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Everything posted by mercules
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You are completely mistaken. 1. There are working silencers. (Zombies AI is slated to be worked on in the first part of right now). 2. Bows are nearly silent to players and zombies... unless you miss and the arrow hits something in which case it makes a ricochet sound which isn't very loud. On several of my characters on different servers I have a main gun AND a bow and craft arrows as I go because I can quickly and silently take down zombies running at me without making a sound or having to dance around in the open for a bit with the risk of them hitting me. The fact that a bow can drop a player in a couple quick shots doesn't hurt either. It is hard to hit anything at a range past 30m so I would prefer a crossbow but the bow also fits in some of the larger backpacks so that and the ability to constantly and easily replenish my ammo makes it my go to zombie killer.
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Is it too late for night time servers?
mercules replied to Caboose187 (DayZ)'s topic in General Discussion
Yeah, it actually IS harder. See you make the assumption that the only thing that could go wrong in this game is that you might run into another player. You don't take into consideration that in the dark 5 magnum bullets that you could load into the gun you found are incredible hard to see off in that corner over there, that black rope you could make a backpack out of so you could more easily carry the magnum instead of holding it in your hands or throwing out other things in your pants/shirt, is dark and hard to see. You also don't see zombies from as far away or players for that matter and so a guy with a Mosin and LRS/PUScope is going to have a much harder time dealing with someone with a shotgun as many encounters will literally end up CQC. -
unbelievable situation, searching 3hours for matchbox!
mercules replied to HeicPy's topic in General Discussion
1. Just like they added in a way to create a bow and arrows without having to have a bunch of tools ahead of time I am sure they will add in some other ways to get a fire started. 2. Yeah, sometimes in a situation where your survival counts on something you might have get "lucky" enough to have what you need. There might not be any dry kindling or accelerant to get a fire going. Your lighter might not have enough juice in it to properly light or you matches might get wet. I've dumped a canoe and had my drybox crack and leak. Matches got wet, but I was lucky I had thrown a lighter in the mix as well and I could get that to light. We don't. We know that the game won't always be this way. So what you you are saying is the average person can't start a fire without a lighter/matches? Go figure. -
Fire and smoke giving away your position?
mercules replied to Old_Crow_Whiskey's topic in General Discussion
There was excitement when devs had been mentioning the new renderer about how it would allow them to use proper light sources, they might have mentioned vertexed lighting. I suspect the new renderer will help with this issue. -
Friends do not let friends play PC games on Mac iOS. Bootcamp and install Windows is the only way to expect to play most games on a Mac and even then you might have issues.
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Stealth against Zombies and Animals will be coming. At that point you should be able to sneak up on them if very careful.
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Is it too late for night time servers?
mercules replied to Caboose187 (DayZ)'s topic in General Discussion
Well, yes, but all you can do is explain it to them. You are not their parent and don't need to hold their hands. -
Is it too late for night time servers?
mercules replied to Caboose187 (DayZ)'s topic in General Discussion
Yes you simply sort by 1PP then look for a server with people on it that is night. Several of them are private servers like http://oldschooldayz.net/index.php which has two servers on a private hive, both 1PP and they both allow for night time. -
Is it too late for night time servers?
mercules replied to Caboose187 (DayZ)'s topic in General Discussion
What are you talking about? I play on a couple 1PP servers that have night enabled and they are not empty. -
Right now? Travel that doesn't... um.... make you sweaty? Eventually vehicles will be useful for multiple purposes just as they were in the Mod. - Transport for a large group that is speedy(don't count on our movement speeds always remaining this artificially high). - Travel that doesn't wear you out. In the Mod and Mods of the Mod running can use up hydration or fatigue you. Vehicles allow you to travel without that drawback. - Travel with heavy gear. There is no weight system and there might not be, but eventually I suspect we will be seeing more building materials for the fortifications they intend to have. I doubt those will be small. Think about carrying multiple logs or jerry cans worth of gear. You might not be able to hump it on foot but with a truck you can fill that up with items. Consider having space to throw that military tent into until you get it where you want without sacrificing your backpack. - Travel with protection. Some against the elements(actually it works for this against the rain right now, but not the cold) and some against bullets/melee. In the Mod most vehicles won't protect you against high power sniper rifles but might let you survive someone spraying the vehicle down. Some like the Vodnik could actually hold up against small arm fire for a bit allowing you to quickly pass dangerous areas. The downside is of course they make you a bigger target because of noise and size, but that is counteracted. - Travel to a location that is hard to reach. Like the stupid island that I safely swam to with gear but then lost all my gear swimming off of. Not to mention the near hypothermia since I didn't have an axe when I swam back, or matches, and so had to quickly find things to make a fire.
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Hilux/Datsun junk yards, your One Stop Shop
mercules replied to sachad's topic in General Discussion
Ehem..... SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! -
Might also be time to implement Cold Packs. Most first aid kits come with them now.
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This would be why I am in Military gear when I find it. Add to that list that some of it is waterproof so I don't spend time soaked and cold. Military gear just helps you survive by allowing you to carry more, stay warmer, blend in, and more. Very little reason to use the civilian stuff if you are trying to stay alive and healthy other than, "I look like everyone else and that can get me shot." I mean I shot my friend because he looked just like the other guy we ran into and he said into the mic, "I'm dead." which I took to mean literally not "He is going to kill me." so I came around the corner found two identically dressed guys with one moving and assumed it was the other guy... nope... 't'was my friend I sent to the coast.
