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Everything posted by mercules
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Cut it open for seeds you can plant? Exactly. "Jericho" was a TV series based off the idea of what would happen if the power went out because of a multiple nuclear strikes in the U.S. The town of Jericho basically forms up to take care of it's own. Society doesn't devolve into nothingness immediately. Most of the people seek out some form of group functioning and government even if the structure is a lot more local. Yes there are bandits and some are very effective in situations like that, but as the town organizes it fends off even large groups of bandits and protects itself. That is fairly realistic to how many people would react. With the Walking Dead you have much the same. Most people end up grouping up to divide the labor and have someone who can watch you while you sleep, because you have to sleep sometime and I for one would rather not wake up with something chewing on my foot.
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POLL: How happy are you with the buildings and map?
mercules replied to ColonelBurton's topic in General Discussion
You mean like BF3/4 and CoD? CoD's "map" is about 1/100th the size of Chernarus and a BF map is about 1/20th. Neither of them have nearly as many items that they track and render constantly and by items I mean Screwdriver lying here at this angle on the shelf with a slightly damaged water bottle so it has the damaged texture on the shelf below and the two doors into the shed are both closed. I have a "decent" computer. It's not top of the line but above mid-ranged and I get 70-FPS outside of towns and it will drop to 25-30 FPS in the crowded towns better in the smaller ones. That isn't horrible at all especially considering what it is rendering and the fact that it is an alpha. In this case I am not overlooking anything. Devs have admitted they have not optimized crap because it would be a waste of time with them putting in a new renderer. Even before that they didn't as new models were still being made. Please note, no they don't. Some optimizations might be best to get in that early but typically it is stupid to optimize a half formed system since you will have to go back and redo most of that work at a later date. ...and bugfixes? I've worked with a QA team and found show stopper bugs in release candidates. Again there are some things at some layers that are easier to get fixed before you put even more complex systems over the top of it, but a lot of bugs are not apparently until you start putting in other systems so bug fixing is typically an ongoing process. Some bug fixes you just won't do. Like bug fixing zombie glitches right now when they are about to work on the AI would be a waste of time. -
POLL: How happy are you with the buildings and map?
mercules replied to ColonelBurton's topic in General Discussion
No it doesn't. It runs poorly on poor systems. Some people just believe their system is better than it is or have done things like tuned the settings down so far that it has moved all processing over to the CPU instead of giving the GPU something to do. Now, it is hardly optimized, but that would kinda be because of the "ALPHA" thing some people like to ignore. You don't optimize something whilst in the midst of changing it monthly. ;) -
DayZ Standalone Or Arma 2 DayZ mod?
mercules replied to PinoyRiceShop's topic in New Player Discussion
I uninstalled Arma II. Why? The various DayZ Mods are not worth it any longer. If I want to play something with vehicles I play a mod with ARMA III like Epoch. If I want PVP I do Wasteland/Battle Royal with ARMA III. If I want survival that is actually worth playing I play DayZ SA. Yes the SA is alpha and there are bugs but there are so many bugs with the Mod still it doesn't bother me. The zombies are getting better as they go along and are one of the focal points coming up in the first quarter of 2015. Sounds are now starting to slowly get changed over. The health systems are so much better in SA, environment matters, food matters, having the right items matters. I just like the flow of SA so much better. I don't have to search around to find Morphine if I have a broken leg, I can use that, or painkillers, or splint it by crafting a splint out of various materials. I don't just find cans of food spawned in various places, I can also search apple trees and bushes for food, hunt and have to cook it(and you really have to watch your food as you cook it). Rain and cold suck. Ruining my items sucks. SA is just better in all that. I don't need an attack chopper to play DayZ and more vehicles are coming. -
Well, a hand pump setup would work. Actually I'm not sure how we fill up the jerry cans since we must be dipping into the fuel wells if the pumps are not working. Hose and crank pump would be a nice thing for us to have as something we could find. Take up less space than a Jerry Can, and make a bit more sense for vehicles that can be driven to the gas stations.
