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Jack456Z

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Everything posted by Jack456Z

  1. Jack456Z

    Maxim M1910

    This would be very poor vs players compared to the other guns currently in the game but god like (with ammo etc) against a hoard of zombies or if your base is under siege.
  2. Jack456Z

    Anti- Ghosting measures

    Just gonna leave this here: http://forums.dayzgame.com/index.php?/topic/188826-possible-way-to-stop-death-on-logging-in-etc/
  3. Jack456Z

    The Ultimate Endgame Rifle

    Why would I need a gun?
  4. Jack456Z

    scoped fov locked, normal fov adjustable

    If I remember correctly the default for BF3 and games like it(COD etc) is normally around 60(give or take 10) which is tiny for me with my monitor (24" and around 30-40cm away from my eyes) I get headaches and eyestrain very fast(within 20 mins) and so as soon as I get a game that is first person I try to get the FOV to 100 before playing because this is my preferred FOV in most games and I do research before hand on a game to see if there is a FOV slider and if not and it's a stupid FOV like 60 I will not buy the game.
  5. Jack456Z

    scoped fov locked, normal fov adjustable

    Below 90FOV some people get motion sickness etc. So locking the FOV will make the game unplayable for some people and so we NEED to be able to adjust it. I personally use a FOV of 100 in most games and any lower or higher(+or-20 depending on the game) I don't get motion sickness but I do not feel comfortable playing with these FOVs.
  6. Jack456Z

    Morale

    If there is going to be a morale system I suggest it would be similar to the red orchestra/rising storm morale system where low morale because of incoming fire etc and this would mean that you shake a lot more when trying to aim etc because your scared. If you have friendlies in the area etc you get a boost to morale and so are a lot calmer and so using the aiming example again you will be able to aim easier.
  7. Jack456Z

    Two sight options for PU scope

    Even Red orchestra 2/rising storm has this feature and it is rather useful. They also don't black out the rest on the screen when you look down the scope(which is realistic because nobody likes having a black eye) but this does tank your fps for some players.
  8. I've been thinking about this idea for a while and i think it will work but will be annoying for the player. On logging in if there is another player nearby to where you logged out you will be placed a certain distance away from them so that they can't kill you on log in and you can't use an empty server to get behind them. One problem I have already thought of is the fact it could be hard to code because you would need to stop the player from spawning inside walls etc.
  9. Jack456Z

    Possible way to stop death on logging in etc

    I personally have never encountered the problem of logging in and being killed but I have seen a lot of posts about it and some stupid suggestions like god mode on spawn, this is why I have put this suggestion up on the forum(also I was fed up of noobs posting about it over and over). My idea through is ALSO about people server hopping to get behind people in pvp to kill them and forcing the player to spawn a safe distance from others would stop people from server hopping to get a better position in pvp. One of my friends who has also played since the start of the mod suggested that the player should have the option on log in to spawn away from the player near the log out place or to change server. Also they said it could get annoying if you play as friends so if all players near the log out place allow the person to log in or if theirs a grouping system implemented at some point the player will not be spawned at a safe distance.
  10. Jack456Z

    Can I Run DayZ Mod? (POST HERE)

    Thanks and its being built by Chillblast so hopefully with all there awards they know how to overclock safely
  11. Jack456Z

    Can I Run DayZ Mod? (POST HERE)

    My new PC will be arriving in a few days and I'm wondering what kind of settings i could run dayz on and what fps i would get: Fractal Design Define R4 Low Noise Case - Black Pearl Intel Core i5 3570K Processor Overclocked to up to 4.4GHz Akasa Nero Quiet CPU Cooler Arctic Silver 5 Thermal Paste Asus P8Z77-V LX Motherboard Chillblast NVIDIA GeForce GTX 770 2GB Graphics Card 16GB PC3-10666 1333MHz DDR3 Memory (2 x 8GB sticks) 120GB Samsung 840 Series Solid State Drive 1000GB 7200RPM Hard Disk - 6Gbps x2 LG Blu-Ray ReWriter Corsair Ultra Low Noise 600W PSU Windows 7 Home Premium 64 bit 24" Asus VS247H Widescreen LED Monitor
  12. Jack456Z

    *DAYZ SA SKIN SUGGESTIONS*

    We NEED trench coats.
  13. Jack456Z

    Vehicle Direct Comms Idea

    http://www.youtube.com/watch?v=Gz3Cc7wlfkI As soon as i get a working Huey I will group up with my friends and do this until we are shot down.
  14. Jack456Z

    Huge Structures in DayZ SA

    I've played arma 2 ew and
  15. Jack456Z

    Could it be possible to put a train in DayZ?

    So it could be like the helicopter requiring skill and knowledge to drive and also have a million buttons in Russian to add to how much skill you need to be able drive it.
  16. Jack456Z

    Stripping down weapons.

    Also it would be nice if you could shoot someone gun and it would do damage to the corresponding part of the gun, possible stopping the gun from working. I would imagine this would be quite hard to implement in game, but I think it would be a nice addition to the game.
  17. Jack456Z

    Underground Bases....?

    Using pre-existing structures would in my opinion be a lot better and realistic than digging or building a base from nothing and would probably help with lag issues etc.
  18. Jack456Z

    pulling off drive-bys

    I have a feeling this will make the bus the most overpowered vehicle ever.
  19. Jack456Z

    [DAYZ SA] - ultimate Q&A

    Will Utes have the nuke shelter from arma2 EW?
  20. Jack456Z

    How about a river?

    If so we could have a canal instead of a river because from my knowledge they have to be flat for them to work and when the land isn't flat you have bridges and tunnels which could solve the water elevation problem.
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