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Or at least give us this:
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They are not persistent and do not carry anything other than 2 players so the only purpose for trucks at the moment is to shorten travel time. Wouldn't that make running around looking specifically for them counter intuitive? I mean if you are passing a possible spawn point anyway, then by all means look, but "just searching for trucks" seems backwards.
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Ah.... but you see most of us are not saying having that element is bad. I for one play this game for that adrenaline rush when I know I am around another player and wonder about their intentions. What most of us are saying is that when 99% of the players in the game are KoS, ambushing, no interaction "bandits" the game gets really boring really quick. What is more fun? Encountering a player and wondering if they might trade with you or if they are going to try and cook and eat you... OR ...having to shoot every single person you see because every single one of them is going to shoot you or rob you. You need bandits, but when every one is a bandit then there is no longer any point to the game we might as well just play BF/CoD/ARMA III mods like Wasteland.
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Yes, there are periods of unrest in history, however those are the exceptions, not the rule. In general humanity has a strong desire for social interaction and organization and will end up developing a society again to bring that about, often fairly quickly. 7 years of war, however, tend to be more dynamic and influential on history than the 80 years of tranquil peace that preceded it.
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Construction sites. 2nd floor and up check on the ledges. I find ammo and various scopes there a lot including PU scopes.
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Why is Bohema so bad when it comes to AMD?
mercules replied to john5220's topic in General Discussion
My I5 processor which is current generation I5 and so gives me solid 60 FPS across the empty parts of the map and 30-40 in cities in DaySA is currently $169 dollars at Microcenter. I can order one online right now or go down to the store and buy one. Now, it is out of stock at a few other places and it's replacement is $249 but the difference you are talking about for low price but acceptable gaming rigs is about $100 for a chipset that works well on DayZ SA and MWO(another game that is processor heavy) as well as everything else. -
Why is Bohema so bad when it comes to AMD?
mercules replied to john5220's topic in General Discussion
Evidence? You mean like opening up MSI Afterburner on my computer on a second screen and watching it as I launch, play, tab out, and tab into DayZ SA and noting that every single time CPU0, CPU1, CPU2, and CPU3 while not having identical loads all have roughly the same load. Tab out, load drops, tab in, it increases across all four. See instead of going with "widely known" things I've actually investigated myself and at least on MY SYSTEM DayZ utilized all four cores and spreads the load across them. You understand what GPU stands for, right? Graphics Processing Unit. Software will either use "hardware" to render a scene (aka GPU) or it will use "software" to render a scene. Technically the software is still using hardware, it just isn't using hardware specifically designed to render graphics or to be more accurate in the past it wasn't designed to render graphics. That would be the CPU. Now, in some games bumping the settings up is a cue to the game's software to shift the demand for rendering the scene from a more software approach (CPU) to something dedicated to handling it which would be the GPU. If you wish to witness this yourself open up MSI afterburner and play with the graphical settings. Instead of turning things off, turn everything to Low. Looke that the usage of the various CPUs and then look that GPU. On mine it was doing things like utilizing 70% of the CPU and 30% of the GPU. Then set everything to normal and observe. On my system the CPUs dropped down to 50% and the GPU went up to like 60-70%. So what I was saying was that if you are running everything on low and getting horrible frame rates try bumping it up because on LOW it seems DayZ SA is doing the rendering and thus doing most of it in the CPU while when you bump things up to higher settings it lets the GPU do the rending. That would mean the GPU is doing the processing. It's counter intuitive but it works for people who are bottlenecked by CPU. Your whole, "I'm an authority and you are wrong." when you haven't even gone out and tested it is slightly annoying. I just went and gained another 8+ FPS in testing this by watching the GPU/CPU usage and fiddling with settings and finding out which ones were more intensive and where the cutoff seemed to be for the software having the GPU handle it so that I wasn't maxing out either my CPU or GPU. -
POLL: How happy are you with the buildings and map?
mercules replied to ColonelBurton's topic in General Discussion
No, that is the stuff they haven't worked on yet. Vehicle is in the game, not basic vehicleS. The advanced loot distribution isn't in as that involves there being X of items existing on a server at a time. In other words there will be X M4s on a given server or hive and no new ones will spawn until those are gone. That is certainly not implemented. The new BattleEye is not in, the system is a slightly improved one but not a Dynamic one as is listed. That is their Roadmap of what hasn't been implemented yet. -
POLL: How happy are you with the buildings and map?
mercules replied to ColonelBurton's topic in General Discussion
Uh huh... So "new" isn't really "new"? ...or you just don't follow it as closely as you just claimed? -
Are you sure those of us who skulk up there haven't seen you and let you pass? ;)
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Why is Bohema so bad when it comes to AMD?
mercules replied to john5220's topic in General Discussion
AMD CPUs are bad, you get what you pay for. Battlefield is not a CPU intensive game, DayZ is. AMD CPU will give you bad performance compared to Intel. I5 Processor but I use AMD video card. Why? Simple benchmarks showed me which was best for what considering the price I was paying. I paid more for the Intel CPU but the performance was much higher for the extra I was paying in nearly every test I looked up. With GPUs the performance for the price was better for the particular AMD GPU I picked up than any Nvidia card that was comparable. Medium to Low settings in this engine will typically give you WORSE results if your issue is CPU related because lower settings move the processing off your GPU and onto the CPU. So you are probably making your problem worse instead of fixing it by going with lower settings. -
Skip the matches, use Spaghetti noodles. Light them with said lighter. ;)