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Found out why suppressors might not work perfectly.
mercules replied to rybec's topic in General Discussion
So true story here. One of my friends started to build his dream house. He was doing well, in a good job, and wanted his house. He bought land and drew up the plans and started work on it in his spare time. Well, along came a recession and his employer closed the doors. At that point the house had the foundation, outer walls, roof, and frame basically up. The interior walls were 2x4s with no sheetrock, stairs didn't have railings, no flooring down, the plumbing was in place but no fixtures. He used what he had left of savings to make the place "liveable" which means when he turned the power on the lights went on, it had heat, and running water/sewer. So the house was not even half done when he started to live there but it was warm and dry with the basics of what he needed. Later on walled in the bathroom, added cupboards and counters to the kitchen, sheetrocked the bedrooms, and slowly filled it out. He had rugs thrown down for flooring and eventually replaced them room by room with hardwood, tile, or carpeting. He got the second bathroom up and running so he could pull the crappy corner shower shell out and replace it with a full blown tile tub and shower. By the end he had a beautiful house that went together much slower than he had hoped and that he had to live in with it unfinished for years and years but it got there. I see DayZ SA as something much like this. The mod is a fine thing, great at the time, but it was a prefab house with cheap fixtures you couldn't easily swap out because the plumbing was soldered in instead of proper compression fittings and a fuse box that was too small to properly wire in the outlets and lights for the unfinished basement. A lot of Cludging went through in the mods to make it do what they wanted. SA on the other hand is building a solid foundation and shell to which they can add in all kinds of things. Sure Zombie AI isn't great right now, but it is placeholder a bit like how the kitchen sink in my friend's house was in some scrap counter chunk with a rough built wooden frame for a few years. Sure the graphics are not optimized but the new renderer is coming and that will be like when my friend put up particalboard walls for some temporary privacy and then eventually replaced them with proper sheetrock that was taped, mudded, and painted to make the place look great. Gun models like the OP are simply ratty old rugs that will be replaced with real carpeting when some other things are done. -
9mm, .45 ACP and 7.62x39mm are military... why?
mercules replied to AmazingAussie's topic in General Discussion
They currently spawn in places other than those you listed. Every pickup crash has a chance for any of the above ammo, the guns, and even the mags. Those are scattered across the map sometimes with 10+ in a small area. The corner pub spawns pistols, mags, and ammo for them rarely. Many other locations do. The construction sites spawn scopes and other accessories, clips, ammo. In fact before I had ever gone near an ATC/Jail/Barracks or other military spawn I had an SKS with PU scope and about 10 boxes of ammo only visiting outlying areas. The issue is most players only visit Houses X/Y/Z and military spawns. They don't go near the other locations that do spawn such loot but only do so rarely so they miss it when it does spawn. -
Hypothermia is not a disease, it's a condition. A broken leg is not a disease. A bruise is not a disease. Hypo - Low Thermia - Temperature It means when our body temperature drops below a stable threshold to where we start having issues with living. Your body is a big chemical/electric engine. Chemical reactions work best at certain temperatures and if you core temp drops too much things stop working well in your body. In game what happens is you lose Energy(your body burning up your "fuel" to try and keep going) and eventually you begin to lose blood and health. I am pretty sure you are bugged and since the thermal system is only a few patches old bugs are to be expected.
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Turn your settings up and try that. Seriously. I looked at what I was getting for FPS and it was okay but dropping into the 20s in cities. Friend of mine stated that maxing out shadows had helped and might help as it triggers the game/windows to start moving processing over to the video card. If you have an okay CPU and a really solid video card like myself you will notice that the CPU is doing a large amount of the work. When I turned everything up to high my FPS went up because a larger share of the rendering was being handled by the video card which was mostly sitting idle previously.
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So, can someone explain how exactly THIS little thing makes sense?
mercules replied to crazykage's topic in General Discussion
Type of food could do this. Some foods have very low Nutritional value but will fill you up pretty quick. Then trying to get hydrated on top of that will fill you. I also believe being cold will sap energy without taking away hydration. The potato you are carrying is an example of a low nutrition but filling food. So watch for your temperature notifications and make sure you are not constantly being cold and maybe eat something like Powdered Milk if you can find it which is high on nutrition and low on filling. -
Wow... Breaking Point. See above reaction. In all seriousness it would depend on what you want it for. If you want a survival game with zombies or other antagonists and that is it I would probably get DayZ SA. If you want the ability to run something like that, but do a bunch of other things I would get Arma III because you can do Battle Royal, scenarios, Epoch(Sandbox Survival), organized MilSim, Wasteland and more. Breaking Point is an unfortunately side effect but yes you can run that to if you ever decided you wanted something even BUGGIER than SA.
