Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
91 -
Joined
-
Last visited
Everything posted by kapnobatai
-
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
you think so? well, time will tell, mate, time will tell.. because A: I m not willing to play legit anymore (I just discovered this bug for a week) as long as retarded devs are not fixing a major bug which is breaking the game since january (really, I just can t. I m a survivor, I try to play this game fully immersed, trying to avoid any mistake who can lead to my death, as it should be and as it was intended B: battleeye CAN NOT DO SHIT ABOUT IT. tested and ongoing. it s an alpha, innit, fanboys? well, let s fucking alphatest it then! -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
and you know why am I so pissed? because after the community provided all the necessary feedback for building the perfect survival game, rocket is not giving a fuck http://24.media.tumblr.com/tumblr_m57rgaEIcp1qefkujo2_500.gif it s not your game, mate! WE BUILD IT! -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
if anyone is interested in such things as "HOW THE FUCK BATTLE EYE IS NOT DOIN SHIT ABOUT IT' please post here, it s not a hack, it s only a bug, an exploit which devs are ignoring FOR MONTHS (reported back in january) in favour of fucking hats and jogging fucking yoga pants. I m in the game, I m legit, all files are intact, but still, NO FUCKING WALLS. so, any questions? -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
mate, on which server? cause it might be me. sorry, but I m just trying to make a point, after 'bitching' (as fanboys says) about being killed daily by wallglitchers, I decided to go on the dark side to make a point. sorry if I was the asshole, but someone s got to be the bad guy in order to make the devs react. I even risk my dayz copy for that. once again, sorry. -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
=))) BE seriously? well, mates I m ready to do a test. I m changing my pbo s right now, if BE is banning me, well, great (anyways I m not able to play with wallhacks around everywhere anymore so fuck it, see you on the final release - been a pleasure, no joke), if not, I m right and the devs are a bunch of incompetents. anyone up for a test? just as a final mention: I ve played legit for 600 hours, every fanboy telling "oh battleeye this battleye that, devs are demigods" and horseshit like that, as I cautious make loot proper and legit for hours, daily, only to be killed by noob cheaters who can not even aim proper (I ve kolled plenty of them even with their retarded pbo rename exploit). well, this is it, guys, but the truth is that bohemia is not deserving its community, better stick to hats design, fake agent and maybe learn fast russian :)))) Lutz over and out. -
Is it worth buying Dayz standalone yet? [With Developer responses]
kapnobatai replied to Blade4777980's topic in General Discussion
answer to your question: NO. for me, mixed feelings, I have over 600 hours of gameplay so I d be a hypocrite to deny I had my fun. but also had disappointment because they stalled the development, broke many promises and deadlines, moving too slow and focusing on the most unimportant issues. every patch inserts more bugs, more frustration and more exploits, some of them which are making the game unplayable for some of us (for example, the pbo exploit which makes certain buildings disappear only for the exploiter, certain points or situations where your character dies without any reason, random character resets and so on). I lost the hope they will catch up and release a final, the core is fucked up. I am also thinking of going back to the mod. on the other hand maybe try it before they pull it off, for 25 eur you ll have lots of fun and interesting experiences, but get ready to be also highly frustrated. -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
not only going, shooting also, because the whole building is gone. happened on a daily basis to me and my team especially in neaf military buildings. it s sad because it s not even a hack, it s a bug, ignored by devs. search on youtube 'dayz pbo' . @P0rkchop did you use to play in mod on bge, awa or dansdayz? your nick sounds very familiar :) -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
exactly, the customers (just want to remember, it's a PAID alpha) have the right to know how easy it is and how Battleye can t do shit about it and for how long this is going on without being solved. and yes, it s a major issue, so people should be warned. -
What's the current hacking status like in DayZ:SA?
kapnobatai replied to RadikulRAM's topic in General Discussion
say what? I am posting bugs found in the current stable patch, on topic, bugs and vulnerabilities which massively affect the playability. This vulnerability is known since at least february, but the devs didn t fix it. for the last 2 weeks everyday I died (in game, fyi) from it and you re telling me to stop warning the other players?! is this an alpha or not? well I think here is the perfect place to talk about this kind of stuff. If you obstruct my notification I will definitely find other ways to inform the people (popular twitch streams, reddit or twitter) so I think you should better work with us and press the devs in solving this ASAP! unbelievable :)) -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
:)) sleek remark, ministelis. of course these hours were quality gaming time, shaded only occasionally by new bugs I wasn t skilled enough to avoid. helicopters may roam through chernarus, bambis may ride wild horses on the coast but when it comes to shooting through walls, well, that kinda ends it for me. -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
maybe it s also sad for the players who spend hundreds of play hours (in example, 559 and counting) hoping that this game will evolve in what it was promised. maybe it s because that without criticism, devs will be even slower at fixing exploits, pimping the game with lots of shiny contents but remaining with a vulnerable and glitchy core. because if I wouldn t love this game, I wouldn t post here. -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
whatever you may call them - hackers, cheaters, scripters, suckers - their number have been increased in the last weeks. and, maybe you can remember, the hackers were the no. 1 reason why the mod lost the majority of its players. I mean, c mon, the pbo exploit was known for more than 4 months but I still met players using that, 2 days in a row on 2 different servers, just 2 days ago on stable...yes, we all like dayz, but with h1z1 coming out in couple of weeks and devs being so slow and avoiding to correct and inform the community about the most important issues (hacking/scripting vulnerability, glitch bugs, ladder deaths etc.) I sadly begin to think dayz is a goner. yes, binoculars are cool, pickhammer and crossbow are cool, but are dust in the wind as long as players with minimum effort or skills are managing to see and shoot through walls. now tell me it s an alpha again :)) -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
