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Everything posted by kapnobatai
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Rolling Update Rev - 0.43.116251
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
played for an hour with teammate on a 10-15 players UK server. from time to time (maybe every 5 to 10 minutes), one of us would remain running in the same spot for 10-15 seconds only to teleport himself 50 meters away afterwards. spawning is a pain in the @ss, waiting on please wait over 30 seconds on a 10 players GB server, after I spawned it took another 20 seconds for the shortcuts to become active. buddy spawned also 10 seconds after me, I can see him but he can t. I think pvp is off for me with this patch, no way one can be sure of another s player position or even himself s....once again: "but hey, we got Tac Bac" well, shove it. oink. PLEASE HOTFIX THIS, IT S UNPLAYABLE! UPDATE: I AM F*ING INVISIBLE BUT I CAN SHOOT OR PUNCH! =))) I have been punching my teammate for 2 minutes now, with damage, without him seeing me =)) I let him punch me too, but no impact, it goes through =))) ping 48, desync 0 in P menu. well guys, YOU F*CKED UP! ...still laughing, my mate was horrified as I was punching him around on invisible mode..well, enjoy your Tac Bac ;)) -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
further bitching: besides loosing time designing new cans while having serious issues like random loosing session, did it had to be that lame to insert a retarded item like a 'tactical bacon' can that is so tactical that needs special tools to open it up?! =))) this weak Last of Us reference doesn t bring you any beans here, devs, not in my book.. -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
- massive desyncs (zeds + items, didn t got any pvp, don t even want to think about that) - session lost random without server restarts - random zed sounds still there - passive zeds inside buildings (some half sunk into the floor) - min 30 fps in towns (didn t went to big cities), but the max is reduced - some barrack doors just won t open, some of doors will open only after minutes - some changes to hopping over fences, but that could be the desync but hey! new cans! =))) beside that, everything s fine. even got killed by a barrack hopper (thought maybe on experimental people are having more spine, but I m being only naive :)) -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
- can not crawl any longer through holes in the concrete fence - the camo net outpost in nwaf doesn t have sandbags walls any longer, although items are spawning in mid-air, where the walls used to be - the new melee mechanic is a real pain in the ass (can someone also please confirm that sprinting with axe in hands is faster?) -
Pending Changelog: Experimental Branch: 0.42.116002
kapnobatai replied to rocket's topic in News & Announcements
one nice surprise: mosin in the back, sks in hands, log out, logged back in, sks is in the inventory, under the backpack, dragged 'in hands', no problem. sweet. also, found a nice boonie hat but could take it :( edit: found another one, real interested how to attach vegetation as camo as intended -
Update Rev. 0.36.115535 (Experimental branch)
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
about empty hands while climbing down ladders, I noticed that also but I wasn t sure, thanks. what do you mean by 'this stuff'? EDIT: think I know what, I ll edit my previous post -
Update Rev. 0.36.115535 (Experimental branch)
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
there is already a broken leg or arm red text indicator.. -
Update Rev. 0.36.115535 (Experimental branch)
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
- loot still spawning under floor level, also in supermarkets players randomly appear 1 meter under the floor - body hidden on the outpost sink only 30 cm but remain visible, floating in air - on DE 0-4 (I think) dropped gear remained for couple of days, can someone confirm if there was or wasn t any restart at all? - buddy fell down of a building, died, when respawned it was daylight despite the fact that for the others it was night (around 18.30 on the server). got his gear back, tried to start afterburner (shift+F2), got stuck in F2 gesture and after relogging he fresh-spawned in the middle of the ocean (wasn t killed, we were guarding his last position, no gear/body on the logout spot) - occasionally still massive delay by item drop and sometimes even while opening doors - splitting ruined ammo make it pristine, still - please make other items paint spray-able too (SKS, axe, pilot helmets, maybe even backpacks etc) - MAKE THE RANDOM PLAYER/ZED SOUNDS STOP (can opening, ammo, zeds