Im really sick of everyone killing on sight nowadays. I finally decided to be the good Samaritan and give two guys a ride. I stopped and found parts to fix up a car for them, wheels, engine parts etc. When I finally found a good car (UAZ) They shot me and took my car. This is just one of the many hundreds of times I have tried to help someone and have lost everything. There really needs to be some kind of system that works against bandits. I know that this has probably been said a million times, but since this is supposed to be a kind of simulation game, It should somewhat mimic real life. In real life, people would feel guilt about killing someone (unless they have ASPD [like psychopathy]). There should be something in the game that makes it disadvantageous to kill someone else. Some suggestions would be: Food might only fill the meter half way (mimicking depression: you have less interest in food so you eat less). Bandits could move slightly slower or have louder footsteps. Name tag above bandits (only in peripheral vision) or something of the like. It is really becoming to hard to help people out in this game due to the lack of any guilt since it is just a game. I'm not saying the game is unfair, it is just really getting to be annoying to play and the fun is really running out quickly. If anyone has any comments, please post them, Im probably not going to be playing again untill the standalone comes out.