Jump to content

S4ad0w

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About S4ad0w

  • Rank
    On the Coast

Profile Information

  • Gender
    Male

Profile Fields

  • Bio
    Remove me
  1. well, i did mostly make this post for people to discuss and share their suggestions with other people, even if their suggestions have been shared many times, and also so that i could find out more on what other people would like to see in the SA. the list of suggestions i made were simply only to start off the discussion with basic arguments. i like that you agreed with me on the Char customization and i agree with you on a custom face system. i hope that we're lucky and Rocket just happens stumble in here and gets some ideas for SA.
  2. Warning! This post will LITERALLY be a wall of text. Reading it may or may not kill your eyes. :lol: With that out the way, here's the stuff: Character customization(s) Key-binded Weapon aim Weapons (including Improvised and melee + attachments and modifications) Clothing and accesories Vehicles Other stuff that wasn't mentioned above So let's get to it! 1. Character customization(s) YES, i know there are some other threads with these suggestions. My thought with Char customization is kind of like The Sims 3, exept without the bad sync and such. What i would like see in DayZ's char customization is more choises, like body mass and muscles, facial details and a personality that adds skill-ish possitive effects, and disadvantaging negative effects, making your character more like a real person. With this, the KOS people might have second thoughts about getting into a fight and also making it easier for Squads/clans to identify their squadmates. 2. Key-Binded Weapon aim YES, Rocket is thinking of adding this into SA, i only want to promote it here, though he mostly said all possible arguments during the small SA gameplay dev blog. The best thing i like with this idea is that it makes the game more realistic, due to that you can't always hold a gun in 90 degrees for a long time. a recommendation i want to do for this idea is that maybe make this key-bind toggleable in the controls options. also put a time delay so that when your character have held his/her weapon aimed for more than 10 seconds, he/she puts it back down in a non-aimed stance. That is IF the player haven't aimed down their sights for 5 seconds. 3. Weapons (including Improvised and melee + attachments and modifications) OK, so here's a wall of text: Melee weapons Fists, arms and legs Basic unarmed defence that does not make high or any bleeding damage, but have a small chance of dealing knockdown or bone breaking damage. Sharp/Cutting weapons Knives, machetes, axes and more, chance of decapitating or amputating zombies and players, and also a high risk of dealing bleeding damage. Blunt weapons Sledgehammers, wrenches and more, high chance of bone breaking and knockdown damage. Guns What can i say? the subtitle explains itself... Maybe add some modern day weapons and guns that may or may not be normal to find in Russia or wherever the map is located. Improvised weapons Branches, planks and other stuff found around the map, dealing Sharp and/or Blund damage. Attachments and modifications Flashlights, sights, stock mods, barrel mounts, undermounts, magazine mods and more. 4. Clothing and accesories Maybe add some modern day brands and customized clothes. 5. Vehicles Different kinds of pickups, SUVs, hatchbacks and automobiles, also boats, rafts, helicopters, planes, bikes and motorcycles. 6. Other stuff that wasn't mentioned above Maybe add: a use for the crowbar, such as to open locked or barricaded doors and windows. a siphoning system for Vehicles. big malls and apartment buildings to loot. More animals to hunt. a squad/clan system. There, done! ;) Feel free to add and discuss your, mine or/and others ideas to the list and hopefully Rocket and the dev team gets good ideas from our ideas!
×