grunts etc) - GET THAT PLAYER/ZED WALLS PHASING FINALLY FIXED - FIX OCCASIONAL FALLING BUG WHILE CLIMBING LADDERS (also got fractured after climbing up a ladder) - if there will be any work done on the shooting sounds, please implement realistic echo, especially in cities with tall buildings Game is highly playable, very fluent, nice immersion, I'm sure future content will generate new purposes (for now, after gearing up with the squad the only purpose is looking for trouble in big coast cities). Also some work should be done to the server menu (servers in history should be able to be sorted by date, filter should have a drop down menu for hardcore/regular mode), also please add server name on "P" player list menu -
Update Rev. 0.36.115535 (Experimental branch)
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
did someone experienced a heart attack until now? we had an encounter with a fresh spawn who fell down strangely after one of my mates shot another player from the close vicinity but I can t tell... -
Update Rev. 0.36.115535 (Experimental branch)
kapnobatai replied to Hicks_206 (DayZ)'s topic in News & Announcements
yesterday I have experience the same massive rubber-banding, but I can not remember on which server. after I changed it everything was ok. still, some desync was present. -
Hotfix changelog: Stable Branch: 0.35.115188
kapnobatai replied to mattlightfoot's topic in News & Announcements
there is another very annoying bug which should be soon fixed: in some areas (last I ve encountered was last evening on Otmel-Kamyshovo hill) are major rendering bugs, when shooting players although fully in sight, 1st person, from 50-100m, bullets are blocked by invisible rocks or obstacles. highly annoying when one can not count on terrain, this should be fixed ASAP -
Hotfix changelog: Stable Branch: 0.35.115188
kapnobatai replied to mattlightfoot's topic in News & Announcements
well, played for couple of hours yesterday and the fps are definitely up but the lag is still there. item drop lag and most annoying pvp lag. sudden encounter at military base vybor, I shot twice the other player before he even raise his weapon but I fell down unconscious. after teammate epipenned me I found out that the other player was dead on spot. so it s a massive desync I would say, please fix this sh*tty lag before other stuff, pvp is clearly an important part of dayz, otherwise the results of an encounter will be always random, not fun at all for an experienced gamer. -
Changelog: Stable Branch: 0.34.115106
kapnobatai replied to mattlightfoot's topic in News & Announcements
I wanted to know which levers does an admin have in SA (as the teleport or seeing players positions in mod). this possibility excluded now, I don t know what to think, for real. maybe another exploit which I don t know about, but in any case, it wasn t ok. and your sarcastic 'him/they killed you, sad' don t help much, zeppa, it was an impossible 3-kills situation. maybe it s something similar to the top secret wall glitch, which I only find out about 1 weeks ago. -
Changelog: Stable Branch: 0.34.115106
kapnobatai replied to mattlightfoot's topic in News & Announcements
oh, so either me and my squad met a hacker today (don t think so) or an admin wanker intervened. On DE 4-137, 10 minutes ago, me and other 2 friends were waiting hidden in the roots on Dobry Hill, Elektro. Suddenly a player appeared with raised weapon 5 meters from me and began imediately shooting at me, dead and immediately killed my other 2 friends who were 20-30 meters away, everything in 10 seconds. where can I report an admin abuse, please? whoever did that, especially if it s an admin, should be banned. it was not a glitch, not an exploit, only pure abuse. -
Pending Changelog: Experimental branch: 0.34.XXXXX
kapnobatai replied to rocket's topic in News & Announcements
please don t forget the wall glitch and the loop animation sometimes the player gets stucked in (but can only be seen by other players). -
well, it s not bad. - tried the infamous wall glitch, didn t work, maybe works only on really shitty computers, as I read somewhere. - 30-60fps, decent. some lag on item dropping, but not always. - played 5-6 hours on two 30-50 players servers, around 80% of the buildings looted but still managed to find items. - ruined m4 mags don t work, but ruined 7.62 ammo with mosin do. ruined clothing items still hold your items, it s ok like, until they figure out how much damage get the items on a dead body. - nice feature painting the helmets, also the mosin camo is great (first paint it black then green, please add this camo option also to hats and helmets) - teammate found that new 3 slots stuffed jacket and although