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razghul

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About razghul

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  1. Before all the senseless haters start posting i´ll quickly jump in and say: Yes Sir, OP is completely right, but i haven´t lost hope that this will change (at the latest when DayZ goes standalone).
  2. I´m not getting into this, but that is just so not true. In the time of bandit skins (love them or hate them, that´s not my point) alot more people dared to TRY playing cooperatively. Obviously sometimes a survivor would shoot you in the face, but after that he´d be a bandit. So the more time passed, the more you could trust survivors and there was alot less "shoot on sight". Anybody saying anything else didnt play back then, or he was one of the guys with the bandit skins and has no idea what it was like to play as a survivor at that time.
  3. I wouldn´t call that outplayed - you make it sound like he got killed because the other 3 were the better players. But that´s what so many people on these forums dont understand about the "bandit vs survivor QQ". It´s not about crying after being owned. It´s the feeling that the game forces a play-style on you. Some people want to play cooperative and KNOW that you can always be backstabbed. But since we´ve long reached the point, where banditry is more rewarding and has no downside, coop just gets frustrating. And since i played with the bandit-skins i know that alot more people actually did want to cooperate back then. Now they just don´t dare to. So that´s not outplaying, it´s just a desperate try to play cooperative, which anybody can easily abuse by killing you. That´s part of the game and it´s fine, just please don´t make it sound as if those other guys were the smarter ones. They just play the game the easy way ...
  4. What good does that do ? It first of all negates the cowardice of insta-logging-out when being shot at. IF you can still run behind cover (most of the time you don´t get that chance) then you´d still need to be in a "safe zone" or call it "logging zone" in order to log out. So yeah there might still be that 1/100 chance where you are actually just in a forrest AND manage to get behind a rock before eating a bullet... But yeah, what HulkingUnicorn is saying is a much better argument than yours and if it´s really technically not doable at this point, then i´m with him on the reconnect timer. It´s not flawed at all. If you want to harvest wood with your hatchet, where do you need to be ? Right, in the forrest. You could probably easily forbid logging-out in urban areas (anywhere close to buildings = anywhere close to loot) by using the same "zone-check". And no, i never said that there´d be no fighting / combat in that zone. "Safe zone" was just a name for what i described as an area you can actually log out in. Before you now say that this wont help because people could still log out mid-combat while in the forrest, then you´re just not seeing that being in the forrest AND in cover for 10 seconds AFTER somebody started engaging you is a very rare occasion... Because they dont start shooting when they havent got a line of sight on you. And that´s exactly the situation that pisses people off right now. Nobody really cares if an enemy (for example in WOW) manages to log out before the fight started, it´s those moments when you´ve basically already won the fight and the pally uses bubble + hearthstone. I hope you better understood what i´m saying this time. Also these kind of forbidden logging-zones would reduce server hopping for loot, because you´d have to get away from the loot before hopping and back there after hopping.
  5. Why invent the wheel again ? - Disconnecting to avoid death ? Make characters stand still for 10 seconds in order to log out (before they disappear). You could always interrupt the logging-out-process if u saw a zombie comming to eat you or such... -Flanking / Server hopping ? Force ppl to log out in "safe zones", like forrests for example. Nobody should be able to jump off the server in busy zones, where loot and zombies spawn etc. All those mechanice have been successfull in different games. And there´s alot more to be found in other games...
  6. 1.7.1.5 is the best and most enjoyable build so far, awesome ! Thanks :)
  7. But that´s not the problem, when somebody snipes you it´s bad luck or you havent been carefull. The problem is when you want to cooperate with people and have 10 chances to shoot them, but you don´t. Then you talk to them, they turn around and shoot you in the back. That´s the problem... You need something to measure wether they usually do that or not. Otherwise coop will die
  8. NO ! Because that won´t help. Bandits will know about it and shoot you from a distance. If you have to trust a bandit till he´s sitting on your head then what´s the point. What about this idea of mine ? http://dayzmod.com/forum/showthread.php?tid=11013&page=5
  9. razghul

    Global and Side chat not available?

    Indeed... and it´s not boring at all. It´s much more tense without side / global chat even.
  10. I think it would be viable to turn this whole thing around, make it more realistic. No Bandit would "want" to show his attitude, that would make life only harder for him. But the other way around ! Survivors looking for friends to make survival easier would want to show that, so they don´t get shot on sight by other friendly survivors. Leave everybody with his skin, but give the positive humanity (above the starting value!!) survivors an Armband or any other symbol. Also, you could for example restrict the "salute" gesture to those "good" survivors (as like a secret sign / symbol between them.. and only them). Ofcourse in reality, bandits would find out and dress with those symbols too (or use those gestures), but i guess we have to make some kind of compromise between reality and gameplay. Like this, you wouldnt know who´s a bandit, but at least you wouldnt have to shoot friendly survivors, just out of paranoia.
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