Drakonous
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Everything posted by Drakonous
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Something I've considered for a while now. It needs to happen at least next patch
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DayZ: Lost Footage - Episode 1 - First Contact ( HD )
Drakonous replied to vazura's topic in DayZ Mod Gallery
Well done Vazura! Looking forward to Episode 2! Quick Question, will this follow any kind of narrative structure following a particular character? -
[Splint] Second option to fix your broken leg.
Drakonous replied to Pipinhot's topic in DayZ Mod Suggestions
I agree with this! It would also slow your running speed for obvious reasons but it would allow your leg to heal over time. So this could work for players who have no morphine. So it would be a timed heal rather then instant. This way if you crawl to a barn and find the abundance of wood they have yo can make a splint. -
Bwahahaha I'm gonna post this to my friends whenever they complain about bugs xD
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Czech Vest Pouch as a Tool Kit Item
Drakonous replied to Ag3nt Richt3r's topic in DayZ Mod Suggestions
I concur. It would make sense and we have plenty of slots in the tool section. The Pouch could be used for ammo and all you need to do is click on the pouch and hit open bag. The question is how many would you be able to carry on the tool bar. I think one would work. -
Names of Possible Hackers: Hate, and Amonos Screen Cap Created by: Lodestar and Drakonous Encounter 1: Players Involved: Neko, Darkmessa and Drakonous. Possibly: Hate. Confirmed: Amonos. Players Online: Neko, Darkmessa, Drakonous, Hate, Amonos, Lodestar Story: My group and I encountered a sniper at Stary Sabor near the military camp, we tried running them over with our jeep. While they were distracted by the jeep I killed them with my FN FAL. Not a few moments later we see and hear a large explosion and decided to investigate finding nothing but a dead body with not more then a patrol pack and flash light. We decide to head back and continue our raid on the camp only to have another sniper shoot at our vehicle. Neko then shot the sniper in the head killing him. At this point I looked at the player menu to see Amonos log out then back on which confirms him as the dead player. We then decided to head out. Encounter 2: Players Involved: Lodestar, Darkmessa and Drakonous Players Online: Lodestar, Darkmessa, Drakonous, Hate, Amonos. Time Elapsed: Less then an hour. Story: We then went to the North West Airfield after picking up Lodestar and having Neko log out for the night. We decided to head in to the airfield from the north and work our way to the southern Barracks. Upon reaching the Southern Barracks Darkmessa noticed the door open and I had a bad feeling. Not 5 seconds later gun fire comes from behind a building. I high tailed it out of there. Due to the shear absurdness of the entire event. Darkmessa and Lodestar died. Aftermath: After the two hackers logged off the server I re-logged on to grab as much of my teams loot as possible. Apparently Darkmessa killed one of them who happened to be wearing a ghillie suit. I proceeded to loot the hackers body and low and behold I found their contents. A Hacked in MK 48 Mod 0 along with NVG's. How do I know it was hacked in? All they had other then that was a Cayote Patrol Pack, bandages and a Flashlight... As to the other guy we cannot tell what he had as he had survived like me. All I ask is that these hackers are brought to justice. Screen Shots: http://i276.photobucket.com/albums/kk17/George_Castaldo/arma2oa2012-06-2200-17-53-36.jpg http://i276.photobucket.com/albums/kk17/George_Castaldo/HackerGun.png http://i276.photobucket.com/albums/kk17/George_Castaldo/HackerGear.png Note: Screen Caps by me are that size due to having to window program to take them.
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TX4 Hackers (Names and Evidence Included)
Drakonous replied to Drakonous's topic in Mod Servers & Private Hives
I'm willing to admit that if enough time had passed I would have considered it reasonable they got the gear. But with Lodestar clarifying them taking his gear and the sheer fact that they left behind a very rare and powerful gun over one that's sub par doesn't add up. It hadn't been an hour when we went there so it is impossible to say they got there in a legit manner. I've played this game for weeks now and I know it is impossible to make your way back to a camp that fast and too the airfield with no one to drive you. Let alone get ghillie suits, nvg's and top end weapons. -
They did state they used photoshop to change the format. So if its not a hox then i'm curious where they found this in the map
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What exactly am i looking for Look at the top corners :P
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These are two guns I feel could be added to the game and may even add a bit of variety. Please consider the following suggestion and information: FN P90 Magazines: FN 5.7×28mm (50 Round Clip) Fire Modes: Semi-Auto, Full Auto, Burst Shots to Kill: 1 (head), 2 (body) Effective Range: 200m Rate of Fire: 900RPM (peak) Noise: Moderate Recoil: Low Locations: Military Baracks, Deer Stand, Firestation, Hangar, Helicopter Crash Site Zeroing: No Attachments: Flashlight, ACOG, Red Dot Sight, Silencer Special Abilities: Due to its small compact size it takes less room (5 Slots). Rarity: Firestation: 0.20% Deer Stand: .90% Barracks: 1.05% Hangar: 0.55% Helicopter Crash Site: 1.5% (Information: http://en.wikipedia.org/wiki/FN_P90) OR FN PS90 Carbine Magazines: FN 5.7×28mm (10-30 Round Clip) Fire Modes: Semi-Auto Shots to Kill: 1 (head), 2 (body) Effective Range: 200m Rate of Fire: 900RPM (peak) Noise: Moderate Recoil: Low Locations: Houses, Deer Stand, Firestation, General Store, Barns Zeroing: No Attachments: Flashlight, ACOG Special Abilities: Though slightly longer it is still small in size it takes slightly more room room (6-7 Slots) Rarity: House: 1.05% Firestation: 1.00% Deer Stand: 2.50% General Store: .75% Barns: 1.5% (Information: http://en.wikipedia.org/wiki/FN_P90#PS90_semi-automatic_models) If you have any feed back or feel I should make any changes to the information (such as percentages or attachments as the other information is taken fro a direct source) feel free.