pristine, couldn t equip it. I didn t test it myself, but please check. - I observed a little the colours of statuses and never got stuffed. hunger needs a little tuning, - zed hit me (with bleeding) although turned over 120 degrees from me, so I suspect there are still problems with lag. - maybe food spawn should be correlated to the number of players on the server or something, otherwise servers should restart more often (2-3 hours) - never got into any pvp fight, can t tell anything about pvp lag - confirm that cars do not spawn loot anymore - confirm body disappear after axe kill/ unconscious - highly frustrating, please fix it in the next patch, especially with the current hunger/ spawned food ratio overall, nice work, still, please focus on the important stuff - zed/players phasing, desync/lag, hunger - food spawn balance. EDIT: although kept the hydrated and energized statuses to light green as well the healing one for an hour after one single zed hit, never got back to healthy. maybe I sprinted a lot, maybe a bug, don t know, can someone please confirm?
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ammo box, small container, first aid kit, assault vest still holding items, although ruined. ruined cans, canteens, cola, medical, can not be used. buuuut, don t throw away your ruined ammo. load it in weapon (test it with 7.62x51) and the eject it. tataaa it s pristine.
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Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
@artunkanx: you did well that you posted it, this is what this forum is about. what is a shame is to have clips on youtube about it, at least 1 month and still not getting it fixed. I don't want to be misunderstood: I love this game and the work put behind it, but it s not a mod anymore and with the money bohemia made they could hire the best coders in the world to fix that embarrassing glitch in a matter of days, especially if it s that important (and it f*cking is, how can I enter that type of building anymore, knowing that a c*nt is seeing through walls and waiting for my move?!) . at least for the ones who are trying to play the game right, without any mistake it's a bummer, for the weirdos who walk around elektro with the pink briefcase on their back, praying to be enslaved, it doesn t count anyways :))) get your priorities straight, mates, 'cuz you re developing the best game ever and we have expectations. and please fix the tree roots glitch also, it s the same exploit family. other than that, great update, thanks for the work :D -
did someone check if the glitch is still on? http://www.youtube.com/watch?v=EOi2XLm76C4#t=0
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Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
@artunkanx thanks for the clip, mate, I never knew this glitch and it s pretty nasty. is it also in the experimental, did someone try it or only in the stable? if it s still in the experimental and future stable, maan, maybe bohemia should get better devs. ones who don t spend their time with children briefcases while players are hiding/shooting from glitched building. just my 2 cents. and 25eur. -
Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
how does the stuffed status go away? until this update, I ran it out, but now it doesn t go away but still hungry or thirsty status are appearing. besides, the shortcut system must be fixed, it doesn t work everytime, just died because of this. for real, it s a mockery not to fix vital things like this but playing with kids briefcases... -
Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
guys, what ammo does sks use? cuz it s ain t working with 7,62 -
Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
another experimental update?! wtf?! I was playing 114855. which number is it though? anyways, couple of items could not be picked up from the ground (walkie talkie, screwdriver). they wouldn t disapear from vicinity, no matter how many slots did I have free. new items found: stuffed jacket, hard hat, pilot helmet....pfff..EDIT: got it, 114926 -
Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
hunger/thirst are badly messed up. died from starvation from kamyshovo to dolina :)) thought they would fix this.. if this patch goes stable in this form, will be the biggest drop in number of players, is useless to play like this. but, on the other hand, they did got the money, so why bother... -
Pending Changelog: Experimental Branch: 0.33.114782
kapnobatai replied to rocket's topic in News & Announcements
It s not only in the experimental, also on the current stable patch. the f*ing rabbits. seriously, they re doing the zed noises, but this is being going on for several patches without fix.