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Everything posted by mercules
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What an awesome opinion you have and you backed it up with such well thought out and expressed reasons for it. <_<
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I play it... no multiplayer so I can hang out with my friends.
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No it doesn't. All you need is a beach texture to get the stone knife. From that you can get the Ashwood Stick and kill an animal for the guts to make the string. Feathers can be off a chicken which you can find and kill with a knife still. Those small guts can also be used as bait so you don't need worms to fish. Matches are the hard part and require visiting a loot spawn point. Luckily in early .55 deerstands and such things were spawning loot so you could find things there negating the need to hit town again.
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What's the fascination with having pristine clothes?
mercules replied to HarryPotter (DayZ)'s topic in General Discussion
Actually a Ballistic Vest can stop knives especially slashing. While it will not "stop" a stabbing knife with a good amount of force and a narrow blade or if you were braced like up against a wall or prone, but it will certainly slow it down enough that it won't go as deep and might turn a deadly wound into something survivable. A plate carrier will definitely stop a knife anywhere it hits a plate, it's the softer parts between that might be vulnerable. Now, gear in a backpack or even a shirt can definitely stop bullets/knives. There have been many reported cases where a cell phone managed to stop bullets just from being in a jacket pocket. Same thing with laptops, water bottles, lunch boxes, and other things in backpacks. Now many of us are carrying rifle mags(also known to have deflected bullets for lucky soldiers), protector cases, first aid kits packed full, TIN CANS, and such in our vests/jackets and such things can stop bullets/knives. So while I agree that a plain t-shirt with nothing "in" it shouldn't offer too much protection, it should still offer some against scrapes and cuts... but not bullets. :) Items filled with gear should offer some protection. As for blunt "smashing" weapons. You are so wrong. Even a heavy sweatshirt is better than bare skin against such things, not much, but somewhat. A ballistic vest is designed to help spread a lot of force that would hit a small area into a wider area and padded as well. A large force hitting a larger area will get more force through, but it is still going to spread some and be absorbed. Most "body armor" is padded. Heck, skating pads will allow you to deflect a baseball bat. -
I don't care if the loot system wasn't 100% ready
mercules replied to billyangstadt's topic in General Discussion
There are literally 300+ games that drop you into them with all the gear you would ever need to play or if you don't have it immediately you will have what you need as you go. Battlefield, Counterstrike, Call of Duty, Left4Dead, and so many more. There are plenty of, "I don't want to have to find stuff to survive." games out there and very few where survival is actually difficult. When I am feeling masochistic I go play the couple I know of that are as difficult as .55 was.. and enjoy the experience. -
You didn't look very hard then. I'll even skip the metro area where there are like 10 of them in about 20 square miles and go into rural MN. Chishom is about 45 miles from Grand Rapids by roads and there are THREE armories located in that distance. This is in rural MN where most of what is showing is really tiny towns, lake cabins, and such. Grand Rapids has a population of about 11,000 and it is the county seat as one of the largest cities in the county. Armories are not that uncommon where I am from. Fort Ripley near here is huge and is a training ground for National Guard. About 20 miles from that is Brainerd MN where there is an armory... Fort Ripley has tanks and everything you could want for gear and there is an armory 20 miles from it, not even the edge of the camp which is like 10 miles away, but from the gate of Fort Ripley on the hwy. Shall I point out Long Prairie and Sauk Center are about 20 miles in the opposite direction each with an armory?
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Maybe? Military BASES are spread out however armories tend to be everywhere. I assume what we are calling military bases are more like armories. Check out this map of MN my home state. Every red dot is an armory and the larger ones have a symbol showing even at this scale. Those symbols are covering up other smaller ones in the Minneapolis/St. Paul area. All across my state are armories.
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For real... Have you never gone hiking/camping/boating/hunting away from civilization for an extended period of time? Have you never been in a crisis situation? I hate to tell you this but food and potable water are your primary survival concerns in those situations. You see... you could avoid zombies almost indefinitely simply by holing up in a locked room of a building. The "threat" with that is that you will need water and food in said room. Even if it is packed top to bottom and you have a place for your bodily waste to go eventually you will run out and have to face the threat of the zombies to gather more... food and water.