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Hmm, very interesting chart. Thanks for the link Felix =]
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I agree with this statement It's such a limited gun as is.
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Fixed: I feel stupid for not realizing that I made the mistake. As I stated I'm not familiar with the percentages. I appreciate your comment for pointing it out.
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Felix what I mean't by roughly is that the P90 would use military grade rounds something a Civ wouldn't have access too, I could be wrong but on the info sheet for the game I put the same ammunition as I'm unsure what kind of rounds a Civ would use with the PS90.
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I changed the PS90 so it takes 2 body shots. Wouldn't make sense that they use roughly the same ammunition but have different damage values.
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Well the P90 is a military PDW (Personal Defense Weapon) and the PS90 is a Civilian version therefore it would have to be weaker then its Military cousin. Thank you for posting =]
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If You Could Add 1 Weapon to DayZ...
Drakonous replied to zak757's topic in DayZ Mod General Discussion
FN P90 Magazines: FN 5.7×28mm (50 Round Clip) Fire Modes: Semi-Auto, Full Auto, Burst Shots to Kill: 1 (head), 2 (body) Effective Range: 200m Rate of Fire: 900RPM (peak) Noise: Moderate Recoil: Low Locations: Military Baracks, Deer Stand, Firestation, Hangar, Helicopter Crash Site Zeroing: No Attachments: Flashlight, ACOG, Red Dot Sight, Silencer Special Abilities: Due to its small compact size it takes less room (5 Slots). Rarity: Firestation: 0.20% Deer Stand: .90% Barracks: 0.55% Hangar: 0.55% Helicopter Crash Site: 1.5% (Information: http://en.wikipedia.org/wiki/FN_P90) OR FN PS90 Carbine Magazines: FN 5.7×28mm (10-30 Round Clip) Fire Modes: Semi-Auto Shots to Kill: 1 (head), 3 (body) Effective Range: 200m Rate of Fire: 900RPM (peak) Noise: Moderate Recoil: Low Locations: Houses, Deer Stand, Firestation, General Store, Barns Zeroing: No Attachments: Flashlight, ACOG Special Abilities: Though slightly longer it is still small in size it takes slightly more room room (6-7 Slots) Rarity: House: 1.05% Firestation: 1.00% Deer Stand: 2.50% General Store: .75% Barns: 1.5% (Information: http://en.wikipedia.org/wiki/FN_P90#PS90_semi-automatic_models) -
I would agree that shooting on a gloomy day works well for films, that or you can always use effects to make it appear gloomier. If I were to make a DayZ movie I would make it like this. -Begin with the spawn. (Shot of the "ocean" and have a voice over discussing waking up there.) -Have first interaction with a zombie and losing it/possibly killing it with a gun you happen to find. -First night (Possible time lapse shot) -Interaction with another survivor/bandit. (You meet a survivor and as you start talking or trading items he gets sniped in the head causing you to run and hide. More voice over about this horrible new world) Take it or leave it but here are my suggestions or ideas for something I would do if I had the time and money to make a video of DayZ
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Most lethal weapon ingame: hatchet
Drakonous replied to bahhh's topic in DayZ Mod General Discussion
Now DayZ will end up like this xD! http://www.youtube.com/watch?v=2TVooUHN7j4 -
I enjoyed it. You should do more!
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Banning players who disco in fights? How about name and shame too?
Drakonous replied to shadowandlight's topic in DayZ Mod General Discussion
Last time I DC'd in a fight I was already logging out when a guy shot at me while i was in camp with some friends. So i don't count that one as my hand was on disconnect and i didn't know he was gonna shoot at me. So imo that shouldn't count. -
Hellllllooo Ladies ;P Jk, I hope you find some girls to play with.