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Yes I did and no one in the arcade ever tried to have sex with my character or simulated eating human flesh. They also didn't try and get me to drink disinfectant or handcuff me and verbally abuse me for multiple minutes. I did have someone steal my leather jacket from between two machines.
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No we weren't. When I was a teen I had to write any games I wanted to play on a computer and store them on a tape drive.
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That would be why people are not going to a deathtrap location like Rify. :rolleyes:
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It's not the "new places" it's the, "Wow, that is a really picky climb out in the open for loot that spawns just as frequently elsewhere." That location has a ton of things that make it not a good location to go. 1. Have to maneuver through a vertical maze in a game where lag can cause broken legs/death. 2. Wide Open with good sniper positions overlooking it. 3. Landmark - meaning people will be drawn to look at it thus more likely to notice you. 4. One way in and out with no retreat. Seriously one "entrance" to cover and the ocean surrounding it. 5. Loot that isn't significant or unique.
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Found a MP-133 Pistol Grip Shotgun
mercules replied to Kittys Go Meoww's topic in General Discussion
Yes I am jealous of a shotgun I wouldn't have picked up over a Mosin/SKS that I can find in barns, deer stands, houses, industrial spawns.... so on and so forth. I mean if I didn't have a gun and had shotgun ammo on me I'd use it, but it would get tossed fairly quickly. -
You stopped at a point where most people won't go. There are 300 people in a building with 4 bathrooms. Instead of watching the bathrooms to see how many people are around you went into one of the back hallways and are watching the door to the janitors locker room and there are only 2 janitors in the building who only visit that room at the start and end of their shift. I have been to Rify ONCE in the last 4 months. The reason for the visit was that my compass was bugged(known issue) and there was no one on so I was following a road for once instead of cutting inland. I must have slipped off something as my shoes were ruined(I think it was rubber banding during a server glitch) and I was near there when I was getting the messages that my feet hurt. I figured I could get some sort of not ruined footwear there and was right. Better than running another 2k with ruined shoes. Otherwise there is not a whole lot that spawns there to interest people and the risk of falling or having to dodge bullets with risk of falling if someone else happens by while you are up there. It was an interesting sight to check out 8 months ago, but no one I know goes there now.
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Found a MP-133 Pistol Grip Shotgun
mercules replied to Kittys Go Meoww's topic in General Discussion
I found sticks at a helicopter crash... I am just going to assume they spawned there and are really rare.... -
So you camp one spot over and over that is a HORRIBLE spot to pick up items you might want and wonder why you don't see anyone? <_<
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This would be why I prefer Private Servers to Public. On a Private Server I can encounter a person and after that encounter walk away with an understanding of what they are like. Later on I can base my reactions on how they were. For Example, on a private DayZ Epoch mod server I had been slowly building up a base by myself by fortifying an existing brown barn on an island. I had gathered enough cinder block and mortar to block off one of the big entrances and the side door and build a metal garage door for the other large entrance so I could drive my Vodnik in. I had also filled in a few other areas with low Cinderblock walls and covered the more open spaces with wood walls. I had a ladder leading to the roof of the barn and the start of a landing platform up there for later when I had a chopper. I was working on the base and I am a paranoid sort so I always close and lock doors after going through them. I had gathered up a bunch of wood and was slowly turning it into lumber, then plywood, then walls and floors and ladders to do more until I could loot more cinderblock to make everything more secure when I suddenly hear over direct chat. "Mercules, come out and play." think this: So I hear this coming from outside my base and circling my walls. I go up my ladder because it is not obvious from the ground where it is although it is risky and just poke enough out to take a quick look around and I can't see the guy, but the sound of his voice is moving. I tell him to go away but he continues taunting me and so finally I get a pretty good bead on where he is and open fire through the wooden portions of the wall. I then use my knowledge of where there are crates and cinder walls to keep in cover and fire between my cover when I think he is in the various areas. End of story I guess I broke the guy's leg and he drug himself off among the other buildings on the small island where zombies found him and ended up making him bleed so much he used his other bandages. He then labeled me a "bandit" since I shot at him and ended up hunting for me even to the point of changing his in game name and trying to lure me to a location. I was able to chat with a few other regulars and find out his reputation and it wasn't high. He wasn't one of the out and out bandits of the server, but he wasn't above shooting people for no apparent reason. I knew from then on not to trust him in any situation and would vacate areas I knew him to be haunting just to avoid more encounters where he would claim I was the aggressor. On private servers reputations develop and some don't mind having the Bandit reputation while others will work damn hard to keep their more heroic one going. One public servers, you run into so many people they are nearly anonymous and you literally can't trust anyone you can't invite to coffee in real life. ;)
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Is there a roadmap for the game?