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So you didn't find, shovel, camp shovel, ice axe, hoe, pick axe OR a single garden plot? You didn't find a single canteen, water bottle, and it never rained while you were playing? I find that hard to believe. You also don't need guns to hunt, you can actually get close enough to melee animals if you are patient, or even gut players if you find a dead one or make a corpse. I wouldn't eat the meat, but the guts are handy. Apples will actually energize and hydrate you fairly well, I'd say about 9 total will get you to the bottom of dark green which with my 1 in 5 rough success rate for searching means spending about 20 minutes total should get you energize and hydrated enough you can run 3k or more. See, the problem is you don't WANT to have to survive. So you don't bother. Then you blame the SURVIVAL game for being a survival game. Oh, and yeah we are dicks about it because if you didn't want to play a survival game... why are you playing a survival game?
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Um... Thank you for proving my point? Thank you for backing up my argument? Pretty sure that is exactly what I said you did. You "geared up" ignoring the fact that without eating and drinking your gear does nothing for you.
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You realize in a modern dehydrator it takes about 6 hours of marinating and 12-14 hours of drying to make jerky, right? You are complaining about spending 20 minutes looking for food.....
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You have been playing longer than I. I didn't see the mod till probably 4 months in. So now that counters my point about learning to play DayZ SA how? As Aldous Huxley says, "Experience teaches only the teachable." Others, such as myself, didn't starve to death or get killed by zombies 4 out of 5 lives. Heck I didn't once during the early parts of .55 before they switched the loot system back. So anecdotally I can say you were doing something wrong since it was very possible to survive. Now I didn't have an AK or M4 till the loot switched back, but I did have a shotgun and MP5 on nearly every character I started. I was also on private hives, even busy ones, you know the ones they said the problem was worse on.... so.... Here is the difference. You logged into .55 and probably ran to a "food house" or "gun house" ignoring the fact that the loot distribution changed. I skipped over a bunch of places with zombies and found a quiet house more inland from the start where I was able to grab about 6 apples that held me over till I could start to find other things. Didn't have a coat, became cold after I had to use my shirt to bandage, but I was able to stave off hunger and thirst by continuing inward. I started finding cans here and there and bottles of water and soon I was dark green energized and hydrated. Only then did I worry about a gun/ammo. I don't think that life I used a melee weapon once. Snuck or ran until I secured an MP5 and a couple mags then killed the zombies only when needed and never stuck around after firing shots. Now this may not be how you *want* to play, but this is how DayZ at that time played. Multiple deaths of the sort mentioned just means you didn't bother to adapt to the actual game and simply played the game as you wanted it to play. That means you are likely in for a rude surprise (again) as things progress.
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I think I am just going to get to the point where I simply post, "Whoops... you need to L2P then because it wasn't that hard."
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Player running speed. Dev response appreciated.
mercules replied to 97ADU Doug's topic in General Discussion
I probably shouldn't be "that guy" but..... It's not that hard. Not once did I die of starvation or killed by zombies when .55 came out. Not ONCE. I died to truck once. I died to a player with some sort of gun from a good range away that I must have not seen. I had plenty of pants/jackets ruined by zombies, broke some limbs, had grey vision multiple times from combinations of low Energy/Hydration and fending off zombies, but never died. So if it is happening to you as a "usual" occurrence you may want to consider changing something as you are doing something wrong. -
The pitchfork, the ultimate weapon for the zombie apocalypse enthusiast
mercules replied to sachad's topic in General Discussion
I am going to share a secret with you all. The Stun Baton will kill a Zombie in 2 hits. Bonus is the first hit will drop them to the ground making the second one even easier to land. Unfortunately you need a battery and it burns through them fairly quickly, but it is a good silent zombie killer. -
Then said people should really learn how to actually play said game because here is a fact, they weren't doing it right if they were dying of starvation that many times. This is a case of, "I don't want to play the game, I want to play what I THINK the game should be." We have these servers... Look for the label, "ARMA III - Wasteland", ARMA III - BattleRoyal, and such. Heck there are even OTHER companies with these servers but they are labeled, Battlefield 4, Call of Duty - (something that makes you think the game might be slightly different and worth another $60).
