined outcome the majority of the time. They would disagree because they take it seriously. Agreeing with me would make them hypocrites for taking it so seriously.
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The only reason to play this game is for that adrenaline kick. Training it out would be counterproductive.
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After years of playing DayZ I have come to the conclusion that the Hive ruins a lot of gameplay. Now, that isn't saying that private servers where the owners and mods give everyone an easy button or treat it as their person playground are good, but when you find a well run private server that keeps things rough and keeps out the idiots even bandits who camp spawn points and shoot bambies can be appreciated. I log in and see (playerX) and know that if I go to certain areas I should clear all the normal sniper positions first. I also know no one is going to fly a chopper to the top of a hotel, land, then switch servers to give themselves a place no one can reach them to snipe from.
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The problem with saying, "Anything other than PVP will be boring." is that there are a ton of players for which constant PVP is boring. I have been playing games that are designed around PVP since the early 90s. 20 years later I find straight PVP to be boring and mostly revered by the childish. Why I enjoy DayZ, a game that includes PVP is everything else it offers which makes the PVP actually relevant. In Battlefield no Fs are given if I die and respawn. There is no adrenaline kick, no care about if the match was won or lost. Same with every other PVP game I play including MMO PVP. It find the entertainment value of it to be slightly above watching TV which is below reading a book. Because DayZ is about survival I give a damn when I have spent 3 hours crossing the map and picking up gear along the way. When I hear a gunshot I don't run towards it like I would in most PVP, but I circle around it or hunker down and try and find it's exact location. When running into others even in friendly encounters I feel my blood pressure rise slightly and can tell my brain has a flipped on the 'alert' switch. ...and when the game ends up boiled down to, "run to building X, find gun, shoot a person or two, die, run to building x, find gun..." It because Battlefield with a respawn delay. That is why focusing on PVP will ruin the game for so many people. PVP ~HAS~ to be in the game. It is needed, but without the survival aspect being just as strong and influential on gameplay the game is just another brain dead FPS. I've played the Mod on servers where you have everything in a starting loadout and have no need to even gear up. Brain shuts off and I shoot people then log off 20-30 minutes later out of boredom.
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No, it's pretty much fixed for many people who will simply find a private server they like and log into that. If it doesn't share a shard with any other server no one can hop onto it from another server. They will have to start on the beach(so to speak) and gear up just like everyone else on the server.
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No, it doesn't. Part of communicating on a forum is receiving opposing views. Yes, some people will be rude but don't let it get to you and see if their post has any merit beyond the rudeness. What we can take from this is that the Anti-Combat Logging they put into place works. Bet you will never do that again. ;)
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DayZRP is a community run mod it has nothing to do with the official Mod or SA. To quote: Notice, their own lore, as in not accurate to what Dean has stated in the past. FanFic is notoriously not canon and that is basically what DayZRP is.
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Look I like to be the guy doing overwatch in my group. I and a spotter can make sure the rest of my group make it to their destination and are able to safe exfiltrate an area even if they encounter resistance. I would prefer not to shoot anyone, but if my group is going into an area you can be sure I am going to scan all the probably locations for enemies and eliminate them before they become a problem for us. When alone I always scope out a city before entering and tend to avoid it if I see activity although I probably have scared the hell out of a couple guys popping zombies for them and then slipping away. Once inside I switch to a more close up means of defending myself. What I don't do is camp and try and get kills for no reason. If I kill it is to eliminate a potential direct threat to myself or someone else.
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KoS... Kill on Sight. So shooting someone just because you caught sight of them. That equates to stupidity in an end of the world situation since everyone has to sleep sometime and having someone around who can take a turn at watch while you do so will save your life. On top of that not everyone has the same set of skills and having a diverse set of skills in your group can mean the difference between survival and death. I have no illusions that in an apocalypse I would not have to kill people, but I am not dim enough to think that killing people without approaching them is a way to advance my chances of survival. Avoidance and observation go a lot further than KoS.
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In a real life apocalypse KoS will end up killing the doctor/mechanic/chemist who might have skills they will need to survive at a later time and cut their own throats while those who make cautious contact might thrive.
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Look... a new player didn't understand the mechanics. Instead of reveling in his loss we should probably explain to him what happened and the history behind it. In the old Mod and even in SA people would do what we call "Combat Logging". When firefights would break out there are a group of people that would panic and log out of the server. Because of he hive system they can then log into a different server and run away. Thus they don't really ever risk anything. This is seen as shady and unfair to those who would actually stick on the server and use tactics to maneuver. Combat loggers would often kill people they had the jump on, but then log off when it wasn't in their favor or they got surprised in turn. Because this is considered poor sportsmanship the developers built a control for it into the game. When you log off the game your character is actually still in the game for 30 seconds. If you die within that time frame the game will consider you dead and the next time you log in it is as if you died and respawned. This also happens if you log out while handcuffed or unconscious. This prevents people from logging out, logging into a "safe" server and unbinding or waiting to wake up. Otherwise it was far too easy to preserve your character with a quick disconnect and the game couldn't tell the difference between an honest one and someone just pulling out the network plug or Alt-F4'ing. So if you have power issues or lightning in your location might be a good idea to log off or not go into any dangerous areas during that time.
