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Everything posted by taikonaut
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Fixed! Working version: 26112014IAHAT339
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Chris has come alive now. :) I received another update, addressing this particular issue. dayz_playerName is not used by the mod anymore, still the script checks for it and kicks the player, if not set correctly. Chris said that he removed the dayz_playerName check. Maybe this is the fix now. I´ll check it out later.
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No fix with current version 26112014IAHAT339... :(
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Yeah, just recieved an update. I´ll let you know, if it fixes the issue!
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I don't know. I don't recieve any updates anymore, although there are newer versions out there. To get an update, I have to contact him and he sends me the newest version. For now, he remains silent. Didn´t answer to my mails, yet. :|
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Sorry. Thanks for moving.
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Yes, true. My examples are exaggerated but still, you have to settle down in order to take well aimed shot. Maybe not as extreme as it is right now. Swaying should come in flavors. (Yeah I know, the discussion was settled weeks ago ;) ) - After sprinting, skipping a stance, rolling around, getting shot, being wounded... sway the hell out of my limbs. ;) - Walking (which unfortunately no one really does in DayZ), going from a stance to the next, getting out of a vehicle... should result in noticeable swaying, that settles after 2-5 seconds - Turning sideways, leaning sideways, looking up down... even there should be a swaying, but a really short one. Arma tries to be a sim. If players want to be superhumans, let them play COD. I don´t care about the swaying, players have adapted after 2 hours of playing, as they have adapted to all radical changes in the game.
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I chuckled. :)
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This! Never got behind all this whining about the swaying. Go... lay on the ground, jump up and try to snipe. See? Won't hit anything. Go, sprint a mile, throw yourself to the ground and try to snipe. See? Unless you are a world class biathlete, you won´t hit shit for a minute or so.
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I think you´re confusing graphics frames per second and server frames per second... in a really small nutshell... Graphic FPS - what your graphics card squeezes out this moment (determined by your gfx card performance) Server FPS - how many updates per second your client gets from the server (determined by server performance)
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Just search for it on youtube. There is a ton of quick tutorials on how to get the best out of your graphics.
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Thanks for posting. Just tried to recreate what happened, but without any success. Maybe you could elaborate a bit more at [email protected]. Strange things happen, when using any Antihacks. Can´t go with them, can´t go without them... :D
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Then it´s not a 100% vanilla server and the admin fiddled a bit with stuff.
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True, but somewhat far from reality. I understand you statement. Antihacks make bugfixing somewhat annoying. But as a server owner you have to face the fact, that we have to deal with super-lame hackers all the time and the various antihacking scripts help a lot. From a player standpoint a vanilla server is a vanilla server, no matter if using an anithack script or not. I think we all can come to an agreement on this point. Anithacks help but can be a hassle. Wether a server using anithack scripts is vanilla or not it´s just a matter of opinion.
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Well, then... lazy admin... play on our server. All´s fine there and we´re not lazy. (shameless, I am not? :P ) Check out www.dayzjarhead.de We have a 100% vanilla server running. Hardcore mode. Not for the casual player.
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Is this server using infiStar Antihack? If so, the Admin should update to the newest version. This will fix it.
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There is NO way to prevent people from hacking in this game. That´s how the wonderfully open Real Virtuality Engine of Arma2 works. There will always be loopholes and the slightly smarter scriptkiddie. Get on a server with active admins, who actually care about the game and you should be pretty fine.
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is the community completely broke right now? :(
taikonaut replied to uberfrag's topic in DayZ Mod General Discussion
Yep, I´m extremely happy that my heavily modded server reached 20 players yesterday... at version 1.8.2 :) I also run a server at 100% vanilla, which is at 3-4 players max because of DayZC not updating. :( -
is the community completely broke right now? :(
taikonaut replied to uberfrag's topic in DayZ Mod General Discussion
I personally don't use DayZCommander anymore. DotJosh is just too slow with updating... maybe not willing, maybe not capable, he seems to have other things in priority (that´s all his own decision and we have to accept it)... no one knows. Search for a nice server @Gametracker... Connect to server --> Multiplayer --> Remote --> IP+Port --> Boom you´re in. -
Need help with PVP, Good players only!
taikonaut replied to Ryan_OK's topic in DayZ Mod General Discussion
Or maybe just leave him be and avoid him. -
Hm :| Are you the only one working on the project? What about version control and distributing builds... ah... your choice. I think Git is such a huge help.
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Nooo. Being the paranoid nuthead that I am, I see it shot to pieces 2 minutes prior server restart, leaving open a nice breach. But I guess (hope) gates are planned?
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Is there a reason why you folks didn´t push the latest version to the git? Maybe a branch 1.8.2?
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Fantastic work! We had a blast tinkering with it. The wooden fence looks really great. Setting up a fort in the woods adds up for the apocalyptic survivor feels. A cool gate with a padlock would be a fabulous addition! Other useful stuff: - a well - burning barrels - fuel pump - a fuel tank :)
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Ah... the more you know. :)