I never understood people's desire for thing to be more 'realistic'. I like an immersive, authentic (as someone else said) experience also - but I never want it at the expense of the game being fun or playable. As someone else pointed out, many of these elements are there for time compression and convenience. I couldn't imagine this playing without unlimited stamina. Cars are sparse, time consuming to repair, and easy to destroy. And they certainly make you a target. The maps are fairly large, on foot it takes time, even at a full sprint. Zombies, being just as fast if not faster, can sometime take time to lose. Especially if you are out in the open with few trees an no buildings. The other thing is the 3rd person. I know some people hate it, some call it cheating etc etc. I prefer it. In first person, there is no sense of spatial recognition, narrow field of vision and it's just plain annoying to be stuck in that view the entire time. This is one that I think should be left as a server-side option. The blood bag thing.. sure, I suppose they could just change the containers they spawn in. Helicopters... sure, I see your point. But if and when you can get one.. they are just plain fun. No knock-back effects from bullets? That's only in hollywood movies. I won't bother explaining any of the physics, but there is plenty of information online. Bullets do not cause knock-back. Nor do they often drop someone after a single shot (especially from smaller calibers), unless of course it was a kill shot - head, heart, vital organs.. you get the picture. I guess in summation, my point is this. We play games as a break from real life. I certainly do not want to get on and worry about walking 10 clicks to the nearest food/water point. Or waiting three days to recover from an injury/infection. And any adjustments should be server side options. Want first person only, no reticle, higher damage? Join server A. If not.. join B. Easy and satisfies the most people. No game ever wants to a chore to play by being too real.