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Well, all they ever admitted to was that on some private high population servers loot was not spawning correctly for which I take to mean quickly enough to equip that many players. As the system they put into place is supposed to manage the loot over multiples of servers I can see why it might not work correctly for a single server on a hive. That being said I was playing on a server with population and managed to get "geared up" even to the point I eventually had an AKM with a scope and a couple mags, Plate Carrier with add on pouches, spare food, MP5 with all the attachments I could want and multiple mags, and more. I was rather happy that it TOOK LONGER and I had to really hunt for some things along the way as well as fend off zombies almost constantly.
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I don't get the whole, "Starved 4 times out of 5." thing. I played in Private servers, even busier ones during .55 and not ONCE did I starve to death. Now a few times I was desperately searching an apple tree while looking over my shoulder the whole time going, "Nobody see me.... nobody see me... nobody see me..." Once I had to loot seeds, water bottle, and hoe and run to a secluded place with a tiny bit of water. At that point I could make a garden plot, plant the seeds, water it from the water bottle, gather seeds from the one and eat the rest. In that way I filtered the water through the veggies I grew to get hydrated and energized. Then I could go back with more time to spare and sneak around town till I found what I needed. It was VERY possible to not starve if you stopped trying to get a gun and ammo before getting the hell out of town. Get what you need to barely survive and run. That doesn't mean gun with ammo. A single water bottle could energize and hydrate you if you found a secluded coastal spot to get sardines.
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In that case you want: ARMA III: Wasteland Mod No zombies all the tactical fight of DayZ plus more. You typically start with a pistol and need to find slightly better gear. From there you can do missions or capture points to earn money to buy better gear or even vehicles. Meanwhile all those other players/groups out there are doing the opposite.
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Sorry, but after a few years of dealing with the same thing in the Mod whenever Zombies would get buffed up a bit we are a bit tired of the whole, "I thought this game was about shooting newspawns and teabagging them, why are you moving away from player interaction?"
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They don't want to fix something, add in a new thing, and have that break what they just fixed. For example: Say there was an issue with scopes. They go through and take the time to do a detailed bug pass on them using up time in a couple builds and finally correct some minor issue with the scopes that exist in the game. Then they add a new scope that has a slightly different mechanic and when they put the code in for that it re-breaks what they just fixed on scopes forcing them to fix it all over again. You also need to remember that they have stated that with .55 they only have zombies partially integrated. I believe something like 10-20% was stated. Fixing zombies and then swapping out 80% of the code for them sounds like a really bad idea to me. If you don't want to deal with bugs wait until the Alpha is done, there will be fewer bugs and more implemented systems.
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Remove server skip timer after being kicked
mercules replied to IgnobleBasterd's topic in Suggestions
1. Server Hopping multiple servers for loot. 2. Gearing up on an empty server then jumping on a busy server. 3. Ghosting. 4. Inability to "secure" an area as it is very simple for someone to log in behind you, you can never be sure. It is less likely someone logged out on a private server in a busy area than hopped over from another server. 5. Pick up a vehicle on one server that your group has locked down and use it as transport to get to certain locations on another server quickly so that when you die you can be picked up, taken to gear stashes, and then dropped near where you died on another server. All these were issues in the Mod and nothing has really changed for the SA. Once we can start to barricade buildings and secure them they will have to do something about the Hive otherwise you log out on one server, open the door and walk in on another server, then log back into the first and you are through their barricade making it pointless. -
Remove server skip timer after being kicked
mercules replied to IgnobleBasterd's topic in Suggestions
I see no reason to not comment on the flaws that a Public Hive has, especially if it alerts other players to the existence of private hives and the advantages they have. The Public Hive has been a major issue for DayZ since the MOD and I will continue to point that out when given the opportunity. -
You can make a bow and arrows without ever visiting a town or looting axe/knife/rope. The hardest part is the feathers, but there are some really out of the way places that have a chicken coop, and you can find them in the wild.
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Remove server skip timer after being kicked
mercules replied to IgnobleBasterd's topic in Suggestions
Don't forget though, this timer is too short. Besides, the real solution is no public hive. Problem solved all the way around, no timer needed.