so, I guess this the place for posting impressions about the new experimental. yeah, bow is there, throwing is there. so what? - random game crashes -> character reset (maybe I got killed but it happened about 3-4 times in various locations, so prodevs, spare it) - watch tower -> drink from canteen -> dead (no shots, nothing, nobody there, leg pain only) - random annoying sounds - still there, maybe even more present - massive delay by item usage, eat, drink, bandage, pickups - occasionally rubber banding, but not often and not very long - items still half-buried into the floor - damage to zeds massive reduced (not necessarily a fail, but had to mention it) overall, another fail, PLEASE DON'T BRING IT TO STABLE! *maybe just sell the game already to some studio who can deliver* -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
sorry, got it in it s own thread, solved it (deleted battleye folder and reinstalled) but thought it s only a new thing from this patch.thanks -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
anybody else getting kicked suddenly "BattleEye failed to update"? Although before spawning 'Update completed successfully" and "Initializing"...also saw a couple more players getting kicked the same way. It s first time for me getting this error. -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
don't forget to fix the 'deadly' ladder bugs in the next patch! climbing ladders used to work, it can't be rocket science and it's extremely annoying. a, and the prison glitch still there, found some wanker in a neaf prison yesterday. one so idiot that he tried to shoot through walls =))) -
Running - Running fast - from a disabled gamer's POV
kapnobatai replied to georgli's topic in Suggestions
I was also wondering if I could use a USB triple foot switch to control some of the DayZ action (at least prone, crouch, stand) @georgli: are your self-made switches also running through usb? did you encounter some problems assigning commands (beside the already mentioned sprint action)? I found some cheap triple switches (15gbp, free shipping) and I must try them out. and about the zeds, if you re fresh into Dayz, maybe consider couple of hints: 1. never stop while confronting the zeds, not even for a half of sec 2. always try to position yourself sideways 3. correct your position after you start swinging you melee weapon (works on longer swinging action like firefighter axe, hoe or tridents) 4. if you re a fresh spawn and running away from zeds try a light zigzag, that would f*ck their sprint a little. sometimes when you running directly to a sprinting zed, the most efficient way is to sync and perfectly time your 'raise weapon' and 'hit' action, this way you ll never have to stop and it will minimally slow you down (this one is tricky, you ll have to practice this a while) see you in the woods! ps: stay away from ladders especially watch towers for this patch, 80% death (even climbing down without a weapon in hands, it happened sudden 'you' re dead' message, without the suicide jump animation). -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
kapnobatai replied to SmashT's topic in General Discussion
was that the Infection patch? if something like the 1.7 or 1.8 infection hits SA but with the new zeds, everybody better start packing antis :))) stashes would be also nice in that case. I m sure zed spawning mechanism is under tuning now, but until then, circle them around, never stop, always try to be sideways. sometimes if I have a lower damage melee, I m swinging and moving nonstop, correcting my position while swinging, this way almost every swing is a hit, with a little luck and calm maybe get the head, shorten their sufferance :P sprinting is ok, spawning, glitching and detection should be worked on. after that, increase the numbers and we re there, bambis. -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
yup, it s 43.116240, waiting for servers to come up <drumroll> -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
or just sell it :)) imagine that, peace, tranquility and sunbathing in rio :)) i'm just trolling, mate :) -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
well, I only suggested that to be taken in consideration, if it's not too complicated to be setup, it would bring great happiness to the poor bitchers that we are :D besides, you'll get rid, at least for a while, of the not-so-patient part of the trigger-happy DayZiers and will be able to focus, relaxed and positive, on the colors of the boonie hats or the textures of the wool coats (which, I agree, are awesome, but for the category previously mentioned, are only salt-on-wounds). And yes, maybe we are not that patient, but we also take this game seriously. Peace and see you in the mod. -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
sorry, what do you mean by "stress-testing .37"? It s better than nothing, I sincerely already miss playing Dayz :)) and it's not only me, I have at least 5 other RL friends who dropped it after the '>1 minute invisibility' bug (I called it that way because I'm reporting effects, not causes:) Or at least give server owners the possibility to decide which version they run, that would seem legit and thoughtful to the community. Hold your Pferden, Ellen, the DayZ community is a diverse one, no one ask you to be the speaker. after all, we all helped this game become what it is (playing it, reporting bugs, suggesting content and behavior and not to forget massively buying the alpha) and what will be and I don't think we, the category who still wants to fluidly play it (even without the new content) exaggerate by kindly requesting some .37 servers, as long as is not Bohemia who's paying for hosting. PS: your NO is simply adorable, no offense :) -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
massive desync causing invisible players and zeds + random unjustified fractures + random lost session + long unreliable logging time = game unplayable, YES. of course you can endlessly search for berries and flash your dirty underwear to pervs on the shore, but that's working only for a minor part of the community. I appreciate the effort and I understand the mistakes, but at least there should be servers with the PLAYABLE patches available. .37 was safe and I think it should be still available to play. and Angr, let's stick to the topic and keep our parents out of this this, shall we? -
Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
until there's a fix for this fail patch, why are there no servers with .37? at least that was highly playable. c'mon peeps, it's almost weekend..at least if forest alpha would be released :( -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
well, I just tried a DE server with 116212 and it s the same fail as the stable, maybe even worse. unplayable.