mercules replied to [email protected]'s topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/215848-dayz-moving-into-2015/ -
Ruined my boots getting stuck in something during a server restart and logging back in stuck. You get the message and lose health as you run around with ruined shoes. Swapped them out for a pair of sneaker in a house and the message went away and so did my constant "healing" status. Sneakers got swapped out for work boots which were swapped for combat boots. Someday they will wear down slowly over time. I can't wait.
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so..... how do i fend myself against zombies when im empty handed?
mercules replied to bioned's topic in General Discussion
Why not? As long as you are dealing with one it is fairly easy. If you have 2+ you run, break line of sight, keep running and eventually they will break off. Another option I have used is I circled a town till I found a an animal then I put the animal between myself and the town and chased it towards the town. It ran into the town, agro'd the zombies who then chased it out of the town and then I was able to loot zombie free. People just need to think a little bit. -
Problem with this merge is that I don't think the game is shit and want my money back.
mercules replied to Barbosa1955's topic in General Discussion
Because the code changes. It is not like the code that handles drinking from wells is something like, "If well targeted and button pressed then drink." Instead we have something that is checking where our character is pointed every second and the range of what is at that point. If an interactive like a door, item, shrub, pond, vehicle, tree, player, and whatever comes into range of that it then goes on to offer you various choices as to how to interact with that item often after checking to see if OTHER conditions are met. Basically your character just looking around is a complex check for the system and changing something else in that web of possible interactions can break something. Because, programming. Your house has electrical wiring and water pipes running through the walls. If you were to say, pound a nail into the wall, and accidentally hit a water pipe your water might not work even through you never once made any changes to the system that carried water in your house. Now you have water spraying out inside your walls that might impact the electrical system depending on if there is any open wiring back there it can short out. All you were doing was working on the wall decoration system in your house. A program is much like that. All these different systems interact to make a game and they touch or rely on each other. They add in a new light source and change some value in regards to how the game presents light and colors and inadvertently add some other effect that makes some item in the game look weird. Sometimes something works in a test server environment, but then when you pound that same system with 50 players logging in and out and doing a lot of different things in game that system breaks down. The "hive" system is a convenience system. It was set up so that if server X wasn't running, you could still play by logging into Z or Y. Now, if every server connected to the hive were to duplicate their persistent tents across every other server on the hive there would be areas where you couldn't walk because they would be filled with over lapping tents from the hundreds of servers. It doesn't. Like I said, what works in the test environment(which is a closed and controlled) isn't always what works on a production server. Also, the people doing art assets and animations are not the people who would do the coding for persistence. So they might as well work on something such as making new items while they wait for persistence to be worked out by the team actually coding it. 2 years huh? Game came out in Alpha a year ago. You also apparently don't understand how long development actually takes. Also, since they have to go back and fix certain game breaking bugs because we are actually playing it it takes them that much longer to progress. See, normally you could ignore a bug like, "If player turns right while drawing weapon and hitting the jump button they will desync and can walk through walls. Jumping again with resync them." could be left in the game because no one is playing it for real. You could continue working on other things and if it still remained before you released you went in and fixed it then. But because thousands of players will quickly learn from a wiki how to desync themselves so they can walk into a building behind someone and shoot them they have to fix it RIGHT THEN. Same thing with, "Picking up Black Gate Key while poisoned causes server to crash." There would be a bug note with, "Don't do that!" while they coded other things and then they would go back and fix that bug later IF it even still existed after the changes they made.