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Mysterious Wanderer
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4 NeutralAbout Mysterious Wanderer
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Ahh. Now I understand what you are saying by 'you can't have it both ways'. You mean with 3rd person as an option, with the benefits it provides, no one will play in 1st person. I can see how that might be a conundrum. The pictures are worth a thousand words as well. Hm. I must admit.. I have no further arguments to put forward on the matter. Well played sir.
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A few things.. I was never tauting the use of one over the other (I like 3rd person.. though I use both depending on the circumstance). Simply pointing out that you can still offer BOTH gameplay styles. I just don't understand the idea of demanding 1st person only.. when few to no server like to use 1st person only.. then being upset that you have to 'abuse' a game mechanic. No one is abusing anything if the mechanic is available to everyone. If there are so many hardcore 1st person only out there.. get together and make a server. Everybody happy! If the SA has first person only, it won't be gamebreaking. We will adjust to it and life will go on. As I stated before, it's a game. I was only pointing out that you can have it both ways. Lastly, I realize it's easy (and a bit cliche) to rip on CoD and CoD kiddies. This game is not CoD.. it will never be CoD, regardless of what comes out in the end. I'll just be glad for SA to get here.. regardless of what mechanics of changes may be put in. Ultimately is doesn't matter.. cause after launch, there will be numerous patches, changes, tweaks and updates - trying to find that proper balance of this and that.
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You can't say that 3rd person isn't required to make the game fun or playable as a stated fact. That's your opinion. Secondly, you can't also in the same sentence say that you like 1st person but no servers use it. Clearly, these two statements are contradictory to each other. If you can't find a 1st person only server, it's because people like to use 3rd person. My point was simple.. you can allow both game preferences to exist (as they currently do) without forcing either side into using a view which they don't like. How could you resolve the pilot issue? Have people choose classes? Some sort of perk system? I mean.. either you have practiced enough in Arma to be able to fly, thereby already giving you the knowledge/ability to do so... or you quickly find yourself in a fiery wreakage. I fail to see the issue. No one is suggesting to make the game easier. No one is certainly suggesting to fly on unicorns. That is your taking a discussion and making an exaggerated, counter productive example in an effort to solidfy your position. As you cannot argue that this is just a game (or simulator) if you prefer semantics.. meant to be entertaining and enjoyable. The key to that being, that you have to find the middle ground so that it is as enjoyable and entertaining to the greatest number of people possible.
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I never understood people's desire for thing to be more 'realistic'. I like an immersive, authentic (as someone else said) experience also - but I never want it at the expense of the game being fun or playable. As someone else pointed out, many of these elements are there for time compression and convenience. I couldn't imagine this playing without unlimited stamina. Cars are sparse, time consuming to repair, and easy to destroy. And they certainly make you a target. The maps are fairly large, on foot it takes time, even at a full sprint. Zombies, being just as fast if not faster, can sometime take time to lose. Especially if you are out in the open with few trees an no buildings. The other thing is the 3rd person. I know some people hate it, some call it cheating etc etc. I prefer it. In first person, there is no sense of spatial recognition, narrow field of vision and it's just plain annoying to be stuck in that view the entire time. This is one that I think should be left as a server-side option. The blood bag thing.. sure, I suppose they could just change the containers they spawn in. Helicopters... sure, I see your point. But if and when you can get one.. they are just plain fun. No knock-back effects from bullets? That's only in hollywood movies. I won't bother explaining any of the physics, but there is plenty of information online. Bullets do not cause knock-back. Nor do they often drop someone after a single shot (especially from smaller calibers), unless of course it was a kill shot - head, heart, vital organs.. you get the picture. I guess in summation, my point is this. We play games as a break from real life. I certainly do not want to get on and worry about walking 10 clicks to the nearest food/water point. Or waiting three days to recover from an injury/infection. And any adjustments should be server side options. Want first person only, no reticle, higher damage? Join server A. If not.. join B. Easy and satisfies the most people. No game ever wants to a chore to play by being too real.