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So whats every one gonna build/fortify when all that gets added?
mercules replied to Sirwarriant12's topic in General Discussion
There are so many interesting places even for a solo player. Heck Drakon, that little island with the lighthouse just outside Elektro might be an interesting place to fortify. Might get shot at a lot but the lighthouse spawns some okay things and eventually you might be able to stockpile ammo/food and such. My most likely thing to do is to find an out of the way place that spawns more or less what I need to survive, like mentioned above, and secure them if I can. There are a few places where there are houses or shacks out in the middle of the woods and some have some solid possible spawns. You will never find something like a ballistic helmet, but Mosins and scopes and such. -
Shall we point out that this is an Alpha? They put code in, it doesn't function correctly yet, because it's an Alpha and they are testing it, so they disabled the parts of it that don't work, AKA storage in persistent items. So far. In the mod fires will help warm you up and keep you warm. In the mod they also work as a great distraction. You can actually build a fire on the edge of a town and get some of the zombies to wander over towards it for a bit. Eventually fires will get more uses. I suspect some crafting might eventually require a lit fire. Cooking is technically crafting but maybe you will be able to make arrows and they will require you to have a fire to harden the wood in.
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Rather vague reference to something that isn't clearly defined. Do you mean can server hosts set up their server to have an accelerated Day/Night schedule?
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Need help finding out where you are? QUICKEST way to locate yourself!
mercules replied to NadeZ's topic in New Player Discussion
Are you saying "Slippery Slope Fallacy", because I see you typing out a great example of one? -
How do you veterans start a fresh spawn? ( dayZ SA)
mercules replied to killbot420's topic in New Player Discussion
Right and wrong are somewhat subjective but you can still give support as to why you believe they are right or wrong. Let me give you an example: I believe it is okay for players to look at a map that is not in game because there is a community of players on the game that knows this map inside and out or at least the majority of it. They can spawn, identify where they are within seconds, and be sprinting for the nearest place they want to loot within a minute. They know where to stop along the way. They are in fact using out of game knowledge their in game character does not have for advantage. The map barely negates that advantage. Why? Because the new player still needs to orientate themselves and do so while effectively blind and deaf as they are tabbed out of the game. An in game map still blinds you, but you can at least hear something running up on you or gunfire. Now you can say, "Oh they earned that knowledge from playing the game." Yes they did, and no they didn't. The map and other outside information has existed since before the new player logged in. By the new players even coming to this forum and posting questions here they have effectively gone to a source of information from outside the game. So by your definition, you being on this forum is a form of cheating. -
It has been stated numerous times that the reason why you find yourself on a beach with nothing(yes the inland spawns have changed that some) was that you washed up on shore from a shipwreck. That is why you don't have a map, you don't have food and drink, and why you are almost starving.
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How do you veterans start a fresh spawn? ( dayZ SA)
mercules replied to killbot420's topic in New Player Discussion
You can form valid arguments... I've seen you do it maybe once instead of vapid accusations that are no more than Ad Hominem. Not lately though... Come on step up. You can't say something is wrong because it is wrong. That is circular logic that is not worth even posting. Give us some reasons you feel an out of game map is bad. I can think of 3-4 valid ones right now but I'm not going to do your job of defending your position for you. Personally I think the good of the out of game maps outweighs the bad and as we all can see most people state that after using either map for a bit they no longer need a map negating at least one of the arguments against using an out of game map right there. -
Dayz was once described as a social experiment...
mercules replied to Karmaterror's topic in General Discussion
Nor do I, but multiple perspectives and ideologies are closer to... what would we call it? Rational? Understanding? than subscribing to a singular perspective. Hell, Aesop's fables have a lot of very good lessons in them but no one would consider them deep insight into human nature. Nietzsche is a nihilist and thus believes strongly in "nothing". ;) -
I can... has a lot to do with mindset. You've decided only PVP is fun so for you only PVP is fun.
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Your fallacy is: https://yourlogicalfallacyis.com/no-true-scotsman You keep going on how no game has ever provided any "real challenge" which you define very nebulously. You've posted your argument before and it hasn't changed at all. "No true gamer would be challenged by it." you stated, more or less, before.
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Dayz was once described as a social experiment...
mercules replied to Karmaterror's topic in General Discussion
Nietzsche is fun but you should read some Kant as well.